RendererImpl, CameraImpl, LightImpl (#1525)

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MS 2025-05-28 22:04:01 -04:00 committed by GitHub
parent 45890eec94
commit 5646d017f1
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4 changed files with 100 additions and 21 deletions

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@ -1,5 +1,7 @@
#include "impl.h"
#include <assert.h>
using namespace TglImpl;
DECOMP_SIZE_ASSERT(Camera, 0x04);
@ -12,8 +14,8 @@ void* CameraImpl::ImplementationDataPtr()
return reinterpret_cast<void*>(&m_data);
}
// FUNCTION: LEGO1 0x100a3700
Result CameraImpl::SetTransformation(FloatMatrix4& matrix)
// FUNCTION: BETA10 0x1016f390
inline Result CameraSetTransformation(IDirect3DRMFrame2* pCamera, FloatMatrix4& matrix)
{
D3DRMMATRIX4D helper;
D3DRMMATRIX4D* pTransformation = Translate(matrix, helper);
@ -22,10 +24,23 @@ Result CameraImpl::SetTransformation(FloatMatrix4& matrix)
Result result;
Result result2;
result2 = ResultVal(m_data->GetPosition(0, &position));
result = ResultVal(m_data->AddTransform(D3DRMCOMBINE_REPLACE, *pTransformation));
// The did this second call just to assert on the return value
result2 = ResultVal(m_data->GetPosition(0, &position));
result2 = ResultVal(pCamera->GetPosition(0, &position));
assert(Succeeded(result2));
result = ResultVal(pCamera->AddTransform(D3DRMCOMBINE_REPLACE, *pTransformation));
assert(Succeeded(result));
result2 = ResultVal(pCamera->GetPosition(0, &position));
assert(Succeeded(result2));
return result;
}
// FUNCTION: LEGO1 0x100a3700
// FUNCTION: BETA10 0x1016f330
Result CameraImpl::SetTransformation(FloatMatrix4& matrix)
{
assert(m_data);
return CameraSetTransformation(m_data, matrix);
}

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@ -108,6 +108,7 @@ public:
inline Result Create();
inline void Destroy();
inline Result CreateLight(LightType type, float r, float g, float b, LightImpl& rLight);
inline Result CreateGroup(const GroupImpl* pParentGroup, GroupImpl& rpGroup);
inline Result CreateView(
const DeviceImpl& rDevice,
const CameraImpl& rCamera,

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@ -1,5 +1,7 @@
#include "impl.h"
#include <assert.h>
using namespace TglImpl;
DECOMP_SIZE_ASSERT(Light, 0x04);
@ -12,20 +14,43 @@ void* LightImpl::ImplementationDataPtr()
return reinterpret_cast<void*>(&m_data);
}
// FUNCTION: LEGO1 0x100a3780
Result LightImpl::SetTransformation(FloatMatrix4& matrix)
// FUNCTION: BETA10 0x1016f6e0
inline Result LightSetTransformation(IDirect3DRMFrame2* pLight, FloatMatrix4& matrix)
{
D3DRMMATRIX4D helper;
D3DRMMATRIX4D* d3dMatrix = Translate(matrix, helper);
return ResultVal(m_data->AddTransform(D3DRMCOMBINE_REPLACE, *d3dMatrix));
return ResultVal(pLight->AddTransform(D3DRMCOMBINE_REPLACE, *d3dMatrix));
}
// FUNCTION: LEGO1 0x100a3780
// FUNCTION: BETA10 0x1016f680
Result LightImpl::SetTransformation(FloatMatrix4& matrix)
{
assert(m_data);
return LightSetTransformation(m_data, matrix);
}
// FUNCTION: BETA10 0x1016f860
inline Result LightSetColor(IDirect3DRMFrame2* pLight, float r, float g, float b)
{
IDirect3DRMLightArray* lights;
IDirect3DRMLight* light;
Result result = ResultVal(pLight->GetLights(&lights));
assert(Succeeded(result));
assert(lights->GetSize() == 1);
result = ResultVal(lights->GetElement(0, &light));
assert(Succeeded(result));
return ResultVal(light->SetColorRGB(r, g, b));
}
// FUNCTION: LEGO1 0x100a37e0
// FUNCTION: BETA10 0x1016f7f0
Result LightImpl::SetColor(float r, float g, float b)
{
IDirect3DRMLightArray* lightArray;
IDirect3DRMLight* light;
m_data->GetLights(&lightArray);
lightArray->GetElement(0, &light);
return ResultVal(light->SetColorRGB(r, g, b));
assert(m_data);
return LightSetColor(m_data, r, g, b);
}

