mirror of
https://github.com/isledecomp/isle-portable.git
synced 2025-09-22 19:41:04 -04:00
Merge remote-tracking branch 'isle/master'
This commit is contained in:
commit
a1ec97ac6e
@ -10,6 +10,7 @@ const char* g_strANIMATION = "ANIMATION";
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|||||||
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||||||
// GLOBAL: LEGO1 0x10102050
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// GLOBAL: LEGO1 0x10102050
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||||||
// STRING: LEGO1 0x10102024
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// STRING: LEGO1 0x10102024
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||||||
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// GLOBAL: BETA10 0x102028b4
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||||||
const char* g_strATTACH_CAMERA = "ATTACH_CAMERA";
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const char* g_strATTACH_CAMERA = "ATTACH_CAMERA";
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||||||
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||||||
// GLOBAL: LEGO1 0x10102054
|
// GLOBAL: LEGO1 0x10102054
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||||||
@ -138,6 +139,7 @@ const char* g_strBMP_ISMAP = "BMP_ISMAP";
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|||||||
|
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||||||
// GLOBAL: LEGO1 0x101020e4
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// GLOBAL: LEGO1 0x101020e4
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||||||
// STRING: LEGO1 0x10101eac
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// STRING: LEGO1 0x10101eac
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||||||
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// GLOBAL: BETA10 0x10202948
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||||||
const char* g_parseExtraTokens = ":;";
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const char* g_parseExtraTokens = ":;";
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||||||
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||||||
// GLOBAL: LEGO1 0x100f0c14
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// GLOBAL: LEGO1 0x100f0c14
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@ -34,6 +34,7 @@ public:
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}
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}
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||||||
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// FUNCTION: LEGO1 0x1002d220
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// FUNCTION: LEGO1 0x1002d220
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// FUNCTION: BETA10 0x10012530
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MxBool IsA(const char* p_name) const override // vtable+0x10
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MxBool IsA(const char* p_name) const override // vtable+0x10
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||||||
{
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{
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||||||
return !strcmp(p_name, LegoActor::ClassName()) || LegoEntity::IsA(p_name);
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return !strcmp(p_name, LegoActor::ClassName()) || LegoEntity::IsA(p_name);
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@ -43,18 +44,22 @@ public:
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void SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2) override; // vtable+0x24
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void SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2) override; // vtable+0x24
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// FUNCTION: LEGO1 0x10002cc0
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// FUNCTION: LEGO1 0x10002cc0
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// FUNCTION: BETA10 0x1000f3e0
