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synced 2025-09-26 22:21:50 -04:00
Clear unknowns in LegoAnimPresenter
and related classes (#1565)
* Clear unknowns in `LegoAnimPresenter` and related classes * Update LEGO1/lego/legoomni/include/legoanimpresenter.h --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
This commit is contained in:
parent
4691b0253c
commit
72eb194424
@ -103,12 +103,17 @@ protected:
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LegoChar* FUN_10069150(const LegoChar* p_und1);
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void FUN_100692b0();
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void FUN_100695c0();
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LegoChar* FUN_100697c0(const LegoChar* p_und1, const LegoChar* p_und2);
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LegoChar* GetVariableOrIdentity(const LegoChar* p_varName, const LegoChar* p_prefix);
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LegoBool FUN_100698b0(const CompoundObject& p_rois, const LegoChar* p_und2);
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LegoROI* FUN_100699e0(const LegoChar* p_und);
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LegoROI* FindROI(const LegoChar* p_name);
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void FUN_10069b10();
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void FUN_1006a3c0(LegoAnimStructMap& p_map, LegoTreeNode* p_node, LegoROI* p_roi);
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void FUN_1006a4f0(LegoAnimStructMap& p_map, LegoAnimNodeData* p_data, const LegoChar* p_und, LegoROI* p_roi);
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void UpdateStructMapAndROIIndex(LegoAnimStructMap& p_map, LegoTreeNode* p_node, LegoROI* p_roi);
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void UpdateStructMapAndROIIndexForNode(
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LegoAnimStructMap& p_map,
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LegoAnimNodeData* p_data,
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const LegoChar* p_und,
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LegoROI* p_roi
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);
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void FUN_1006aa60();
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void FUN_1006ab70();
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LegoBool FUN_1006aba0();
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@ -121,8 +126,8 @@ protected:
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LegoAnim* m_anim; // 0x64
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LegoROI** m_roiMap; // 0x68
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MxU32 m_roiMapSize; // 0x6c
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LegoROIList* m_unk0x70; // 0x70
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LegoROIList* m_unk0x74; // 0x74
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LegoROIList* m_sceneROIs; // 0x70
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LegoROIList* m_managedActors; // 0x74
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Matrix4* m_unk0x78; // 0x78
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MxU32 m_flags; // 0x7c
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LegoWorld* m_currentWorld; // 0x80
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@ -336,9 +336,9 @@ void LegoCarBuildAnimPresenter::SwapNodesByName(LegoChar* p_name1, LegoChar* p_n
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strcpy(node1->GetName(), node2->GetName());
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strcpy(node2->GetName(), buffer);
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LegoU16 val1 = node1->GetUnknown0x20();
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node1->SetUnknown0x20(node2->GetUnknown0x20());
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node2->SetUnknown0x20(val1);
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LegoU16 val1 = node1->GetROIIndex();
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node1->SetROIIndex(node2->GetROIIndex());
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node2->SetROIIndex(val1);
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}
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}
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@ -456,7 +456,7 @@ void LegoCarBuildAnimPresenter::FUN_100795d0(LegoChar* p_param)
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assert(newHideKey);
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newHideKey->SetTime(0);
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newHideKey->SetUnknown0x08(FALSE);
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newHideKey->SetVisible(FALSE);
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data->SetNumMorphKeys(1);
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data->SetMorphKeys(newHideKey);
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@ -47,8 +47,8 @@ void LegoAnimPresenter::Init()
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m_anim = NULL;
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m_roiMap = NULL;
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m_roiMapSize = 0;
