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Match Tgl MeshImpl and GroupImpl functions (#1514)
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@ -1,5 +1,7 @@
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#include "impl.h"
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#include <assert.h>
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using namespace TglImpl;
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// FUNCTION: LEGO1 0x100a31d0
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@ -9,164 +11,293 @@ void* GroupImpl::ImplementationDataPtr()
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return reinterpret_cast<void*>(&m_data);
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}
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// FUNCTION: LEGO1 0x100a31e0
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Result GroupImpl::SetTransformation(FloatMatrix4& matrix)
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// FUNCTION: BETA10 0x1016c340
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inline Result GroupSetTransformation(IDirect3DRMFrame2* pGroup, FloatMatrix4& matrix)
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{
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D3DRMMATRIX4D helper;
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D3DRMMATRIX4D* d3dMatrix = Translate(matrix, helper);
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return ResultVal(m_data->AddTransform(D3DRMCOMBINE_REPLACE, *d3dMatrix));
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return ResultVal(pGroup->AddTransform(D3DRMCOMBINE_REPLACE, *d3dMatrix));
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}
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// FUNCTION: LEGO1 0x100a31e0
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// FUNCTION: BETA10 0x1016a4d0
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Result GroupImpl::SetTransformation(FloatMatrix4& matrix)
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{
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assert(m_data);
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return GroupSetTransformation(m_data, matrix);
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}
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// FUNCTION: BETA10 0x1016c400
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inline Result GroupSetColor(IDirect3DRMFrame2* pGroup, float r, float g, float b, float a)
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{
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if (a > 0) {
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D3DCOLOR color = D3DRMCreateColorRGBA(r, g, b, a);
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return ResultVal(pGroup->SetColor(color));
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}
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else {
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return ResultVal(pGroup->SetColorRGB(r, g, b));
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}
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}
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// FUNCTION: LEGO1 0x100a3240
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// FUNCTION: BETA10 0x1016a530
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Result GroupImpl::SetColor(float r, float g, float b, float a)
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{
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// The first instruction makes no sense here:
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// cmp dword ptr [esp + 0x10], 0
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// This compares a, which we know is a float because it immediately
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// gets passed into D3DRMCreateColorRGBA, but does the comparison
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// as though it's an int??
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if (*reinterpret_cast<int*>(&a) > 0) {
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D3DCOLOR color = D3DRMCreateColorRGBA(r, g, b, a);
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return ResultVal(m_data->SetColor(color));
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assert(m_data);
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return GroupSetColor(m_data, r, g, b, a);
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}
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else {
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return ResultVal(m_data->SetColorRGB(r, a, b));
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// FUNCTION: BETA10 0x1016c5a0
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inline Result GroupSetTexture(IDirect3DRMFrame2* pGroup, IDirect3DRMTexture* pD3DTexture)
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{
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return ResultVal(pGroup->SetTexture(pD3DTexture));
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}
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// FUNCTION: BETA10 0x1016bcc0
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inline Result GroupImpl::SetTexture(const TextureImpl* pTexture)
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{
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assert(m_data);
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assert(!pTexture || pTexture->ImplementationData());
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IDirect3DRMTexture* pD3DTexture = pTexture ? pTexture->ImplementationData() : NULL;
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return GroupSetTexture(m_data, pD3DTexture);
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}
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// FUNCTION: LEGO1 0x100a32b0
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// FUNCTION: BETA10 0x1016a5a0
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Result GroupImpl::SetTexture(const Texture* pTexture)
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{
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IDirect3DRMTexture* pD3DTexture = pTexture ? static_cast<const TextureImpl*>(pTexture)->ImplementationData() : NULL;
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return ResultVal(m_data->SetTexture(pD3DTexture));
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assert(m_data);
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return SetTexture(static_cast<const TextureImpl*>(pTexture));
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}
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// FUNCTION: BETA10 0x1016c640
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inline Result GroupGetTexture(IDirect3DRMFrame2* pGroup, IDirect3DRMTexture** pD3DTexture)
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{
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return ResultVal(pGroup->GetTexture(pD3DTexture));
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}
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// FUNCTION: BETA10 0x1016beb0
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inline Result GroupImpl::GetTexture(TextureImpl** ppTexture)
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{
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assert(m_data);
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assert(ppTexture);
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TextureImpl* pTextureImpl = new TextureImpl();
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assert(pTextureImpl);
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// TODO: This helps retail match, but it adds to the stack
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IDirect3DRMTexture* tex;
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Result result = GroupGetTexture(m_data, &tex);
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#ifndef BETA10
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if (Succeeded(result)) {
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result =
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ResultVal(tex->QueryInterface(IID_IDirect3DRMTexture2, (LPVOID*) (&pTextureImpl->ImplementationData())));
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}
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#endif
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*ppTexture = pTextureImpl;
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return result;
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}
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// FUNCTION: LEGO1 0x100a32e0
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// FUNCTION: BETA10 0x1016a600
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Result GroupImpl::GetTexture(Texture*& pTexture)
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{
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IDirect3DRMTexture* pD3DTexture;
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TextureImpl* holder = new TextureImpl();
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Result result = ResultVal(m_data->GetTexture(&pD3DTexture));
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if (result) {
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// Seems to actually call the first virtual method of holder here
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// but that doesn't make any sense since it passes three arguments
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// to the method (self + string constant? + an offset?).