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virtual MxFloat GetSoundFrequencyFactor() { return m_frequencyFactor; } // vtable+0x50
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virtual MxFloat GetSoundFrequencyFactor() { return m_frequencyFactor; } // vtable+0x50
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// FUNCTION: LEGO1 0x10002cd0
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// FUNCTION: LEGO1 0x10002cd0
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// FUNCTION: BETA10 0x1000f410
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virtual void SetSoundFrequencyFactor(MxFloat p_frequencyFactor)
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virtual void SetSoundFrequencyFactor(MxFloat p_frequencyFactor)
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{
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{
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m_frequencyFactor = p_frequencyFactor;
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m_frequencyFactor = p_frequencyFactor;
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} // vtable+0x54
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} // vtable+0x54
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||||||
// FUNCTION: LEGO1 0x10002ce0
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// FUNCTION: LEGO1 0x10002ce0
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// FUNCTION: BETA10 0x1000f440
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virtual void VTable0x58(MxFloat p_unk0x70) { m_unk0x70 = p_unk0x70; } // vtable+0x58
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virtual void VTable0x58(MxFloat p_unk0x70) { m_unk0x70 = p_unk0x70; } // vtable+0x58
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||||||
// FUNCTION: LEGO1 0x10002cf0
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// FUNCTION: LEGO1 0x10002cf0
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// FUNCTION: BETA10 0x1000f470
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||||||
virtual MxFloat VTable0x5c() { return m_unk0x70; } // vtable+0x5c
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virtual MxFloat VTable0x5c() { return m_unk0x70; } // vtable+0x5c
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||||||
// FUNCTION: LEGO1 0x10002d00
|
// FUNCTION: LEGO1 0x10002d00
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@ -62,6 +67,7 @@ public:
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virtual MxU8 GetActorId() { return m_actorId; } // vtable+0x60
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virtual MxU8 GetActorId() { return m_actorId; } // vtable+0x60
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||||||
// FUNCTION: LEGO1 0x10002d10
|
// FUNCTION: LEGO1 0x10002d10
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||||||
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// FUNCTION: BETA10 0x1000f4d0
|
||||||
virtual void SetActorId(MxU8 p_actorId) { m_actorId = p_actorId; } // vtable+0x64
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virtual void SetActorId(MxU8 p_actorId) { m_actorId = p_actorId; } // vtable+0x64
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||||||
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||||||
static const char* GetActorName(MxU8 p_id);
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static const char* GetActorName(MxU8 p_id);
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@ -76,6 +82,7 @@ protected:
|
|||||||
};
|
};
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||||||
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|
||||||
// SYNTHETIC: LEGO1 0x1002d300
|
// SYNTHETIC: LEGO1 0x1002d300
|
||||||
|
// SYNTHETIC: BETA10 0x1003d900
|
||||||
// LegoActor::`scalar deleting destructor'
|
// LegoActor::`scalar deleting destructor'
|
||||||
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|
||||||
#endif // LEGOACTOR_H
|
#endif // LEGOACTOR_H
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||||||
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@ -51,9 +51,11 @@ public:
