mirror of
https://github.com/isledecomp/isle-portable.git
synced 2025-08-03 07:36:20 -04:00
Show imgui window when starting app with --debug (#138)
* Show imgui window when starting app with --debug * g_closed test in SDL_AppIterate is still needed * Allow disabling isleapp debugging by configuring with -DISLE_DEBUG=OFF * clang-format
This commit is contained in:
parent
70b1ebea87
commit
9d06cd9e53
3
.gitmodules
vendored
3
.gitmodules
vendored
@ -4,3 +4,6 @@
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[submodule "3rdparty/miniaudio"]
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path = 3rdparty/miniaudio
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url = https://github.com/mackron/miniaudio
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[submodule "imgui"]
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path = 3rdparty/imgui
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url = https://github.com/ocornut/imgui
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28
3rdparty/CMakeLists.txt
vendored
28
3rdparty/CMakeLists.txt
vendored
@ -15,7 +15,6 @@ else()
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target_include_directories(miniaudio PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/miniaudio/extras/miniaudio_split")
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endif()
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set_property(TARGET miniaudio PROPERTY ARCHIVE_OUTPUT_NAME "miniaudio$<$<CONFIG:Debug>:d>")
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# Disable most features since we don't need them.
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target_compile_definitions(miniaudio PUBLIC
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MA_ENABLE_ONLY_SPECIFIC_BACKENDS
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@ -45,5 +44,30 @@ endif()
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add_library(libsmacker STATIC
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${libsmacker_SOURCE_DIR}/smacker.c
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)
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set_property(TARGET libsmacker PROPERTY ARCHIVE_OUTPUT_NAME "libsmacker$<$<CONFIG:Debug>:d>")
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target_include_directories(libsmacker PUBLIC ${libsmacker_SOURCE_DIR})
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if(DOWNLOAD_DEPENDENCIES)
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include(FetchContent)
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FetchContent_Declare(
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imgui
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GIT_REPOSITORY "https://github.com/ocornut/imgui"
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GIT_TAG f5befd2d29e66809cd1110a152e375a7f1981f06
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)
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FetchContent_MakeAvailable(imgui)
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else()
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set(imgui_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/imgui")
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endif()
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add_library(imgui STATIC
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${imgui_SOURCE_DIR}/imgui.cpp
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${imgui_SOURCE_DIR}/imgui_draw.cpp
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${imgui_SOURCE_DIR}/imgui_tables.cpp
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${imgui_SOURCE_DIR}/imgui_widgets.cpp
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${imgui_SOURCE_DIR}/imgui_demo.cpp
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${imgui_SOURCE_DIR}/backends/imgui_impl_sdl3.cpp
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${imgui_SOURCE_DIR}/backends/imgui_impl_sdlrenderer3.cpp
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)
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target_include_directories(imgui PUBLIC ${imgui_SOURCE_DIR})
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target_link_libraries(imgui PUBLIC SDL3::Headers)
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target_link_libraries(imgui PRIVATE SDL3::SDL3)
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set_property(TARGET imgui PROPERTY CXX_CLANG_TIDY "")
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1
3rdparty/imgui
vendored
Submodule
1
3rdparty/imgui
vendored
Submodule
@ -0,0 +1 @@
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Subproject commit f5befd2d29e66809cd1110a152e375a7f1981f06
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@ -22,6 +22,7 @@ option(ISLE_BUILD_APP "Build isle application" ON)
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option(ISLE_ASAN "Enable Address Sanitizer" OFF)
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option(ISLE_UBSAN "Enable Undefined Behavior Sanitizer" OFF)
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option(ISLE_WERROR "Treat warnings as errors" OFF)
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option(ISLE_DEBUG "Enable imgui debug" ON)
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cmake_dependent_option(ISLE_USE_DX5 "Build with internal DirectX 5 SDK" "${NOT_MINGW}" "WIN32;CMAKE_SIZEOF_VOID_P EQUAL 4" OFF)
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cmake_dependent_option(ISLE_MINIWIN "Use miniwin and minimfc" ON "NOT ISLE_USE_DX5" OFF)
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cmake_dependent_option(ISLE_BUILD_CONFIG "Build CONFIG.EXE application" ON "MSVC OR ISLE_MINIWIN" OFF)
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@ -34,6 +35,7 @@ message(STATUS "Isle app: ${ISLE_BUILD_APP}")
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message(STATUS "Config app: ${ISLE_BUILD_CONFIG}")
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message(STATUS "Internal DirectX5 SDK: ${ISLE_USE_DX5}")
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message(STATUS "Internal miniwin: ${ISLE_MINIWIN}")
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message(STATUS "Isle debugging: ${ISLE_DEBUG}")
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if (DOWNLOAD_DEPENDENCIES)
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# FetchContent downloads and configures dependencies
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@ -344,6 +346,7 @@ if (WIN32)
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target_link_libraries(lego1 INTERFACE winmm)
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endif()
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target_link_libraries(lego1 PRIVATE libsmacker miniaudio)
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target_include_directories(lego1 PUBLIC $<BUILD_INTERFACE:$<TARGET_PROPERTY:miniaudio,INTERFACE_INCLUDE_DIRECTORIES>>)
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# lego1_impl sources
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target_sources(lego1 PRIVATE
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@ -490,6 +493,13 @@ if (ISLE_BUILD_APP)
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endif()
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# Link LEGO1
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target_link_libraries(isle PRIVATE lego1)
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if(ISLE_DEBUG)
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target_sources(isle PRIVATE
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ISLE/isledebug.cpp
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)
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target_compile_definitions(isle PRIVATE ISLE_DEBUG)