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assert(m_data);
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// This line makes the start of the function match and is what I
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// would expect to see there but it clearly isn't what's actually
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// there.
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holder->SetImplementation(pD3DTexture);
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return GetTexture(reinterpret_cast<TextureImpl**>(&pTexture));
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}
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pTexture = holder;
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return Success;
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// FUNCTION: BETA10 0x1016c500
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inline Result GroupSetMaterialMode(IDirect3DRMFrame2* pGroup, MaterialMode mode)
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{
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D3DRMMATERIALMODE d3dMode = Translate(mode);
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return ResultVal(pGroup->SetMaterialMode(d3dMode));
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}
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// FUNCTION: LEGO1 0x100a33c0
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// FUNCTION: BETA10 0x1016a660
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Result GroupImpl::SetMaterialMode(MaterialMode mode)
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{
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D3DRMMATERIALMODE d3dMode;
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switch (mode) {
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case FromParent:
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d3dMode = D3DRMMATERIAL_FROMPARENT;
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break;
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case FromFrame:
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d3dMode = D3DRMMATERIAL_FROMFRAME;
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break;
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case FromMesh:
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d3dMode = D3DRMMATERIAL_FROMMESH;
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break;
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assert(m_data);
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return GroupSetMaterialMode(m_data, mode);
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}
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return ResultVal(m_data->SetMaterialMode(d3dMode));
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// FUNCTION: BETA10 0x1016c670
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inline Result GroupAddGroup(IDirect3DRMFrame2* pGroup, const IDirect3DRMFrame* pChildGroup)
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{
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return ResultVal(pGroup->AddVisual(const_cast<IDirect3DRMFrame*>(pChildGroup)));
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}
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// FUNCTION: BETA10 0x1016c090
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inline Result GroupImpl::Add(const GroupImpl& rGroup)
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{
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assert(m_data);
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assert(rGroup.ImplementationData());
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return GroupAddGroup(m_data, rGroup.ImplementationData());
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}
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// FUNCTION: LEGO1 0x100a3410
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// FUNCTION: BETA10 0x1016a6c0
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Result GroupImpl::Add(const Group* pGroup)
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{
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const GroupImpl* pGroupImpl = static_cast<const GroupImpl*>(pGroup);
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return ResultVal(m_data->AddVisual(pGroupImpl->m_data));
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assert(m_data);
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assert(pGroup);
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return Add(*static_cast<const GroupImpl*>(pGroup));
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}
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// FUNCTION: BETA10 0x1016c700
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inline Result GroupAddMeshBuilder(IDirect3DRMFrame2* pGroup, const IDirect3DRMMesh* pMesh)
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{
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return ResultVal(pGroup->AddVisual(const_cast<IDirect3DRMMesh*>(pMesh)));
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}
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// FUNCTION: BETA10 0x1016bff0
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inline Result GroupImpl::Add(const MeshBuilderImpl& rMesh)
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{
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assert(m_data);
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assert(rMesh.ImplementationData());
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return GroupAddMeshBuilder(m_data, rMesh.ImplementationData());
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}
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// FUNCTION: LEGO1 0x100a3430
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// FUNCTION: BETA10 0x1016a740
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Result GroupImpl::Add(const MeshBuilder* pMeshBuilder)
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{
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const MeshBuilderImpl* pMeshBuilderImpl = static_cast<const MeshBuilderImpl*>(pMeshBuilder);
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return ResultVal(m_data->AddVisual(pMeshBuilderImpl->ImplementationData()));
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assert(m_data);
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assert(pMeshBuilder);