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m_unk0x74 = NULL;
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m_unk0x70 = NULL;
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m_managedActors = NULL;
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m_sceneROIs = NULL;
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m_unk0x78 = NULL;
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m_flags = 0;
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m_unk0xa8.Clear();
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@ -81,13 +81,13 @@ void LegoAnimPresenter::Destroy(MxBool p_fromDestructor)
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delete[] m_roiMap;
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}
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if (m_unk0x70 != NULL) {
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delete m_unk0x70;
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if (m_sceneROIs != NULL) {
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delete m_sceneROIs;
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}
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if (m_unk0x74 != NULL) {
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if (m_managedActors != NULL) {
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FUN_1006aa60();
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delete m_unk0x74;
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delete m_managedActors;
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}
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if (m_unk0x78 != NULL) {
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@ -214,13 +214,13 @@ LegoChar* LegoAnimPresenter::FUN_10069150(const LegoChar* p_und1)
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// FUNCTION: LEGO1 0x100692b0
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void LegoAnimPresenter::FUN_100692b0()
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{
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m_unk0x74 = new LegoROIList();
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m_managedActors = new LegoROIList();
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if (m_unk0x74) {
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if (m_managedActors) {
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LegoU32 numActors = m_anim->GetNumActors();
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for (LegoU32 i = 0; i < numActors; i++) {
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LegoChar* str = FUN_100697c0(m_anim->GetActorName(i), NULL);
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LegoChar* str = GetVariableOrIdentity(m_anim->GetActorName(i), NULL);
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undefined4 unk0x04 = m_anim->GetActorUnknown0x04(i);
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LegoROI* roi = NULL;
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@ -280,7 +280,7 @@ void LegoAnimPresenter::FUN_100692b0()
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}
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if (roi != NULL) {
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m_unk0x74->Append(roi);
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m_managedActors->Append(roi);
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}
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delete[] str;
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@ -292,9 +292,9 @@ void LegoAnimPresenter::FUN_100692b0()
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// FUNCTION: BETA10 0x1004f359
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void LegoAnimPresenter::FUN_100695c0()
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{
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m_unk0x70 = new LegoROIList();
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m_sceneROIs = new LegoROIList();
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if (m_unk0x70) {
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if (m_sceneROIs) {
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const CompoundObject& rois = VideoManager()->Get3DManager()->GetLego3DView()->GetViewManager()->GetROIs();
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LegoU32 numActors = m_anim->GetNumActors();
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@ -324,23 +324,23 @@ void LegoAnimPresenter::FUN_100695c0()
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}
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// FUNCTION: LEGO1 0x100697c0
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LegoChar* LegoAnimPresenter::FUN_100697c0(const LegoChar* p_und1, const LegoChar* p_und2)
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LegoChar* LegoAnimPresenter::GetVariableOrIdentity(const LegoChar* p_varName, const LegoChar* p_prefix)
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{
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const LegoChar* str = p_und1;
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const char* var = VariableTable()->GetVariable(p_und1);
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const LegoChar* str = p_varName;