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target_link_libraries(isle PRIVATE imgui)
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endif()
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endif()
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if (ISLE_BUILD_CONFIG)
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@ -2,6 +2,7 @@
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#include "3dmanager/lego3dmanager.h"
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#include "decomp.h"
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#include "isledebug.h"
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#include "legoanimationmanager.h"
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#include "legobuildingmanager.h"
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#include "legogamestate.h"
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@ -30,8 +31,6 @@
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#include "roi/legoroi.h"
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#include "viewmanager/viewmanager.h"
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#include <SDL3/SDL_init.h>
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#define SDL_MAIN_USE_CALLBACKS
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_main.h>
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@ -303,6 +302,8 @@ SDL_AppResult SDL_AppIterate(void* appstate)
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}
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if (!g_closed) {
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IsleDebug_Render();
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if (g_reqEnableRMDevice) {
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g_reqEnableRMDevice = FALSE;
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VideoManager()->EnableRMDevice();
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@ -341,6 +342,10 @@ SDL_AppResult SDL_AppEvent(void* appstate, SDL_Event* event)
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return SDL_APP_CONTINUE;
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}
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if (IsleDebug_Event(event)) {
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return SDL_APP_CONTINUE;
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}
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// [library:window]
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// Remaining functionality to be implemented:
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// Full screen - crashes when minimizing/maximizing, but this will probably be fixed once DirectDraw is replaced
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@ -348,12 +353,16 @@ SDL_AppResult SDL_AppEvent(void* appstate, SDL_Event* event)
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switch (event->type) {
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case SDL_EVENT_WINDOW_FOCUS_GAINED:
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g_isle->SetWindowActive(TRUE);
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Lego()->Resume();
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if (!g_debugEnabled) {
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g_isle->SetWindowActive(TRUE);
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Lego()->Resume();
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}
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break;
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case SDL_EVENT_WINDOW_FOCUS_LOST:
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g_isle->SetWindowActive(FALSE);
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Lego()->Pause();
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if (!g_debugEnabled) {
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g_isle->SetWindowActive(FALSE);
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Lego()->Pause();
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}
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break;
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case SDL_EVENT_WINDOW_CLOSE_REQUESTED:
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if (!g_closed) {
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@ -566,6 +575,8 @@ MxResult IsleApp::SetupWindow()
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}
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}
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IsleDebug_Init();
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return SUCCESS;
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}
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@ -832,6 +843,12 @@ MxResult IsleApp::ParseArguments(int argc, char** argv)
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m_iniPath = argv[i + 1];
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consumed = 2;
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}
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#ifdef ISLE_DEBUG
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else if (strcmp(argv[i], "--debug") == 0) {
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g_debugEnabled = true;
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consumed = 1;
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}
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#endif
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if (consumed <= 0) {
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SDL_Log("Invalid argument(s): %s", argv[i]);
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return FAILURE;
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@ -6,8 +6,7 @@
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#include "mxtypes.h"
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#include "mxvideoparam.h"
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#include <SDL3/SDL_mouse.h>
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#include <SDL3/SDL_video.h>
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#include <SDL3/SDL.h>
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#ifdef MINIWIN
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#include "miniwin.h"
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#else
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@ -87,4 +86,6 @@ private:
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char* m_iniPath;
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};
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extern IsleApp* g_isle;
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#endif // ISLEAPP_H
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155
ISLE/isledebug.cpp
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155
ISLE/isledebug.cpp
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#include "isledebug.h"
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#include "isleapp.h"
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#include "legobuildingmanager.h"
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#include "legogamestate.h"
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#include "legoplantmanager.h"
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#include "legosoundmanager.h"
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#include "legovideomanager.h"
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#include "misc.h"
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#include <SDL3/SDL.h>
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#include <backends/imgui_impl_sdl3.h>
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#include <backends/imgui_impl_sdlrenderer3.h>