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return Add(*static_cast<const MeshBuilderImpl*>(pMeshBuilder));
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}
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// FUNCTION: BETA10 0x1016c7b0
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inline Result GroupRemoveMeshBuilder(IDirect3DRMFrame2* pGroup, const IDirect3DRMMesh* pMesh)
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{
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return ResultVal(pGroup->DeleteVisual(const_cast<IDirect3DRMMesh*>(pMesh)));
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}
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// FUNCTION: BETA10 0x1016c130
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inline Result GroupImpl::Remove(const MeshBuilderImpl& rMesh)
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{
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assert(m_data);
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assert(rMesh.ImplementationData());
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return GroupRemoveMeshBuilder(m_data, rMesh.ImplementationData());
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}
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// FUNCTION: LEGO1 0x100a3450
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// FUNCTION: BETA10 0x1016a7c0
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Result GroupImpl::Remove(const MeshBuilder* pMeshBuilder)
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{
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const MeshBuilderImpl* pMeshBuilderImpl = static_cast<const MeshBuilderImpl*>(pMeshBuilder);
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return ResultVal(m_data->DeleteVisual(pMeshBuilderImpl->ImplementationData()));
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assert(m_data);
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assert(pMeshBuilder);
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return Remove(*static_cast<const MeshBuilderImpl*>(pMeshBuilder));
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}
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// FUNCTION: BETA10 0x1016c730
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inline Result GroupRemoveGroup(IDirect3DRMFrame2* pGroup, const IDirect3DRMFrame* pChildGroup)
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{
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return ResultVal(pGroup->DeleteVisual(const_cast<IDirect3DRMFrame*>(pChildGroup)));
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}
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// FUNCTION: BETA10 0x1016c1d0
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inline Result GroupImpl::Remove(const GroupImpl& rGroup)
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{
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assert(m_data);
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assert(rGroup.ImplementationData());
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return GroupRemoveGroup(m_data, rGroup.ImplementationData());
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}
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// FUNCTION: LEGO1 0x100a3480
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// FUNCTION: BETA10 0x1016a840
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Result GroupImpl::Remove(const Group* pGroup)
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{
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const GroupImpl* pGroupImpl = static_cast<const GroupImpl*>(pGroup);
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return ResultVal(m_data->DeleteVisual(pGroupImpl->m_data));
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assert(m_data);
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assert(pGroup);
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return Remove(*static_cast<const GroupImpl*>(pGroup));
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}
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// FUNCTION: LEGO1 0x100a34b0
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Result GroupImpl::RemoveAll()
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// FUNCTION: BETA10 0x1016c850
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inline Result GroupRemoveAll(IDirect3DRMFrame2* pFrame)
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{
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IDirect3DRMVisualArray* visuals;
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IDirect3DRMFrame2* frame = m_data;
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Result result = (Result) SUCCEEDED(frame->GetVisuals(&visuals));
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int refCount;
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if (result == Success) {
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Result result = ResultVal(pFrame->GetVisuals(&visuals));
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assert(Succeeded(result));
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if (Succeeded(result)) {
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for (int i = 0; i < (int) visuals->GetSize(); i++) {
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IDirect3DRMVisual* visual;
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result = (Result) SUCCEEDED(visuals->GetElement(i, &visual));
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frame->DeleteVisual(visual);
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visual->Release();
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result = ResultVal(visuals->GetElement(i, &visual));
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assert(Succeeded(result));
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result = ResultVal(pFrame->DeleteVisual(visual));
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assert(Succeeded(result));
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refCount = visual->Release();
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}
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visuals->Release();
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refCount = visuals->Release();
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assert(refCount == 0);