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@ -218,11 +218,16 @@ View* RendererImpl::CreateView(
return view;
}
inline Result RendererCreateGroup(IDirect3DRM2* pRenderer, IDirect3DRMFrame2* pParent, IDirect3DRMFrame2*& rpGroup)
// FUNCTION: BETA10 0x1016d380
inline Result RendererCreateGroup(
IDirect3DRM2* pRenderer,
const IDirect3DRMFrame2* pParent,
IDirect3DRMFrame2*& rpGroup
)
{
Result result = ResultVal(pRenderer->CreateFrame(NULL, &rpGroup));
if (Succeeded(result) && pParent) {
result = ResultVal(pParent->AddVisual(rpGroup));
result = ResultVal(const_cast<IDirect3DRMFrame2*>(pParent)->AddVisual(rpGroup));
if (!Succeeded(result)) {
rpGroup->Release();
rpGroup = NULL;
@ -231,13 +236,28 @@ inline Result RendererCreateGroup(IDirect3DRM2* pRenderer, IDirect3DRMFrame2* pP
return result;
}
// FUNCTION: BETA10 0x1016d280
inline Result RendererImpl::CreateGroup(const GroupImpl* pParentGroup, GroupImpl& rGroup)
{
assert(m_data);
assert(!pParentGroup || pParentGroup->ImplementationData());
assert(!rGroup.ImplementationData());
return RendererCreateGroup(
m_data,
pParentGroup ? pParentGroup->ImplementationData() : NULL,
rGroup.ImplementationData()
);
}
// FUNCTION: LEGO1 0x100a1b20
// FUNCTION: BETA10 0x1016a130
Group* RendererImpl::CreateGroup(const Group* pParent)
{
assert(m_data);
GroupImpl* group = new GroupImpl();
Result result =
RendererCreateGroup(m_data, pParent ? static_cast<const GroupImpl*>(pParent)->m_data : NULL, group->m_data);
if (!result) {
if (!CreateGroup(static_cast<const GroupImpl*>(pParent), *group)) {
delete group;
group = NULL;
}
@ -511,16 +531,34 @@ Texture* RendererImpl::CreateTexture()
return texture;
}
// FUNCTION: BETA10 0x1016af90
inline Result RendererSetTextureDefaultShadeCount(IDirect3DRM2* pRenderer, unsigned long shadeCount)
{
return ResultVal(pRenderer->SetDefaultTextureShades(shadeCount));
}
// FUNCTION: LEGO1 0x100a2270
// FUNCTION: BETA10 0x1016af30
Result RendererImpl::SetTextureDefaultShadeCount(unsigned long shadeCount)
{
return ResultVal(m_data->SetDefaultTextureShades(shadeCount));
assert(m_data);
return RendererSetTextureDefaultShadeCount(m_data, shadeCount);
}
// FUNCTION: BETA10 0x1016b020
inline Result RendererSetTextureDefaultColorCount(IDirect3DRM2* pRenderer, unsigned long colorCount)
{
return ResultVal(pRenderer->SetDefaultTextureColors(colorCount));
}
// FUNCTION: LEGO1 0x100a2290
// FUNCTION: BETA10 0x1016afc0
Result RendererImpl::SetTextureDefaultColorCount(unsigned long colorCount)
{
return ResultVal(m_data->SetDefaultTextureColors(colorCount));
assert(m_data);
return RendererSetTextureDefaultColorCount(m_data, colorCount);
}
// FUNCTION: LEGO1 0x100a22b0