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RendererImpl, CameraImpl, LightImpl (#1525)
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@ -1,5 +1,7 @@
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#include "impl.h"
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#include <assert.h>
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using namespace TglImpl;
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DECOMP_SIZE_ASSERT(Camera, 0x04);
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@ -12,8 +14,8 @@ void* CameraImpl::ImplementationDataPtr()
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return reinterpret_cast<void*>(&m_data);
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}
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// FUNCTION: LEGO1 0x100a3700
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Result CameraImpl::SetTransformation(FloatMatrix4& matrix)
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// FUNCTION: BETA10 0x1016f390
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inline Result CameraSetTransformation(IDirect3DRMFrame2* pCamera, FloatMatrix4& matrix)
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{
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D3DRMMATRIX4D helper;
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D3DRMMATRIX4D* pTransformation = Translate(matrix, helper);
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@ -22,10 +24,23 @@ Result CameraImpl::SetTransformation(FloatMatrix4& matrix)
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Result result;
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Result result2;
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result2 = ResultVal(m_data->GetPosition(0, &position));
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result = ResultVal(m_data->AddTransform(D3DRMCOMBINE_REPLACE, *pTransformation));
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// The did this second call just to assert on the return value
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result2 = ResultVal(m_data->GetPosition(0, &position));
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result2 = ResultVal(pCamera->GetPosition(0, &position));
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assert(Succeeded(result2));
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result = ResultVal(pCamera->AddTransform(D3DRMCOMBINE_REPLACE, *pTransformation));
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assert(Succeeded(result));
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result2 = ResultVal(pCamera->GetPosition(0, &position));
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assert(Succeeded(result2));
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return result;
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}
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// FUNCTION: LEGO1 0x100a3700
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// FUNCTION: BETA10 0x1016f330
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Result CameraImpl::SetTransformation(FloatMatrix4& matrix)
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{
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assert(m_data);
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return CameraSetTransformation(m_data, matrix);
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}
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@ -108,6 +108,7 @@ public:
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inline Result Create();
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inline void Destroy();
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inline Result CreateLight(LightType type, float r, float g, float b, LightImpl& rLight);
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inline Result CreateGroup(const GroupImpl* pParentGroup, GroupImpl& rpGroup);
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inline Result CreateView(
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const DeviceImpl& rDevice,
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const CameraImpl& rCamera,
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@ -1,5 +1,7 @@
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#include "impl.h"
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#include <assert.h>
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using namespace TglImpl;
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DECOMP_SIZE_ASSERT(Light, 0x04);
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@ -12,20 +14,43 @@ void* LightImpl::ImplementationDataPtr()
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return reinterpret_cast<void*>(&m_data);
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}
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// FUNCTION: LEGO1 0x100a3780
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Result LightImpl::SetTransformation(FloatMatrix4& matrix)
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// FUNCTION: BETA10 0x1016f6e0
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inline Result LightSetTransformation(IDirect3DRMFrame2* pLight, FloatMatrix4& matrix)
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{
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D3DRMMATRIX4D helper;
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D3DRMMATRIX4D* d3dMatrix = Translate(matrix, helper);
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return ResultVal(m_data->AddTransform(D3DRMCOMBINE_REPLACE, *d3dMatrix));
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return ResultVal(pLight->AddTransform(D3DRMCOMBINE_REPLACE, *d3dMatrix));
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}
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// FUNCTION: LEGO1 0x100a3780
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// FUNCTION: BETA10 0x1016f680
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Result LightImpl::SetTransformation(FloatMatrix4& matrix)
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{
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assert(m_data);
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return LightSetTransformation(m_data, matrix);
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}
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// FUNCTION: BETA10 0x1016f860
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inline Result LightSetColor(IDirect3DRMFrame2* pLight, float r, float g, float b)
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{
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IDirect3DRMLightArray* lights;
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IDirect3DRMLight* light;
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Result result = ResultVal(pLight->GetLights(&lights));
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assert(Succeeded(result));
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assert(lights->GetSize() == 1);
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result = ResultVal(lights->GetElement(0, &light));
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assert(Succeeded(result));
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return ResultVal(light->SetColorRGB(r, g, b));
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}
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// FUNCTION: LEGO1 0x100a37e0
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// FUNCTION: BETA10 0x1016f7f0