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}
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return result;
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}
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// FUNCTION: LEGO1 0x100a3540
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Result GroupImpl::Bounds(D3DVECTOR* p_min, D3DVECTOR* p_max)
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// FUNCTION: LEGO1 0x100a34b0
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// FUNCTION: BETA10 0x1016a8c0
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Result GroupImpl::RemoveAll()
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{
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assert(m_data);
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return GroupRemoveAll(m_data);
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}
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// FUNCTION: BETA10 0x1016cb70
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inline Result GroupBounds(IDirect3DRMFrame2* pFrame, D3DVECTOR* p_min, D3DVECTOR* p_max)
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{
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D3DRMBOX size;
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IDirect3DRMFrame2* frame = m_data;
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int refCount;
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size.min.x = 88888.f;
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size.min.y = 88888.f;
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size.min.z = 88888.f;
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size.max.x = -88888.f;
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size.max.y = -88888.f;
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size.max.z = -88888.f;
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size.min.x = size.min.y = size.min.z = 88888.f;
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size.max.x = size.max.y = size.max.z = -88888.f;
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IDirect3DRMVisualArray* visuals;
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Result result = (Result) SUCCEEDED(frame->GetVisuals(&visuals));
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Result result = ResultVal(pFrame->GetVisuals(&visuals));
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assert(Succeeded(result));
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if (result == Success) {
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int i;
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for (i = 0; i < (int) visuals->GetSize(); i++) {
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if (Succeeded(result)) {
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for (int i = 0; i < (int) visuals->GetSize(); i++) {
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IDirect3DRMVisual* visual;
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visuals->GetElement(i, &visual);
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IDirect3DRMMesh* mesh;
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result = ResultVal(visuals->GetElement(i, &visual));
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assert(Succeeded(result));
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/*
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* BUG: should be:
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* visual->QueryInterface(IID_IDirect3DRMMesh, (void**)&mesh));
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*/
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result = (Result) SUCCEEDED(visual->QueryInterface(IID_IDirect3DRMMeshBuilder, (void**) &mesh));
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IDirect3DRMMesh* mesh;
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result = ResultVal(visual->QueryInterface(IID_IDirect3DRMMeshBuilder, (void**) &mesh));
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if (result == Success) {
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if (Succeeded(result)) {
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D3DRMBOX box;
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result = (Result) SUCCEEDED(mesh->GetBox(&box));
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result = ResultVal(mesh->GetBox(&box));
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assert(Succeeded(result));
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if (size.max.y < box.max.y) {
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size.max.y = box.max.y;
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}
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if (size.max.z < box.max.z) {
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size.max.z = box.max.z;
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}
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if (box.min.x < size.min.x) {
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size.min.x = box.min.x;
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}
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@ -179,17 +310,36 @@ Result GroupImpl::Bounds(D3DVECTOR* p_min, D3DVECTOR* p_max)
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if (size.max.x < box.max.x) {
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size.max.x = box.max.x;
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}
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if (size.max.y < box.max.y) {
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size.max.y = box.max.y;
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}
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if (size.max.z < box.max.z) {
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size.max.z = box.max.z;
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}
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mesh->Release();
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}
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visual->Release();
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refCount = visual->Release();
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}
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visuals->Release();
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refCount = visuals->Release();