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const char* var = VariableTable()->GetVariable(p_varName);
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if (*var) {
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str = var;
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}
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LegoU32 len = strlen(str) + (p_und2 ? strlen(p_und2) : 0) + 2;
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LegoU32 len = strlen(str) + (p_prefix ? strlen(p_prefix) : 0) + 2;
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LegoChar* result = new LegoChar[len];
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if (result != NULL) {
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*result = '\0';
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if (p_und2) {
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strcpy(result, p_und2);
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if (p_prefix) {
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strcpy(result, p_prefix);
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strcat(result, ":");
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}
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@ -356,7 +356,7 @@ LegoBool LegoAnimPresenter::FUN_100698b0(const CompoundObject& p_rois, const Leg
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LegoBool result = FALSE;
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LegoChar* str;
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if (*(str = FUN_100697c0(p_und2, NULL)) == '*') {
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if (*(str = GetVariableOrIdentity(p_und2, NULL)) == '*') {
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LegoChar* tmp = FUN_10069150(str);
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delete[] str;
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str = tmp;
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@ -369,7 +369,7 @@ LegoBool LegoAnimPresenter::FUN_100698b0(const CompoundObject& p_rois, const Leg
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if (name != NULL) {
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if (!strcmpi(name, str)) {
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m_unk0x70->Append(roi);
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m_sceneROIs->Append(roi);
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result = TRUE;
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break;
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}
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@ -382,20 +382,20 @@ LegoBool LegoAnimPresenter::FUN_100698b0(const CompoundObject& p_rois, const Leg
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}
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// FUNCTION: LEGO1 0x100699e0
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LegoROI* LegoAnimPresenter::FUN_100699e0(const LegoChar* p_und)
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LegoROI* LegoAnimPresenter::FindROI(const LegoChar* p_name)
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{
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LegoROIListCursor cursor(m_unk0x70);
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LegoROIListCursor cursor(m_sceneROIs);
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LegoROI* roi;
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while (cursor.Next(roi)) {
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LegoChar* und = FUN_100697c0(roi->GetName(), NULL);
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LegoChar* nameOrVar = GetVariableOrIdentity(roi->GetName(), NULL);
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if (und != NULL && !strcmpi(und, p_und)) {
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delete[] und;
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if (nameOrVar != NULL && !strcmpi(nameOrVar, p_name)) {
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delete[] nameOrVar;
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return roi;
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}
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delete[] und;
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delete[] nameOrVar;
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}
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return NULL;
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@ -410,7 +410,7 @@ void LegoAnimPresenter::FUN_10069b10()
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memset(m_unk0x8c, 0, m_unk0x94 * sizeof(*m_unk0x8c));
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}
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FUN_1006a3c0(anims, m_anim->GetRoot(), NULL);
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UpdateStructMapAndROIIndex(anims, m_anim->GetRoot(), NULL);
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if (m_roiMap != NULL) {
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delete[] m_roiMap;
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@ -443,7 +443,7 @@ void LegoAnimPresenter::FUN_10069b10()
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}
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// FUNCTION: LEGO1 0x1006a3c0
