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Allow entering helicopter build minigame (#204)
* LegoCarBuild: cast c_notificationType0 to MxNotificationParam * MxBackgroundAuioManager gets a MxWavePresenter
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@ -145,7 +145,7 @@ public:
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undefined4 FUN_100246e0(MxLong p_x, MxLong p_y);
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MxS32 FUN_10024850(MxLong p_x, MxLong p_y);
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undefined4 FUN_10024890(MxParam* p_param);
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undefined4 FUN_10024c20(LegoEventNotificationParam* p_param);
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undefined4 FUN_10024c20(MxNotificationParam* p_param);
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void FUN_10024ef0();
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void FUN_10024f30();
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void FUN_10024f50();
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@ -3,7 +3,6 @@
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#include "legomain.h"
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#include "misc.h"
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#include "mxaudiopresenter.h"
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#include "mxcompositepresenter.h"
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#include "mxdssound.h"
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#include "mxmisc.h"
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#include "mxnotificationmanager.h"
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@ -11,6 +10,7 @@
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#include "mxstreamer.h"
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#include "mxticklemanager.h"
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#include "mxutilities.h"
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#include "mxwavepresenter.h"
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DECOMP_SIZE_ASSERT(MxBackgroundAudioManager, 0x150)
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@ -356,7 +356,7 @@ MxResult MxBackgroundAudioManager::SetPendingPresenter(
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m_pendingPresenter = (MxAudioPresenter*) p_presenter;
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m_targetVolume = ((MxDSSound*) m_pendingPresenter->GetAction())->GetVolume();
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((MxCompositePresenter*) m_pendingPresenter)->VTable0x60(NULL);
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((MxWavePresenter*) m_pendingPresenter)->SetVolume(0);
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m_speed = p_speed;
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m_tickleState = p_tickleState;
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@ -659,7 +659,7 @@ MxLong LegoCarBuild::Notify(MxParam& p_param)
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if (m_worldStarted) {
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switch (param.GetNotification()) {
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case c_notificationType0:
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FUN_10024c20((LegoEventNotificationParam*) &p_param);
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FUN_10024c20((MxNotificationParam*) &p_param);
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result = 1;
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break;
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case c_notificationEndAction:
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@ -1150,7 +1150,7 @@ undefined4 LegoCarBuild::FUN_10024890(MxParam* p_param)
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// FUNCTION: LEGO1 0x10024c20
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// FUNCTION: BETA10 0x1006db21
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undefined4 LegoCarBuild::FUN_10024c20(LegoEventNotificationParam* p_param)
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undefined4 LegoCarBuild::FUN_10024c20(MxNotificationParam* p_param)
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{
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LegoEntity* entity;
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assert(m_buildState);
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