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}
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*p_min = size.min;
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*p_max = size.max;
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p_min->x = size.min.x;
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p_min->y = size.min.y;
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p_min->z = size.min.z;
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p_max->x = size.max.x;
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p_max->y = size.max.y;
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p_max->z = size.max.z;
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return result;
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}
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// FUNCTION: LEGO1 0x100a3540
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// FUNCTION: BETA10 0x1016a920
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Result GroupImpl::Bounds(D3DVECTOR* p_min, D3DVECTOR* p_max)
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{
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assert(m_data);
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return GroupBounds(m_data, p_min, p_max);
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}
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@ -436,6 +436,9 @@ public:
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inline void Destroy();
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inline Mesh* DeepClone(const MeshBuilderImpl& rMesh);
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inline Result GetTexture(TextureImpl** ppTexture);
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inline Result SetTexture(const TextureImpl* pTexture);
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inline Mesh* ShallowClone(const MeshBuilderImpl& rMesh);
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friend class RendererImpl;
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@ -498,6 +501,12 @@ public:
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GroupDataType& ImplementationData() { return m_data; }
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inline void Destroy();
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inline Result SetTexture(const TextureImpl* pTexture);
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inline Result GetTexture(TextureImpl** ppTexture);
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inline Result Add(const GroupImpl& rGroup);
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inline Result Add(const MeshBuilderImpl& rMesh);
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inline Result Remove(const GroupImpl& rGroup);
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inline Result Remove(const MeshBuilderImpl& rMesh);
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friend class RendererImpl;
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@ -677,6 +686,18 @@ void TextureImpl::Destroy()
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}
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}
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// Used by both Mesh and MeshBuilder
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// FUNCTION: BETA10 0x10170270
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inline Result MeshSetTextureMappingMode(MeshImpl::MeshData* pMesh, TextureMappingMode mode)
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{
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if (mode == PerspectiveCorrect) {
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return ResultVal(pMesh->groupMesh->SetGroupMapping(pMesh->groupIndex, D3DRMMAP_PERSPCORRECT));
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}
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else {
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return ResultVal(pMesh->groupMesh->SetGroupMapping(pMesh->groupIndex, 0));
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}
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||||
}
|
||||
|
||||
// Translation helpers
|
||||
// FUNCTION: BETA10 0x1016fc40
|
||||
inline D3DRMRENDERQUALITY Translate(ShadingModel tglShadingModel)
|
||||
@ -728,6 +749,7 @@ inline D3DRMPROJECTIONTYPE Translate(ProjectionType tglProjectionType)
|
||||
// Yes this function serves no purpose, originally they intended it to
|
||||
// convert from doubles to floats but ended up using floats throughout
|
||||
// the software stack.
|
||||
// FUNCTION: BETA10 0x1016fa10
|
||||
inline D3DRMMATRIX4D* Translate(FloatMatrix4& tglMatrix4x4, D3DRMMATRIX4D& rD3DRMMatrix4x4)
|
||||
{
|
||||
for (int i = 0; i < (sizeof(rD3DRMMatrix4x4) / sizeof(rD3DRMMatrix4x4[0])); i++) {
|
||||
@ -778,6 +800,26 @@ inline D3DRMLIGHTTYPE Translate(LightType tglLightType)
|
||||
return lightType;
|
||||
}
|
||||
|
||||
// FUNCTION: BETA10 0x101702e0
|
||||
inline D3DRMMATERIALMODE Translate(MaterialMode mode)
|
||||
{
|
||||
D3DRMMATERIALMODE d3dMode;
|
||||
switch (mode) {
|
||||
case FromParent:
|
||||
d3dMode = D3DRMMATERIAL_FROMPARENT;
|
||||
break;
|
||||
case FromFrame:
|
||||
d3dMode = D3DRMMATERIAL_FROMFRAME;
|
||||
break;
|
||||
case FromMesh:
|
||||
d3dMode = D3DRMMATERIAL_FROMMESH;
|
||||
break;
|
||||
}
|
||||
return d3dMode;
|
||||
}
|
||||
|
||||
} /* namespace TglImpl */
|
||||
|
||||
// SYNTHETIC: LEGO1 0x100a16d0
|
||||
// SYNTHETIC: BETA10 0x10169aa0
|
||||
// TglImpl::RendererImpl::`scalar deleting destructor'
|
||||
@ -820,6 +862,4 @@ inline D3DRMLIGHTTYPE Translate(LightType tglLightType)
|
||||
// GLOBAL: LEGO1 0x100dd1e0
|
||||
// IID_IDirect3DRMMeshBuilder
|
||||
|
||||
} /* namespace TglImpl */
|
||||
|
||||
#endif
|
||||
|
@ -16,39 +16,60 @@ void* MeshImpl::ImplementationDataPtr()
|
||||
return reinterpret_cast<void*>(&m_data);
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x100a3ee0
|
||||
Result MeshImpl::SetColor(float r, float g, float b, float a)
|
||||
// FUNCTION: BETA10 0x10170590
|
||||
inline Result MeshSetColor(MeshImpl::MeshData* pMesh, float r, float g, float b, float a)
|
||||
{
|
||||
// The first instruction makes no sense here:
|
||||
// cmp dword ptr [esp + 0x10], 0
|
||||
// This compares a, which we know is a float because it immediately
|
||||
// gets passed into D3DRMCreateColorRGBA, but does the comparison
|
||||
// as though it's an int??