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#include <imgui.h>
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bool g_debugEnabled;
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bool g_debugPaused;
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SDL_Window* g_debugWindow;
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SDL_Renderer* g_debugRenderer;
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void IsleDebug_Init()
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{
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do {
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if (!g_debugEnabled) {
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break;
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}
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if (!SDL_CreateWindowAndRenderer(
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"Debug ISLE",
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640,
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480,
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SDL_WINDOW_RESIZABLE,
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&g_debugWindow,
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&g_debugRenderer
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)) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to create debug window");
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break;
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}
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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ImGui::StyleColorsDark();
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if (!ImGui_ImplSDL3_InitForSDLRenderer(g_debugWindow, g_debugRenderer)) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "ImGui_ImplSDL3_InitForSDLRenderer failed");
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g_debugEnabled = false;
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break;
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}
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if (!ImGui_ImplSDLRenderer3_Init(g_debugRenderer)) {
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g_debugEnabled = false;
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break;
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}
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} while (0);
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if (!g_debugEnabled) {
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if (g_debugRenderer) {
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SDL_DestroyRenderer(g_debugRenderer);
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g_debugRenderer = nullptr;
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}
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if (g_debugWindow) {
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SDL_DestroyWindow(g_debugWindow);
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g_debugWindow = nullptr;
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}
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}
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}
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bool IsleDebug_Event(SDL_Event* event)
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{
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if (!g_debugEnabled) {
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return false;
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}
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if (SDL_GetWindowFromEvent(event) != g_debugWindow) {
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return false;
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}
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ImGui_ImplSDL3_ProcessEvent(event);
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return true;
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}
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void IsleDebug_Render()
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{
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if (!g_debugEnabled) {
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return;
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}
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const ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
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ImGui_ImplSDLRenderer3_NewFrame();
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ImGui_ImplSDL3_NewFrame();
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ImGui::NewFrame();
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ImGuiIO& io = ImGui::GetIO();
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{
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ImGui::BeginMainMenuBar();
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if (ImGui::MenuItem(g_debugPaused ? "Resume" : "Pause")) {
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g_debugPaused = !g_debugPaused;
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if (g_debugPaused) {
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g_isle->SetWindowActive(false);
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Lego()->Pause();
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}
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else {
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g_isle->SetWindowActive(true);
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Lego()->Resume();
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}
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}
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ImGui::EndMainMenuBar();
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LegoOmni* lego = Lego();
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if (ImGui::Begin("LEGO")) {
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if (ImGui::TreeNode("Game State")) {
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LegoGameState* gameState = lego->GetGameState();
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ImGui::Value("Actor Id", gameState->GetActorId());
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ImGui::Text("Actor Name: %s", gameState->GetActorName());
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ImGui::Text("Current act: %d", gameState->GetCurrentAct());
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ImGui::Text("Loaded act: %d", gameState->GetLoadedAct());
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ImGui::Text("Previous area: %d", gameState->GetPreviousArea());
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ImGui::Text("Unknown 0x42c: %d", gameState->GetUnknown0x42c());
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ImGui::Value("Player count", gameState->GetPlayerCount());
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ImGui::TreePop();
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}
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if (ImGui::TreeNode("Sound Manager")) {
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LegoSoundManager* soundManager = lego->GetSoundManager();
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Sint32 oldVolume = soundManager->GetVolume();
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Sint32 volume = oldVolume;
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ImGui::SliderInt("volume", &volume, 0, 100);
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if (volume != oldVolume) {
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soundManager->SetVolume(volume);
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}
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ImGui::TreePop();
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}