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void LegoAnimPresenter::FUN_1006a3c0(LegoAnimStructMap& p_map, LegoTreeNode* p_node, LegoROI* p_roi)
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void LegoAnimPresenter::UpdateStructMapAndROIIndex(LegoAnimStructMap& p_map, LegoTreeNode* p_node, LegoROI* p_roi)
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{
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LegoROI* roi = p_roi;
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LegoChar* und = NULL;
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@ -456,27 +456,27 @@ void LegoAnimPresenter::FUN_1006a3c0(LegoAnimStructMap& p_map, LegoTreeNode* p_n
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name = und2 = FUN_10069150(name);
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}
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und = FUN_100697c0(name, p_roi != NULL ? p_roi->GetName() : NULL);
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und = GetVariableOrIdentity(name, p_roi != NULL ? p_roi->GetName() : NULL);
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if (p_roi == NULL) {
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roi = FUN_100699e0(und);
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roi = FindROI(und);
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if (roi != NULL) {
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FUN_1006a4f0(p_map, data, und, roi);
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UpdateStructMapAndROIIndexForNode(p_map, data, und, roi);
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}
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else {
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data->SetUnknown0x20(0);
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data->SetROIIndex(0);
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}
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}
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else {
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LegoROI* child = p_roi->FindChildROI(name, p_roi);
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if (child != NULL) {
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FUN_1006a4f0(p_map, data, und, child);
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UpdateStructMapAndROIIndexForNode(p_map, data, und, child);
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}
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else {
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if (FUN_100699e0(name) != NULL) {
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FUN_1006a3c0(p_map, p_node, NULL);
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if (FindROI(name) != NULL) {
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UpdateStructMapAndROIIndex(p_map, p_node, NULL);
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delete[] und;
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delete[] und2;
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return;
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@ -490,12 +490,12 @@ void LegoAnimPresenter::FUN_1006a3c0(LegoAnimStructMap& p_map, LegoTreeNode* p_n
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MxS32 count = p_node->GetNumChildren();
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for (MxS32 i = 0; i < count; i++) {
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FUN_1006a3c0(p_map, p_node->GetChild(i), roi);
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UpdateStructMapAndROIIndex(p_map, p_node->GetChild(i), roi);
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}
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}
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// FUNCTION: LEGO1 0x1006a4f0
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void LegoAnimPresenter::FUN_1006a4f0(
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void LegoAnimPresenter::UpdateStructMapAndROIIndexForNode(
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LegoAnimStructMap& p_map,
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LegoAnimNodeData* p_data,
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const LegoChar* p_und,
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@ -510,7 +510,7 @@ void LegoAnimPresenter::FUN_1006a4f0(
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animStruct.m_index = p_map.size() + 1;
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animStruct.m_roi = p_roi;
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p_data->SetUnknown0x20(animStruct.m_index);
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p_data->SetROIIndex(animStruct.m_index);
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LegoChar* und = new LegoChar[strlen(p_und) + 1];
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strcpy(und, p_und);
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@ -518,7 +518,7 @@ void LegoAnimPresenter::FUN_1006a4f0(
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p_map[und] = animStruct;
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}
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else {
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p_data->SetUnknown0x20((*it).second.m_index);