|
||||
if (*reinterpret_cast<int*>(&a) > 0) {
|
||||
if (a > 0) {
|
||||
D3DCOLOR color = D3DRMCreateColorRGBA(r, g, b, a);
|
||||
return ResultVal(m_data->groupMesh->SetGroupColor(m_data->groupIndex, color));
|
||||
return ResultVal(pMesh->groupMesh->SetGroupColor(pMesh->groupIndex, color));
|
||||
}
|
||||
else {
|
||||
return ResultVal(m_data->groupMesh->SetGroupColorRGB(m_data->groupIndex, r, g, b));
|
||||
return ResultVal(pMesh->groupMesh->SetGroupColorRGB(pMesh->groupIndex, r, g, b));
|
||||
}
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x100a3ee0
|
||||
// FUNCTION: BETA10 0x10170520
|
||||
Result MeshImpl::SetColor(float r, float g, float b, float a)
|
||||
{
|
||||
assert(m_data);
|
||||
|
||||
return MeshSetColor(m_data, r, g, b, a);
|
||||
}
|
||||
|
||||
// FUNCTION: BETA10 0x10171320
|
||||
inline Result MeshSetTexture(MeshImpl::MeshData* pMesh, IDirect3DRMTexture* pD3DTexture)
|
||||
{
|
||||
Result result = ResultVal(pMesh->groupMesh->SetGroupTexture(pMesh->groupIndex, pD3DTexture));
|
||||
return result;
|
||||
}
|
||||
|
||||
// FUNCTION: BETA10 0x10171260
|
||||
inline Result MeshImpl::SetTexture(const TextureImpl* pTexture)
|
||||
{
|
||||
assert(m_data);
|
||||
assert(!pTexture || pTexture->ImplementationData());
|
||||
|
||||
IDirect3DRMTexture* pD3DTexture = pTexture ? pTexture->ImplementationData() : NULL;
|
||||
return MeshSetTexture(m_data, pD3DTexture);
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x100a3f50
|
||||
// FUNCTION: BETA10 0x10170630
|
||||
Result MeshImpl::SetTexture(const Texture* pTexture)
|
||||
{
|
||||
IDirect3DRMTexture* texture = pTexture ? static_cast<const TextureImpl*>(pTexture)->ImplementationData() : NULL;
|
||||
return ResultVal(m_data->groupMesh->SetGroupTexture(m_data->groupIndex, texture));
|
||||
assert(m_data);
|
||||
|
||||
return SetTexture(static_cast<const TextureImpl*>(pTexture));
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x100a3f80
|
||||
// FUNCTION: BETA10 0x10170690
|
||||
Result MeshImpl::SetTextureMappingMode(TextureMappingMode mode)
|
||||
{
|
||||
if (mode == PerspectiveCorrect) {
|
||||
return ResultVal(m_data->groupMesh->SetGroupMapping(m_data->groupIndex, D3DRMMAP_PERSPCORRECT));
|
||||
}
|
||||
else {
|
||||
return ResultVal(m_data->groupMesh->SetGroupMapping(m_data->groupIndex, 0));
|
||||
}
|
||||
assert(m_data);
|
||||
|
||||
return MeshSetTextureMappingMode(m_data, mode);
|
||||
}
|
||||
|
||||
// FUNCTION: BETA10 0x10170750
|
||||
@ -159,39 +180,80 @@ Mesh* MeshImpl::DeepClone(MeshBuilder* pMesh)
|
||||
return DeepClone(*static_cast<MeshBuilderImpl*>(pMesh));
|
||||
}
|
||||
|
||||
inline Result MeshShallowClone(MeshImpl::MeshData* pSource, MeshImpl::MeshData*& rpTarget, IDirect3DRMMesh* pMesh)
|
||||
{
|
||||
Result result = Error;
|
||||
rpTarget = new MeshImpl::MeshData();
|
||||
|
||||
if (rpTarget) {
|
||||
rpTarget->groupMesh = pMesh;
|
||||
rpTarget->groupIndex = pSource->groupIndex;
|
||||
result = Success;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
inline Mesh* MeshImpl::ShallowClone(const MeshBuilderImpl& rMesh)
|
||||
{
|
||||
assert(m_data);
|
||||
assert(rMesh.ImplementationData());
|
||||
|
||||
MeshImpl* clone = new MeshImpl();
|
||||
assert(!clone->ImplementationData());
|
||||
|
||||