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if (ImGui::TreeNode("Video Manager")) {
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LegoVideoManager* videoManager = lego->GetVideoManager();
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ImGui::Text("Elapsed: %g", static_cast<float>(videoManager->GetElapsedSeconds()));
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ImGui::Value("Render3D", videoManager->GetRender3D());
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ImGui::TreePop();
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}
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if (ImGui::TreeNode("Plant Manager")) {
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LegoPlantManager* plantManager = lego->GetPlantManager();
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ImGui::Value("#plants", plantManager->GetNumPlants());
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ImGui::TreePop();
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}
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if (ImGui::TreeNode("Building Manager")) {
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LegoBuildingManager* buildingManager = lego->GetBuildingManager();
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ImGui::TreePop();
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}
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}
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ImGui::End();
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}
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ImGui::ShowDemoWindow(nullptr);
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ImGui::Render();
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SDL_RenderClear(g_debugRenderer);
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SDL_SetRenderScale(g_debugRenderer, io.DisplayFramebufferScale.x, io.DisplayFramebufferScale.y);
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SDL_SetRenderDrawColor(
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g_debugRenderer,
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(Uint8) (clear_color.x * 255),
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(Uint8) (clear_color.y * 255),
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(Uint8) (clear_color.z * 255),
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(Uint8) (clear_color.w * 255)
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);
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ImGui_ImplSDLRenderer3_RenderDrawData(ImGui::GetDrawData(), g_debugRenderer);
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SDL_RenderPresent(g_debugRenderer);
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}
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32
ISLE/isledebug.h
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32
ISLE/isledebug.h
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@ -0,0 +1,32 @@
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#ifndef ISLEDEBUG_H
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#define ISLEDEBUG_H
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#if defined(ISLE_DEBUG)
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extern bool g_debugEnabled;
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typedef union SDL_Event SDL_Event;
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extern void IsleDebug_Init();
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extern bool IsleDebug_Event(SDL_Event* event);
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extern void IsleDebug_Render();
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#else
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#define IsleDebug_Init() \
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do { \
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} while (0)
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#define IsleDebug_Event(EVENT) false
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#define IsleDebug_Render() \
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do { \
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} while (0)
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#define g_debugEnabled false
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#endif
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#endif
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@ -15,7 +15,7 @@ class LegoStorage;
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class MxVariableTable;
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class MxString;
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extern const char* g_actorNames[7];
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LEGO1_EXPORT extern const char* g_actorNames[7];
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// SIZE 0x08
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struct ColorStringStruct {
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@ -14,7 +14,7 @@ class LegoWorld;
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// VTABLE: LEGO1 0x100d6758
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// SIZE 0x2c
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class LegoPlantManager : public MxCore {
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class LEGO1_EXPORT LegoPlantManager : public MxCore {
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public:
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// SIZE 0x0c
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struct AnimEntry {
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@ -16,7 +16,7 @@
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#define CALLBACK
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#define FAR
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#define WINAPI
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#define HWND_NOTOPMOST -2
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#define HWND_NOTOPMOST ((HWND) -2)
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#define RGB(r, g, b) (((BYTE) (r) | ((BYTE) (g) << 8) | ((BYTE) (b) << 16)))
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#define S_OK ((HRESULT) 0)
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#define E_NOINTERFACE (0x80004002)
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@ -154,7 +154,7 @@ protected:
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int m_refCount;
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};
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BOOL SetWindowPos(HWND hWnd, int hWndInsertAfter, int X, int Y, int cx, int cy, UINT uFlags);
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BOOL SetWindowPos(HWND hWnd, HWND hWndInsertAfter, int X, int Y, int cx, int cy, UINT uFlags);
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inline HDC WINAPI GetDC(HWND hWnd)
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{
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@ -27,7 +27,7 @@ HRESULT IUnknown::QueryInterface(const GUID& riid, void** ppvObject)
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return E_NOINTERFACE;
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}
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BOOL SetWindowPos(HWND hWnd, int hWndInsertAfter, int X, int Y, int cx, int cy, UINT uFlags)
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BOOL SetWindowPos(HWND hWnd, HWND hWndInsertAfter, int X, int Y, int cx, int cy, UINT uFlags)
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{
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if (!hWnd) {
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return FALSE;
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