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p_data->SetROIIndex((*it).second.m_index);
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}
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}
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@ -526,7 +526,7 @@ void LegoAnimPresenter::FUN_1006a4f0(
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// FUNCTION: BETA10 0x1004feee
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void LegoAnimPresenter::FUN_1006aa60()
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{
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LegoROIListCursor cursor(m_unk0x74);
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LegoROIListCursor cursor(m_managedActors);
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LegoROI* roi;
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while (cursor.Next(roi)) {
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@ -542,10 +542,10 @@ void LegoAnimPresenter::FUN_1006aa60()
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void LegoAnimPresenter::FUN_1006ab70()
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{
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if (m_unk0x96) {
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AnimationManager()->FUN_10063270(m_unk0x74, this);
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AnimationManager()->FUN_10063270(m_managedActors, this);
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}
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else {
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AnimationManager()->FUN_10063780(m_unk0x74);
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AnimationManager()->FUN_10063780(m_managedActors);
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}
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}
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@ -565,10 +565,10 @@ MxBool LegoAnimPresenter::FUN_1006abb0(LegoTreeNode* p_node, LegoROI* p_roi)
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MxS32 i, count;
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if (name != NULL && *name != '-') {
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und = FUN_100697c0(name, p_roi != NULL ? p_roi->GetName() : NULL);
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und = GetVariableOrIdentity(name, p_roi != NULL ? p_roi->GetName() : NULL);
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if (p_roi == NULL) {
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roi = FUN_100699e0(und);
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roi = FindROI(und);
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if (roi == NULL) {
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goto done;
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@ -578,7 +578,7 @@ MxBool LegoAnimPresenter::FUN_1006abb0(LegoTreeNode* p_node, LegoROI* p_roi)
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LegoROI* child = p_roi->FindChildROI(name, p_roi);
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if (child == NULL) {
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if (FUN_100699e0(name) != NULL) {
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if (FindROI(name) != NULL) {
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if (FUN_1006abb0(p_node, NULL)) {
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result = TRUE;
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}
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@ -828,9 +828,9 @@ void LegoAnimPresenter::StartingTickle()
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VTable0x8c();
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done:
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if (m_unk0x70 != NULL) {
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delete m_unk0x70;
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m_unk0x70 = NULL;
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if (m_sceneROIs != NULL) {
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delete m_sceneROIs;
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m_sceneROIs = NULL;
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}
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}
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@ -893,7 +893,7 @@ void LegoAnimPresenter::FUN_1006b900(LegoAnim* p_anim, MxLong p_time, Matrix4* p
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mat = *p_matrix;
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}
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else {
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LegoROI* roi = m_roiMap[data->GetUnknown0x20()];
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LegoROI* roi = m_roiMap[data->GetROIIndex()];
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if (roi != NULL) {
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mat = roi->GetLocal2World();
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@ -918,7 +918,7 @@ void LegoAnimPresenter::FUN_1006b9a0(LegoAnim* p_anim, MxLong p_time, Matrix4* p
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mat = *p_matrix;
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}