if (!MeshShallowClone(m_data, clone->ImplementationData(), rMesh.ImplementationData())) {
|
||||
delete clone;
|
||||
clone = NULL;
|
||||
}
|
||||
|
||||
return clone;
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x100a4240
|
||||
Mesh* MeshImpl::ShallowClone(MeshBuilder* pMeshBuilder)
|
||||
{
|
||||
MeshImpl* newGroup = new MeshImpl();
|
||||
MeshData* newData = new MeshData();
|
||||
newGroup->m_data = newData;
|
||||
if (newData) {
|
||||
newData->groupIndex = m_data->groupIndex;
|
||||
newData->groupMesh = static_cast<MeshBuilderImpl*>(pMeshBuilder)->ImplementationData();
|
||||
assert(m_data);
|
||||
assert(pMeshBuilder);
|
||||
|
||||
return ShallowClone(*static_cast<MeshBuilderImpl*>(pMeshBuilder));
|
||||
}
|
||||
else {
|
||||
delete newGroup;
|
||||
newGroup = NULL;
|
||||
|
||||
// FUNCTION: BETA10 0x10171ac0
|
||||
inline Result MeshGetTexture(MeshImpl::MeshData* pMesh, IDirect3DRMTexture** pD3DTexture)
|
||||
{
|
||||
return ResultVal(pMesh->groupMesh->GetGroupTexture(pMesh->groupIndex, pD3DTexture));
|
||||
}
|
||||
return newGroup;
|
||||
|
||||
// FUNCTION: BETA10 0x10171980
|
||||
inline Result MeshImpl::GetTexture(TextureImpl** ppTexture)
|
||||
{
|
||||
assert(m_data);
|
||||
assert(ppTexture);
|
||||
|
||||
TextureImpl* pTextureImpl = new TextureImpl();
|
||||
assert(pTextureImpl);
|
||||
|
||||
// TODO: This helps retail match, but it adds to the stack
|
||||
IDirect3DRMTexture* tex;
|
||||
Result result = MeshGetTexture(m_data, &tex);
|
||||
|
||||
#ifndef BETA10
|
||||
if (Succeeded(result)) {
|
||||
result =
|
||||
ResultVal(tex->QueryInterface(IID_IDirect3DRMTexture2, (LPVOID*) (&pTextureImpl->ImplementationData())));
|
||||
}
|
||||
#endif
|
||||
|
||||
*ppTexture = pTextureImpl;
|
||||
return result;
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x100a4330
|
||||
// FUNCTION: BETA10 0x10170820
|
||||
Result MeshImpl::GetTexture(Texture*& rpTexture)
|
||||
{
|
||||
IDirect3DRMTexture* texture;
|
||||
TextureImpl* holder = new TextureImpl();
|
||||
Result result = ResultVal(m_data->groupMesh->GetGroupTexture(m_data->groupIndex, &texture));
|
||||
if (result) {
|
||||
// Seems to actually call the first virtual method of holder here
|
||||
// but that doesn't make any sense since it passes three arguments
|
||||
// to the method (self + string constant? + an offset?).
|
||||
assert(m_data);
|
||||
|
||||
// This line makes the start of the function match and is what I
|
||||
// would expect to see there but it clearly isn't what's actually
|
||||
// there.
|
||||
holder->SetImplementation(texture);
|
||||
}
|
||||
rpTexture = holder;
|
||||
return Success;
|
||||
return GetTexture(reinterpret_cast<TextureImpl**>(&rpTexture));
|
||||
}
|
||||
|
@ -45,16 +45,6 @@ Mesh* MeshBuilderImpl::CreateMesh(
|
||||
return pMeshImpl;
|
||||
}
|
||||
|
||||
inline Result MeshSetTextureMappingMode(MeshImpl::MeshData* pMesh, TextureMappingMode mode)
|
||||
{
|
||||
if (mode == PerspectiveCorrect) {
|
||||
return ResultVal(pMesh->groupMesh->SetGroupMapping(pMesh->groupIndex, D3DRMMAP_PERSPCORRECT));
|
||||
}
|
||||
else {
|
||||
return ResultVal(pMesh->groupMesh->SetGroupMapping(pMesh->groupIndex, 0));
|
||||
}
|
||||
}
|
||||
|
||||
inline Result CreateMesh(
|
||||
IDirect3DRMMesh* pD3DRM,
|
||||
unsigned long faceCount,
|
||||
|
Loading…
x
Reference in New Issue
Block a user