mirror of
https://github.com/isledecomp/isle-portable.git
synced 2025-09-26 06:02:52 -04:00
Add SDL3 and replace Windows semaphores (#4)
* Add SDL3 and replace Windows semaphores * Try this * Change for now
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parent
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8
.github/workflows/build.yml
vendored
8
.github/workflows/build.yml
vendored
@ -19,6 +19,13 @@ jobs:
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# - { name: 'msys2 clang32', shell: 'msys2 {0}', msystem: clang32, msys-env: mingw-w64-clang-i686, clang-tidy: true, werror: true, no-dx5-libs: true }
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steps:
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# Figure out how to build for 32-bit arch
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# - name: Set up SDL
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# id: sdl
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# uses: libsdl-org/setup-sdl@main
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# with:
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# version: sdl3-head
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- name: Set up MSYS2
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if: ${{ !!matrix.toolchain.msystem }}
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uses: msys2/setup-msys2@v2
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@ -49,6 +56,7 @@ jobs:
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submodules: true
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- name: Build
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# Add -DDOWNLOAD_DEPENDENCIES=OFF once setup-sdl works
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run: |
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cmake -S . -B build -GNinja \
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-DCMAKE_BUILD_TYPE=Debug \
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@ -5,6 +5,27 @@ cmake_policy(SET CMP0091 NEW)
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project(isle CXX C)
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# By configuring CMake with -DDOWNLOAD_DEPENDENCIES=ON/OFF,
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# users can choose between downloading dependencies or using system libraries
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option(DOWNLOAD_DEPENDENCIES "Download dependencies" TRUE)
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if(DOWNLOAD_DEPENDENCIES)
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# FetchContent downloads and configures dependencies
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include(FetchContent)
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FetchContent_Declare(
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SDL3
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GIT_REPOSITORY "https://github.com/libsdl-org/SDL.git"
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GIT_TAG "main"
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EXCLUDE_FROM_ALL
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)
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FetchContent_MakeAvailable(SDL3)
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else()
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# find_package looks for already-installed system packages.
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# Configure with `-DCMAKE_PREFIX_PATH="/path/to/package1;/path/to/package2"`
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# to add search paths.
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find_package(SDL3 CONFIG REQUIRED)
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endif()
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include(CheckCXXSourceCompiles)
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include(CMakeDependentOption)
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include(CMakePushCheckState)
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@ -277,7 +298,7 @@ add_library(omni STATIC
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register_lego1_target(omni)
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set_property(TARGET omni PROPERTY ARCHIVE_OUTPUT_NAME "omni$<$<CONFIG:Debug>:d>")
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target_include_directories(omni PRIVATE "${CMAKE_SOURCE_DIR}/LEGO1/omni/include" "${CMAKE_SOURCE_DIR}/LEGO1" "${CMAKE_SOURCE_DIR}/util")
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target_link_libraries(omni PRIVATE dsound winmm libsmacker)
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target_link_libraries(omni PRIVATE dsound winmm libsmacker SDL3::SDL3)
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add_library(lego1 SHARED
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LEGO1/define.cpp
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@ -3,7 +3,7 @@
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#include "mxtypes.h"
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#include <windows.h>
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#include <SDL3/SDL_mutex.h>
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// VTABLE: LEGO1 0x100dccf0
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// SIZE 0x08
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@ -12,15 +12,15 @@ public:
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MxSemaphore();
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// FUNCTION: LEGO1 0x100c87e0
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~MxSemaphore() { CloseHandle(m_hSemaphore); }
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~MxSemaphore() { SDL_DestroySemaphore(m_semaphore); }
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virtual MxResult Init(MxU32 p_initialCount, MxU32 p_maxCount);
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void Wait(MxU32 p_timeoutMS);
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void Release(MxU32 p_releaseCount);
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void Wait();
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void Release();
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private:
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HANDLE m_hSemaphore; // 0x04
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SDL_Semaphore* m_semaphore; // 0x04
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};
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#endif // MX_SEMAPHORE_H
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@ -70,7 +70,7 @@ MxDiskStreamProvider::~MxDiskStreamProvider()
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if (m_remainingWork) {
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m_remainingWork = FALSE;