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|||||||
virtual void VTable0x74(Matrix4& p_transform); // vtable+0x74
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virtual void VTable0x74(Matrix4& p_transform); // vtable+0x74
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||||||
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||||||
// FUNCTION: LEGO1 0x10002d20
|
// FUNCTION: LEGO1 0x10002d20
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||||||
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// FUNCTION: BETA10 0x1000f500
|
||||||
virtual void SetUserNavFlag(MxBool p_userNavFlag) { m_userNavFlag = p_userNavFlag; } // vtable+0x78
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virtual void SetUserNavFlag(MxBool p_userNavFlag) { m_userNavFlag = p_userNavFlag; } // vtable+0x78
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||||||
|
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||||||
// FUNCTION: LEGO1 0x10002d30
|
// FUNCTION: LEGO1 0x10002d30
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||||||
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// FUNCTION: BETA10 0x1000f530
|
||||||
virtual MxBool GetUserNavFlag() { return m_userNavFlag; } // vtable+0x7c
|
virtual MxBool GetUserNavFlag() { return m_userNavFlag; } // vtable+0x7c
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||||||
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|
||||||
virtual MxResult VTable0x80(
|
virtual MxResult VTable0x80(
|
||||||
@ -67,7 +69,7 @@ public:
|
|||||||
float p_time,
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float p_time,
|
||||||
Vector3& p_p1,
|
Vector3& p_p1,
|
||||||
Vector3& p_p4,
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Vector3& p_p4,
|
||||||
LegoOrientedEdge& p_destEdge,
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LegoOrientedEdge* p_destEdge,
|
||||||
float p_destScale
|
float p_destScale
|
||||||
); // vtable+0x84
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); // vtable+0x84
|
||||||
virtual MxResult VTable0x88(
|
virtual MxResult VTable0x88(
|
||||||
@ -81,9 +83,11 @@ public:
|
|||||||
virtual MxS32 VTable0x8c(float p_time, Matrix4& p_transform); // vtable+0x8c
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virtual MxS32 VTable0x8c(float p_time, Matrix4& p_transform); // vtable+0x8c
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||||||
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|
||||||
// FUNCTION: LEGO1 0x10002d40
|
// FUNCTION: LEGO1 0x10002d40
|
||||||
|
// FUNCTION: BETA10 0x1000f560
|
||||||
virtual MxU32 VTable0x90(float, Matrix4&) { return FALSE; } // vtable+0x90
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virtual MxU32 VTable0x90(float, Matrix4&) { return FALSE; } // vtable+0x90
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x10002d50
|
// FUNCTION: LEGO1 0x10002d50
|
||||||
|
// FUNCTION: BETA10 0x1000f800
|
||||||
virtual MxResult HitActor(LegoPathActor*, MxBool) { return 0; } // vtable+0x94
|
virtual MxResult HitActor(LegoPathActor*, MxBool) { return 0; } // vtable+0x94
|
||||||
|
|
||||||
virtual void SwitchBoundary(
|
virtual void SwitchBoundary(
|
||||||
@ -94,30 +98,38 @@ public:
|
|||||||
virtual MxResult VTable0x9c(); // vtable+0x9c
|
virtual MxResult VTable0x9c(); // vtable+0x9c
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x10002d60
|
// FUNCTION: LEGO1 0x10002d60
|
||||||
|
// FUNCTION: BETA10 0x1000f820
|
||||||
virtual MxS32 VTable0xa0() { return 0; } // vtable+0xa0
|
virtual MxS32 VTable0xa0() { return 0; } // vtable+0xa0
|
||||||
|
|
||||||
virtual void VTable0xa4(MxBool& p_und1, MxS32& p_und2); // vtable+0xa4
|
virtual void VTable0xa4(MxBool& p_und1, MxS32& p_und2); // vtable+0xa4
|
||||||
virtual void VTable0xa8(); // vtable+0xa8
|
virtual void VTable0xa8(); // vtable+0xa8
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x10002d70
|
// FUNCTION: LEGO1 0x10002d70
|
||||||
|
// FUNCTION: BETA10 0x1000f580
|
||||||
virtual void SetMaxLinearVel(MxFloat p_maxLinearVel) { m_maxLinearVel = p_maxLinearVel; } // vtable+0xac