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Result LightImpl::SetColor(float r, float g, float b)
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{
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IDirect3DRMLightArray* lightArray;
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IDirect3DRMLight* light;
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m_data->GetLights(&lightArray);
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lightArray->GetElement(0, &light);
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return ResultVal(light->SetColorRGB(r, g, b));
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assert(m_data);
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return LightSetColor(m_data, r, g, b);
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}
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@ -218,11 +218,16 @@ View* RendererImpl::CreateView(
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return view;
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}
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inline Result RendererCreateGroup(IDirect3DRM2* pRenderer, IDirect3DRMFrame2* pParent, IDirect3DRMFrame2*& rpGroup)
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// FUNCTION: BETA10 0x1016d380
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inline Result RendererCreateGroup(
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IDirect3DRM2* pRenderer,
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const IDirect3DRMFrame2* pParent,
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IDirect3DRMFrame2*& rpGroup
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)
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{
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Result result = ResultVal(pRenderer->CreateFrame(NULL, &rpGroup));
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if (Succeeded(result) && pParent) {
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result = ResultVal(pParent->AddVisual(rpGroup));
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result = ResultVal(const_cast<IDirect3DRMFrame2*>(pParent)->AddVisual(rpGroup));
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if (!Succeeded(result)) {
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rpGroup->Release();
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rpGroup = NULL;
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@ -231,13 +236,28 @@ inline Result RendererCreateGroup(IDirect3DRM2* pRenderer, IDirect3DRMFrame2* pP
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return result;
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}
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// FUNCTION: BETA10 0x1016d280
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inline Result RendererImpl::CreateGroup(const GroupImpl* pParentGroup, GroupImpl& rGroup)
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{
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assert(m_data);
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assert(!pParentGroup || pParentGroup->ImplementationData());
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assert(!rGroup.ImplementationData());
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return RendererCreateGroup(
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m_data,
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pParentGroup ? pParentGroup->ImplementationData() : NULL,
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rGroup.ImplementationData()
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);
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}
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// FUNCTION: LEGO1 0x100a1b20
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// FUNCTION: BETA10 0x1016a130
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Group* RendererImpl::CreateGroup(const Group* pParent)
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{
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assert(m_data);
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GroupImpl* group = new GroupImpl();
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Result result =
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RendererCreateGroup(m_data, pParent ? static_cast<const GroupImpl*>(pParent)->m_data : NULL, group->m_data);
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if (!result) {
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if (!CreateGroup(static_cast<const GroupImpl*>(pParent), *group)) {
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delete group;
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group = NULL;
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}
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@ -511,16 +531,34 @@ Texture* RendererImpl::CreateTexture()
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return texture;
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}
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// FUNCTION: BETA10 0x1016af90
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inline Result RendererSetTextureDefaultShadeCount(IDirect3DRM2* pRenderer, unsigned long shadeCount)
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{
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return ResultVal(pRenderer->SetDefaultTextureShades(shadeCount));
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}
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// FUNCTION: LEGO1 0x100a2270
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// FUNCTION: BETA10 0x1016af30
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Result RendererImpl::SetTextureDefaultShadeCount(unsigned long shadeCount)
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{
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return ResultVal(m_data->SetDefaultTextureShades(shadeCount));
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assert(m_data);
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return RendererSetTextureDefaultShadeCount(m_data, shadeCount);
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}
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// FUNCTION: BETA10 0x1016b020
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inline Result RendererSetTextureDefaultColorCount(IDirect3DRM2* pRenderer, unsigned long colorCount)
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{
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return ResultVal(pRenderer->SetDefaultTextureColors(colorCount));
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}
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// FUNCTION: LEGO1 0x100a2290
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// FUNCTION: BETA10 0x1016afc0
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Result RendererImpl::SetTextureDefaultColorCount(unsigned long colorCount)
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{
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return ResultVal(m_data->SetDefaultTextureColors(colorCount));
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assert(m_data);
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return RendererSetTextureDefaultColorCount(m_data, colorCount);
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}
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// FUNCTION: LEGO1 0x100a22b0
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