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else {
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LegoROI* roi = m_roiMap[data->GetUnknown0x20()];
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LegoROI* roi = m_roiMap[data->GetROIIndex()];
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if (roi != NULL) {
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mat = roi->GetLocal2World();
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@ -104,10 +104,10 @@ void LegoHideAnimPresenter::FUN_1006db60(LegoTreeNode* p_node, LegoTime p_time)
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MxBool previousB = FALSE;
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if (m_roiMap != NULL) {
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LegoROI* roi = m_roiMap[data->GetUnknown0x20()];
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LegoROI* roi = m_roiMap[data->GetROIIndex()];
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if (roi != NULL) {
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newB = data->FUN_100a0990(p_time);
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newB = data->GetVisibility(p_time);
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previousB = roi->GetVisibility();
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roi->SetVisibility(newB);
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}
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@ -117,7 +117,7 @@ void LegoHideAnimPresenter::FUN_1006db60(LegoTreeNode* p_node, LegoTime p_time)
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LegoPathBoundary* boundary = m_boundaryMap[data->GetUnknown0x22()];
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if (boundary != NULL) {
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newB = data->FUN_100a0990(p_time);
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newB = data->GetVisibility(p_time);
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previousB = boundary->GetFlag0x10();
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boundary->SetFlag0x10(newB);
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}
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@ -157,8 +157,8 @@ void LegoLocomotionAnimPresenter::FUN_1006d680(LegoAnimActor* p_actor, MxFloat p
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variableTable->SetVariable(key, "");
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if (m_unk0x70 != NULL) {
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delete m_unk0x70;
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m_unk0x70 = NULL;
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if (m_sceneROIs != NULL) {
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delete m_sceneROIs;
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m_sceneROIs = NULL;
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}
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}
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@ -348,7 +348,7 @@ LegoResult LegoTranslationKey::Read(LegoStorage* p_storage)
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}
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if (m_x > 1e-05F || m_x < -1e-05F || m_y > 1e-05F || m_y < -1e-05F || m_z > 1e-05F || m_z < -1e-05F) {
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m_flags |= c_bit1;
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||||
m_flags |= c_active;
|
||||
}
|
||||
|
||||
return SUCCESS;
|
||||
@ -415,7 +415,7 @@ LegoResult LegoRotationKey::Read(LegoStorage* p_storage)
|
||||
}
|
||||
|
||||
if (m_angle != 1.0F) {
|
||||
m_flags |= c_bit1;
|
||||
m_flags |= c_active;
|
||||
}
|
||||
|
||||
return SUCCESS;
|
||||
@ -480,7 +480,7 @@ LegoResult LegoScaleKey::Read(LegoStorage* p_storage)
|
||||
}
|
||||
|
||||
if (m_x > 1.00001 || m_x < 0.99999 || m_y > 1.00001 || m_y < 0.99999 || m_z > 1.00001 || m_z < 0.99999) {
|
||||
m_flags |= c_bit1;
|
||||
m_flags |= c_active;
|
||||
}
|
||||
|
||||
return SUCCESS;
|
||||
@ -522,7 +522,7 @@ LegoAnimNodeData::LegoAnimNodeData()
|
||||
|
||||
m_name = NULL;
|
||||
m_translationKeys = NULL;
|
||||
m_unk0x20 = 0;
|
||||
m_roiIndex = 0;
|
||||
m_rotationKeys = NULL;
|
||||
m_unk0x22 = 0;
|
||||
m_scaleKeys = NULL;
|
||||
@ -785,7 +785,7 @@ inline void LegoAnimNodeData::GetTranslation(
|
||||
case 0:
|
||||
return;
|
||||
case 1:
|
||||
if (!p_translationKeys[i].TestBit1()) {
|
||||
if (!p_translationKeys[i].IsActive()) {
|
||||
return;
|
||||
}
|
||||
|
||||
@ -794,7 +794,7 @@ inline void LegoAnimNodeData::GetTranslation(
|
||||
z = p_translationKeys[i].GetZ();
|
||||
break;
|
||||
case 2:
|
||||
if (!p_translationKeys[i].TestBit1() && !p_translationKeys[i + 1].TestBit1()) {
|
||||
if (!p_translationKeys[i].IsActive() && !p_translationKeys[i + 1].IsActive()) {
|
||||
return;
|
||||
}
|
||||
|
||||
@ -841,7 +841,7 @@ inline void LegoAnimNodeData::GetTranslation(
|
||||
case 0:
|
||||
return;
|
||||
case 1:
|
||||
if (p_rotationKeys[i].TestBit1()) {
|
||||
if (p_rotationKeys[i].IsActive()) {
|
||||
p_matrix.FromQuaternion(Mx4DPointFloat(
|
||||
p_rotationKeys[i].GetX(),
|
||||
p_rotationKeys[i].GetY(),
|
||||
@ -854,19 +854,19 @@ inline void LegoAnimNodeData::GetTranslation(
|
||||
Mx4DPointFloat a;
|
||||
MxQuaternionTransformer b;