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virtual void SetMaxLinearVel(MxFloat p_maxLinearVel) { m_maxLinearVel = p_maxLinearVel; } // vtable+0xac
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x10002d80
|
// FUNCTION: LEGO1 0x10002d80
|
||||||
|
// FUNCTION: BETA10 0x1000f5b0
|
||||||
virtual MxFloat GetMaxLinearVel() { return m_maxLinearVel; } // vtable+0xb0
|
virtual MxFloat GetMaxLinearVel() { return m_maxLinearVel; } // vtable+0xb0
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x10002d90
|
// FUNCTION: LEGO1 0x10002d90
|
||||||
|
// FUNCTION: BETA10 0x1000f5e0
|
||||||
virtual MxFloat VTable0xb4() { return m_unk0x140; } // vtable+0xb4
|
virtual MxFloat VTable0xb4() { return m_unk0x140; } // vtable+0xb4
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x10002da0
|
// FUNCTION: LEGO1 0x10002da0
|
||||||
|
// FUNCTION: BETA10 0x1000f610
|
||||||
virtual MxFloat VTable0xb8() { return m_unk0x144; } // vtable+0xb8
|
virtual MxFloat VTable0xb8() { return m_unk0x144; } // vtable+0xb8
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x10002db0
|
// FUNCTION: LEGO1 0x10002db0
|
||||||
|
// FUNCTION: BETA10 0x1000f640
|
||||||
virtual void VTable0xbc(MxFloat p_unk0x140) { m_unk0x140 = p_unk0x140; } // vtable+0xbc
|
virtual void VTable0xbc(MxFloat p_unk0x140) { m_unk0x140 = p_unk0x140; } // vtable+0xbc
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x10002dc0
|
// FUNCTION: LEGO1 0x10002dc0
|
||||||
|
// FUNCTION: BETA10 0x1000f670
|
||||||
virtual void VTable0xc0(MxFloat p_unk0x144) { m_unk0x144 = p_unk0x144; } // vtable+0xc0
|
virtual void VTable0xc0(MxFloat p_unk0x144) { m_unk0x144 = p_unk0x144; } // vtable+0xc0
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x10002dd0
|
// FUNCTION: LEGO1 0x10002dd0
|
||||||
|
// FUNCTION: BETA10 0x1000f6a0
|
||||||
virtual void VTable0xc4() {} // vtable+0xc4
|
virtual void VTable0xc4() {} // vtable+0xc4
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x10002de0
|
// FUNCTION: LEGO1 0x10002de0
|
||||||
@ -132,6 +144,7 @@ public:
|
|||||||
}
|
}
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x1000c440
|
// FUNCTION: LEGO1 0x1000c440
|
||||||
|
// FUNCTION: BETA10 0x100124c0
|
||||||
MxBool IsA(const char* p_name) const override // vtable+0x10
|
MxBool IsA(const char* p_name) const override // vtable+0x10
|
||||||
{
|
{
|
||||||
return !strcmp(p_name, LegoPathActor::ClassName()) || LegoActor::IsA(p_name);
|
return !strcmp(p_name, LegoPathActor::ClassName()) || LegoActor::IsA(p_name);
|
||||||
@ -161,6 +174,7 @@ public:
|
|||||||
void PlaceActor(LegoNamedPlane& p_namedPlane);
|
void PlaceActor(LegoNamedPlane& p_namedPlane);
|
||||||
|
|
||||||
// SYNTHETIC: LEGO1 0x1002d800
|
// SYNTHETIC: LEGO1 0x1002d800
|
||||||
|
// SYNTHETIC: BETA10 0x100b04d0
|
||||||
// LegoPathActor::`scalar deleting destructor'
|
// LegoPathActor::`scalar deleting destructor'
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
|
@ -133,7 +133,6 @@ Act2Actor::Act2Actor()
|
|||||||
}
|
}
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x10018940
|
// FUNCTION: LEGO1 0x10018940
|
||||||
// FUNCTION: BETA10 0x1003d65f
|
|
||||||
void Act2Actor::SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2)
|
void Act2Actor::SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2)
|
||||||
{
|
{
|
||||||
LegoAnimActor::SetROI(p_roi, p_bool1, p_bool2);
|
LegoAnimActor::SetROI(p_roi, p_bool1, p_bool2);
|
||||||
|
@ -455,7 +455,9 @@ void Helicopter::FUN_100042a0(const Matrix4& p_matrix)
|
|||||||
Vector3 vec3(m_unk0x1a8[0]); // locala8 // esp+0x20
|
Vector3 vec3(m_unk0x1a8[0]); // locala8 // esp+0x20
|
||||||
Vector3 vec4(m_unk0x1a8[1]); // localb8 // esp+0x10
|
Vector3 vec4(m_unk0x1a8[1]); // localb8 // esp+0x10
|
||||||
Vector3 vec5(m_unk0x1a8[2]); // EDI
|
Vector3 vec5(m_unk0x1a8[2]); // EDI
|
||||||
Vector3 vec6(m_unk0x1a8[3]); // locala0 // esp+0x28
|
|
||||||
|
// the typecast makes this function match for unknown reasons
|
||||||
|
Vector3 vec6((const float*) m_unk0x1a8[3]); // locala0 // esp+0x28
