diff --git a/miniwin/src/d3drm/backends/sdl3gpu/renderer.cpp b/miniwin/src/d3drm/backends/sdl3gpu/renderer.cpp index 0609bbdc..7a6589f0 100644 --- a/miniwin/src/d3drm/backends/sdl3gpu/renderer.cpp +++ b/miniwin/src/d3drm/backends/sdl3gpu/renderer.cpp @@ -1009,7 +1009,7 @@ void Direct3DRMSDL3GPURenderer::Download(SDL_Surface* target) } SDL_Surface* renderedImage = - SDL_CreateSurfaceFrom(width, height, SDL_PIXELFORMAT_ARGB8888, downloadedData, width * 4); + SDL_CreateSurfaceFrom(width, height, SDL_PIXELFORMAT_XRGB8888, downloadedData, width * 4); SDL_BlitSurfaceScaled(renderedImage, nullptr, target, nullptr, SDL_SCALEMODE_NEAREST); SDL_DestroySurface(renderedImage); diff --git a/miniwin/src/d3drm/backends/software/renderer.cpp b/miniwin/src/d3drm/backends/software/renderer.cpp index bd99d2aa..48c9c3ef 100644 --- a/miniwin/src/d3drm/backends/software/renderer.cpp +++ b/miniwin/src/d3drm/backends/software/renderer.cpp @@ -761,10 +761,9 @@ void Direct3DRMSoftwareRenderer::Resize(int width, int height, const ViewportTra void Direct3DRMSoftwareRenderer::Clear(float r, float g, float b) { - SDL_Rect rect = {0, 0, m_renderedImage->w, m_renderedImage->h}; const SDL_PixelFormatDetails* details = SDL_GetPixelFormatDetails(m_renderedImage->format); Uint32 color = SDL_MapRGB(details, m_palette, r * 255, g * 255, b * 255); - SDL_FillSurfaceRect(m_renderedImage, &rect, color); + SDL_FillSurfaceRect(m_renderedImage, nullptr, color); } void Direct3DRMSoftwareRenderer::Flip() diff --git a/miniwin/src/ddraw/framebuffer.cpp b/miniwin/src/ddraw/framebuffer.cpp index 843c36ec..ea66e96b 100644 --- a/miniwin/src/ddraw/framebuffer.cpp +++ b/miniwin/src/ddraw/framebuffer.cpp @@ -172,11 +172,10 @@ HRESULT FrameBufferImpl::Lock(LPRECT lpDestRect, DDSURFACEDESC* lpDDSurfaceDesc, return DDERR_GENERIC; } if ((dwFlags & DDLOCK_WRITEONLY) == DDLOCK_WRITEONLY) { - SDL_Rect rect = {0, 0, m_transferBuffer->m_surface->w, m_transferBuffer->m_surface->h}; const SDL_PixelFormatDetails* details = SDL_GetPixelFormatDetails(m_transferBuffer->m_surface->format); SDL_Palette* palette = m_palette ? static_cast(m_palette)->m_palette : nullptr; Uint32 color = SDL_MapRGBA(details, palette, 0, 0, 0, 0); - SDL_FillSurfaceRect(m_transferBuffer->m_surface, &rect, color); + SDL_FillSurfaceRect(m_transferBuffer->m_surface, nullptr, color); } else { DDRenderer->Download(m_transferBuffer->m_surface);