|
||||
|
||||
if (p_rotationKeys[i].TestBit1() || p_rotationKeys[i + 1].TestBit1()) {
|
||||
if (p_rotationKeys[i].IsActive() || p_rotationKeys[i + 1].IsActive()) {
|
||||
a[0] = p_rotationKeys[i].GetX();
|
||||
a[1] = p_rotationKeys[i].GetY();
|
||||
a[2] = p_rotationKeys[i].GetZ();
|
||||
a[3] = p_rotationKeys[i].GetAngle();
|
||||
|
||||
if (p_rotationKeys[i + 1].TestBit3()) {
|
||||
if (p_rotationKeys[i + 1].ShouldSkipInterpolation()) {
|
||||
p_matrix.FromQuaternion(a);
|
||||
return;
|
||||
}
|
||||
|
||||
Mx4DPointFloat c;
|
||||
if (p_rotationKeys[i + 1].TestBit2()) {
|
||||
if (p_rotationKeys[i + 1].ShouldNegateRotation()) {
|
||||
c[0] = -p_rotationKeys[i + 1].GetX();
|
||||
c[1] = -p_rotationKeys[i + 1].GetY();
|
||||
c[2] = -p_rotationKeys[i + 1].GetZ();
|
||||
@ -920,7 +920,7 @@ inline void LegoAnimNodeData::GetScale(
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x100a0990
|
||||
LegoBool LegoAnimNodeData::FUN_100a0990(LegoFloat p_time)
|
||||
LegoBool LegoAnimNodeData::GetVisibility(LegoFloat p_time)
|
||||
{
|
||||
LegoU32 i, n;
|
||||
LegoU32 index = GetMorphIndex();
|
||||
@ -935,7 +935,7 @@ LegoBool LegoAnimNodeData::FUN_100a0990(LegoFloat p_time)
|
||||
break;
|
||||
case 1:
|
||||
case 2:
|
||||
result = m_morphKeys[i].GetUnknown0x08();
|
||||
result = m_morphKeys[i].IsVisible();
|
||||
break;
|
||||
}
|
||||
|
||||
@ -1171,7 +1171,7 @@ undefined4 LegoAnim::GetActorUnknown0x04(LegoU32 p_index)
|
||||
// FUNCTION: BETA10 0x1018027c
|
||||
LegoMorphKey::LegoMorphKey()
|
||||
{
|
||||
m_unk0x08 = 0;
|
||||
m_visible = FALSE;
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x100a0f70
|
||||
@ -1183,7 +1183,7 @@ LegoResult LegoMorphKey::Read(LegoStorage* p_storage)
|
||||
return result;
|
||||
}
|
||||
|
||||
if ((result = p_storage->Read(&m_unk0x08, sizeof(LegoU8))) != SUCCESS) {
|
||||
if ((result = p_storage->Read(&m_visible, sizeof(LegoU8))) != SUCCESS) {
|
||||
return result;
|
||||
}
|
||||
|
||||
@ -1200,7 +1200,7 @@ LegoResult LegoMorphKey::Write(LegoStorage* p_storage)
|
||||
return result;
|
||||
}
|
||||
|
||||
if ((result = p_storage->Write(&m_unk0x08, sizeof(LegoU8))) != SUCCESS) {
|
||||
if ((result = p_storage->Write(&m_visible, sizeof(LegoU8))) != SUCCESS) {
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -11,9 +11,9 @@ class Matrix4;
|
||||
class LegoAnimKey {
|
||||
public:
|
||||
enum Flags {
|
||||
c_bit1 = 0x01,
|
||||
c_bit2 = 0x02,
|
||||
c_bit3 = 0x04
|
||||
c_active = 0x01,
|
||||
c_negateRotation = 0x02,
|
||||
c_skipInterpolation = 0x04
|
||||
};
|
||||
|
||||
LegoAnimKey();
|
||||
@ -25,18 +25,18 @@ public:
|
||||
// FUNCTION: BETA10 0x100738a0
|
||||
void SetTime(MxS32 p_time) { m_time = p_time; }
|
||||
|
||||
LegoU32 TestBit1() { return m_flags & c_bit1; }
|
||||
LegoU32 TestBit2() { return m_flags & c_bit2; }
|
||||
LegoU32 TestBit3() { return m_flags & c_bit3; }
|
||||
LegoU32 IsActive() { return m_flags & c_active; }
|
||||
LegoU32 ShouldNegateRotation() { return m_flags & c_negateRotation; }
|
||||
LegoU32 ShouldSkipInterpolation() { return m_flags & c_skipInterpolation; }
|
||||
|
||||
// FUNCTION: BETA10 0x100739a0
|
||||
void FUN_100739a0(MxS32 p_param)
|
||||
{
|
||||
if (p_param) {
|
||||
m_flags |= c_bit1;
|
||||
m_flags |= c_active;
|
||||
}
|
||||
else {
|
||||
m_flags &= ~c_bit1;
|
||||
m_flags &= ~c_active;
|
||||
}
|
||||
}
|
||||
|
||||
@ -127,13 +127,13 @@ public:
|
||||
LegoMorphKey();
|
||||
LegoResult Read(LegoStorage* p_storage);
|
||||
LegoResult Write(LegoStorage* p_storage);
|
||||
LegoBool GetUnknown0x08() { return m_unk0x08; }
|
||||
LegoBool IsVisible() { return m_visible; }
|
||||
|
||||
// FUNCTION: BETA10 0x100738d0
|
||||
void SetUnknown0x08(LegoBool p_unk0x08) { m_unk0x08 = p_unk0x08; }
|
||||
void SetVisible(LegoBool p_visible) { m_visible = p_visible; }
|
||||
|
||||
protected:
|
||||
LegoBool m_unk0x08; // 0x08
|
||||
LegoBool m_visible; // 0x08
|
||||
};
|
||||
|
||||
// SIZE 0x0c
|
||||
@ -160,7 +160,7 @@ public:
|
||||
|
||||
void SetName(LegoChar* p_name);
|
||||
LegoResult CreateLocalTransform(LegoFloat p_time, Matrix4& p_matrix);
|
||||
LegoBool FUN_100a0990(LegoFloat p_time);
|
||||
LegoBool GetVisibility(LegoFloat p_time);
|
||||
|
||||
// FUNCTION: BETA10 0x100595d0
|
||||
LegoChar* GetName() { return m_name; }
|
||||
@ -187,7 +187,7 @@ public:
|
||||
LegoU32 GetMorphIndex() { return m_morphIndex; }
|
||||
|
||||
// FUNCTION: BETA10 0x1005abc0
|
||||
LegoU16 GetUnknown0x20() { return m_unk0x20; }
|
||||
LegoU16 GetROIIndex() { return m_roiIndex; }
|
||||
|
||||
// FUNCTION: BETA10 0x1005d5c0
|
||||
LegoU16 GetUnknown0x22() { return m_unk0x22; }
|
||||
@ -214,7 +214,7 @@ public:
|
||||
void SetNumMorphKeys(LegoU16 p_numMorphKeys) { m_numMorphKeys = p_numMorphKeys; }
|
||||
|
||||
// FUNCTION: BETA10 0x10059600
|
||||
void SetUnknown0x20(LegoU16 p_unk0x20) { m_unk0x20 = p_unk0x20; }
|
||||
void SetROIIndex(LegoU16 p_roiIndex) { m_roiIndex = p_roiIndex; }
|
||||
|
||||
// FUNCTION: BETA10 0x1005f2e0
|
||||
void SetUnknown0x22(LegoU16 p_unk0x22) { m_unk0x22 = p_unk0x22; }
|
||||
@ -225,7 +225,7 @@ public:
|
||||
}
|
||||
|
||||
// FUNCTION: BETA10 0x1005d580
|
||||
LegoBool FUN_100a0990(LegoTime p_time) { return FUN_100a0990((LegoFloat) p_time); }
|
||||