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m_busySemaphore.Release(1);
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m_busySemaphore.Release();
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m_thread.Terminate();
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}
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@ -164,7 +164,7 @@ void MxDiskStreamProvider::VTable0x20(MxDSAction* p_action)
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MxResult MxDiskStreamProvider::WaitForWorkToComplete()
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{
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while (m_remainingWork) {
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m_busySemaphore.Wait(INFINITE);
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m_busySemaphore.Wait();
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if (m_unk0x35) {
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PerformWork();
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}
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@ -205,7 +205,7 @@ MxResult MxDiskStreamProvider::FUN_100d1780(MxDSStreamingAction* p_action)
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}
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m_unk0x35 = TRUE;
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m_busySemaphore.Release(1);
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m_busySemaphore.Release();
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return SUCCESS;
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}
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@ -222,7 +222,7 @@ void MxDiskStreamProvider::PerformWork()
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if (streamingAction && !FUN_100d1af0(streamingAction)) {
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m_thread.Sleep(500);
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m_busySemaphore.Release(1);
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m_busySemaphore.Release();
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return;
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}
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}
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@ -8,27 +8,30 @@ DECOMP_SIZE_ASSERT(MxSemaphore, 0x08)
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// FUNCTION: LEGO1 0x100c87d0
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MxSemaphore::MxSemaphore()
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{
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m_hSemaphore = NULL;
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m_semaphore = NULL;
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}
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// FUNCTION: LEGO1 0x100c8800
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MxResult MxSemaphore::Init(MxU32 p_initialCount, MxU32 p_maxCount)
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{
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// [library:synchronization] No support for max count, but shouldn't be necessary
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MxResult result = FAILURE;
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if ((m_hSemaphore = CreateSemaphoreA(NULL, p_initialCount, p_maxCount, NULL))) {
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if ((m_semaphore = SDL_CreateSemaphore(p_initialCount))) {
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result = SUCCESS;
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}
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return result;
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}
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// FUNCTION: LEGO1 0x100c8830
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void MxSemaphore::Wait(MxU32 p_timeoutMS)
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void MxSemaphore::Wait()
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{
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WaitForSingleObject(m_hSemaphore, p_timeoutMS);
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// [library:synchronization] Removed timeout since only INFINITE is ever requested
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SDL_WaitSemaphore(m_semaphore);
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}
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// FUNCTION: LEGO1 0x100c8850
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void MxSemaphore::Release(MxU32 p_releaseCount)
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void MxSemaphore::Release()
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{
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ReleaseSemaphore(m_hSemaphore, p_releaseCount, NULL);
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// [library:synchronization] Removed release count since only 1 is ever requested
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SDL_PostSemaphore(m_semaphore);
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}
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@ -5,6 +5,7 @@
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#include "mxtimer.h"
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#include <process.h>
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#include <windows.h>
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DECOMP_SIZE_ASSERT(MxThread, 0x1c)
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DECOMP_SIZE_ASSERT(MxTickleThread, 0x20)
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@ -81,7 +82,7 @@ void MxThread::Sleep(MxS32 p_milliseconds)
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void MxThread::Terminate()
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{
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m_running = FALSE;
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m_semaphore.Wait(INFINITE);
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m_semaphore.Wait();
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}
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// FUNCTION: LEGO1 0x100bf680
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@ -93,6 +94,6 @@ unsigned MxThread::ThreadProc(void* p_thread)
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// FUNCTION: LEGO1 0x100bf690
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MxResult MxThread::Run()
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{
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m_semaphore.Release(1);
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m_semaphore.Release();
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return SUCCESS;
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}
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