LegoBool GetVisibility(LegoTime p_time) { return GetVisibility((LegoFloat) p_time); }
|
||||
|
||||
inline static void GetTranslation(
|
||||
LegoU16 p_numTranslationKeys,
|
||||
@ -279,7 +279,7 @@ protected:
|
||||
LegoRotationKey* m_rotationKeys; // 0x14
|
||||
LegoScaleKey* m_scaleKeys; // 0x18
|
||||
LegoMorphKey* m_morphKeys; // 0x1c
|
||||
LegoU16 m_unk0x20; // 0x20
|
||||
LegoU16 m_roiIndex; // 0x20
|
||||
LegoU16 m_unk0x22; // 0x22
|
||||
LegoU32 m_translationIndex; // 0x24
|
||||
LegoU32 m_rotationIndex; // 0x28
|
||||
|
@ -337,7 +337,7 @@ done:
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x100a8cb0
|
||||
LegoResult LegoROI::FUN_100a8cb0(LegoAnimNodeData* p_data, LegoTime p_time, Matrix4& p_matrix)
|
||||
LegoResult LegoROI::CreateLocalTransform(LegoAnimNodeData* p_data, LegoTime p_time, Matrix4& p_matrix)
|
||||
{
|
||||
p_matrix.SetIdentity();
|
||||
p_data->CreateLocalTransform(p_time, p_matrix);
|
||||
@ -379,27 +379,32 @@ LegoROI* LegoROI::FindChildROI(const LegoChar* p_name, LegoROI* p_roi)
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x100a8da0
|
||||
LegoResult LegoROI::FUN_100a8da0(LegoTreeNode* p_node, const Matrix4& p_matrix, LegoTime p_time, LegoROI* p_roi)
|
||||
LegoResult LegoROI::ApplyAnimationTransformation(
|
||||
LegoTreeNode* p_node,
|
||||
const Matrix4& p_matrix,
|
||||
LegoTime p_time,
|
||||
LegoROI* p_parentROI
|
||||
)
|
||||
{
|
||||
MxMatrix mat;
|
||||
LegoAnimNodeData* data = (LegoAnimNodeData*) p_node->GetData();
|
||||
const LegoChar* name = data->GetName();
|
||||
LegoROI* roi = FindChildROI(name, p_roi);
|
||||
LegoROI* roi = FindChildROI(name, p_parentROI);
|
||||
|
||||
if (roi == NULL) {
|
||||
roi = FindChildROI(name, this);
|
||||
}
|
||||
|
||||
if (roi != NULL) {
|
||||
FUN_100a8cb0(data, p_time, mat);
|
||||
CreateLocalTransform(data, p_time, mat);
|
||||
roi->m_local2world.Product(mat, p_matrix);
|
||||
roi->UpdateWorldData();
|
||||
|
||||
LegoBool und = data->FUN_100a0990(p_time);
|
||||
LegoBool und = data->GetVisibility(p_time);
|
||||
roi->SetVisibility(und);
|
||||
|
||||
for (LegoU32 i = 0; i < p_node->GetNumChildren(); i++) {
|
||||
FUN_100a8da0(p_node->GetChild(i), roi->m_local2world, p_time, roi);
|
||||
ApplyAnimationTransformation(p_node->GetChild(i), roi->m_local2world, p_time, roi);
|
||||
}
|
||||
}
|
||||
else {
|
||||
@ -416,14 +421,14 @@ void LegoROI::FUN_100a8e80(LegoTreeNode* p_node, Matrix4& p_matrix, LegoTime p_t
|
||||
MxMatrix mat;
|
||||
|
||||
LegoAnimNodeData* data = (LegoAnimNodeData*) p_node->GetData();
|
||||
FUN_100a8cb0(data, p_time, mat);
|
||||
CreateLocalTransform(data, p_time, mat);
|
||||
|
||||
LegoROI* roi = p_roiMap[data->GetUnknown0x20()];
|
||||
LegoROI* roi = p_roiMap[data->GetROIIndex()];
|
||||
if (roi != NULL) {
|
||||
roi->m_local2world.Product(mat, p_matrix);
|
||||
roi->UpdateWorldData();
|
||||
|
||||
LegoBool und = data->FUN_100a0990(p_time);
|
||||
LegoBool und = data->GetVisibility(p_time);
|
||||
roi->SetVisibility(und);
|
||||
|
||||
for (LegoU32 i = 0; i < p_node->GetNumChildren(); i++) {
|
||||
@ -447,9 +452,9 @@ void LegoROI::FUN_100a8fd0(LegoTreeNode* p_node, Matrix4& p_matrix, LegoTime p_t
|
||||
MxMatrix mat;
|
||||
|
||||
LegoAnimNodeData* data = (LegoAnimNodeData*) p_node->GetData();
|
||||
FUN_100a8cb0(data, p_time, mat);
|
||||
CreateLocalTransform(data, p_time, mat);
|
||||
|
||||
LegoROI* roi = p_roiMap[data->GetUnknown0x20()];
|
||||
LegoROI* roi = p_roiMap[data->GetROIIndex()];
|
||||
if (roi != NULL) {
|
||||
roi->m_local2world.Product(mat, p_matrix);
|
||||
|
||||
@ -474,9 +479,9 @@ LegoResult LegoROI::SetFrame(LegoAnim* p_anim, LegoTime p_time)
|
||||
MxMatrix mat;
|
||||
|
||||
mat = m_local2world;
|
||||
mat.SetIdentity();
|
||||
mat.SetIdentity(); // this clears the matrix, assignment above is redundant
|
||||
|
||||
return FUN_100a8da0(root, mat, p_time, this);
|
||||
return ApplyAnimationTransformation(root, mat, p_time, this);
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x100a9170
|
||||
|
@ -32,7 +32,12 @@ public:
|
||||
LegoStorage* p_storage
|
||||
);
|
||||
LegoROI* FindChildROI(const LegoChar* p_name, LegoROI* p_roi);
|
||||
LegoResult FUN_100a8da0(LegoTreeNode* p_node, const Matrix4& p_matrix, LegoTime p_time, LegoROI* p_roi);
|
||||
LegoResult ApplyAnimationTransformation(
|
||||
LegoTreeNode* p_node,
|
||||
const Matrix4& p_matrix,
|
||||
LegoTime p_time,
|
||||
LegoROI* p_roi
|
||||
);
|
||||
static void FUN_100a8e80(LegoTreeNode* p_node, Matrix4& p_matrix, LegoTime p_time, LegoROI** p_roiMap);
|
||||
static void FUN_100a8fd0(LegoTreeNode* p_node, Matrix4& p_matrix, LegoTime p_time, LegoROI** p_roiMap);
|
||||
LegoResult SetFrame(LegoAnim* p_anim, LegoTime p_time);
|
||||
@ -51,7 +56,7 @@ public:
|
||||
void ClearMeshOffset();
|
||||
void SetDisplayBB(int p_displayBB);
|
||||
|
||||
static LegoResult FUN_100a8cb0(LegoAnimNodeData* p_data, LegoTime p_time, Matrix4& p_matrix);
|
||||
static LegoResult CreateLocalTransform(LegoAnimNodeData* p_data, LegoTime p_time, Matrix4& p_matrix);
|
||||
static void FUN_100a81b0(const LegoChar* p_error, const LegoChar* p_name);
|
||||
static void configureLegoROI(int p_roi);
|
||||
static void SetColorOverride(ColorOverride p_colorOverride);
|
||||
|
Loading…
x
Reference in New Issue
Block a user