|
||||||
|
|
||||||
m_world->GetCameraController()->FUN_100123b0(local48);
|
m_world->GetCameraController()->FUN_100123b0(local48);
|
||||||
m_unk0x1a8.SetIdentity();
|
m_unk0x1a8.SetIdentity();
|
||||||
|
@ -47,8 +47,8 @@ LegoCarBuildAnimPresenter::~LegoCarBuildAnimPresenter()
|
|||||||
{
|
{
|
||||||
if (m_parts) {
|
if (m_parts) {
|
||||||
for (MxS16 i = 0; i < m_numberOfParts; i++) {
|
for (MxS16 i = 0; i < m_numberOfParts; i++) {
|
||||||
delete m_parts[i].m_name;
|
delete[] m_parts[i].m_name;
|
||||||
delete m_parts[i].m_wiredName;
|
delete[] m_parts[i].m_wiredName;
|
||||||
}
|
}
|
||||||
delete[] m_parts;
|
delete[] m_parts;
|
||||||
}
|
}
|
||||||
|
@ -1562,7 +1562,7 @@ MxResult LegoAnimationManager::Tickle()
|
|||||||
return SUCCESS;
|
return SUCCESS;
|
||||||
}
|
}
|
||||||
|
|
||||||
m_unk0x410 = (rand() * 10000 / SHRT_MAX) + 5000;
|
m_unk0x410 = (rand() * 10000 / RAND_MAX) + 5000;
|
||||||
m_unk0x408 = time;
|
m_unk0x408 = time;
|
||||||
|
|
||||||
if (time - m_unk0x404 > 10000) {
|
if (time - m_unk0x404 > 10000) {
|
||||||
@ -2020,10 +2020,10 @@ void LegoAnimationManager::AddExtra(MxS32 p_location, MxBool p_und)
|
|||||||
|
|
||||||
float speed;
|
float speed;
|
||||||
if (m_extras[i].m_unk0x14) {
|
if (m_extras[i].m_unk0x14) {
|
||||||
speed = ((float) (rand() * 1.5) / 32767.0f) + 0.9;
|
speed = ((float) (rand() * 1.5) / RAND_MAX) + 0.9;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
speed = ((float) (rand() * 1.4) / 32767.0f) + 0.6;
|
speed = ((float) (rand() * 1.4) / RAND_MAX) + 0.6;
|
||||||
}
|
}
|
||||||
|
|
||||||
actor->SetWorldSpeed(speed);
|
actor->SetWorldSpeed(speed);
|
||||||
@ -2426,10 +2426,10 @@ void LegoAnimationManager::FUN_10063d10()
|
|||||||
|
|
||||||
if (speed < 0.0f) {
|
if (speed < 0.0f) {
|
||||||
if (m_extras[i].m_unk0x14) {
|
if (m_extras[i].m_unk0x14) {
|
||||||
speed = ((float) (rand() * 1.5) / 32767.0f) + 0.9;
|
speed = ((float) (rand() * 1.5) / RAND_MAX) + 0.9;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
speed = ((float) (rand() * 1.4) / 32767.0f) + 0.6;
|
speed = ((float) (rand() * 1.4) / RAND_MAX) + 0.6;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -2513,7 +2513,7 @@ MxBool LegoAnimationManager::FUN_10064010(LegoPathBoundary* p_boundary, LegoOrie
|
|||||||
MxBool LegoAnimationManager::FUN_10064120(LegoLocation::Boundary* p_boundary, MxBool p_bool1, MxBool p_bool2)
|
MxBool LegoAnimationManager::FUN_10064120(LegoLocation::Boundary* p_boundary, MxBool p_bool1, MxBool p_bool2)
|
||||||
{
|
{
|
||||||
MxU32 local2c = 12;
|
MxU32 local2c = 12;
|
||||||
float destScale = ((rand() * 0.5) / 32767.0) + 0.25;
|
float destScale = ((rand() * 0.5) / RAND_MAX) + 0.25;
|
||||||
LegoPathActor* actor = UserActor();
|
LegoPathActor* actor = UserActor();
|
||||||
|
|
||||||
if (actor == NULL) {
|
if (actor == NULL) {
|
||||||
|
@ -25,6 +25,7 @@ LegoActor::LegoActor()
|
|||||||
}
|
}
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x1002d320
|
// FUNCTION: LEGO1 0x1002d320
|
||||||
|
// FUNCTION: BETA10 0x1003d08b
|
||||||
LegoActor::~LegoActor()
|
LegoActor::~LegoActor()
|
||||||
{
|
{
|
||||||
if (m_sound) {
|
if (m_sound) {
|
||||||
@ -33,6 +34,7 @@ LegoActor::~LegoActor()
|
|||||||
}
|
}
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x1002d390
|
// FUNCTION: LEGO1 0x1002d390
|
||||||
|
// FUNCTION: BETA10 0x1003d10b
|
||||||
void LegoActor::ParseAction(char* p_extra)
|
void LegoActor::ParseAction(char* p_extra)
|
||||||
{
|
{
|
||||||
MxFloat speed = 0.0F;
|
MxFloat speed = 0.0F;
|
||||||
@ -92,6 +94,8 @@ void LegoActor::ParseAction(char* p_extra)
|
|||||||
up[2] = atof(token);
|
up[2] = atof(token);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
assert(token);
|
||||||
|
|
||||||
SetWorldTransform(location, direction, up);
|
SetWorldTransform(location, direction, up);
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
@ -124,6 +128,7 @@ const char* LegoActor::GetActorName(MxU8 p_id)
|
|||||||
}
|
}
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x1002d670
|
// FUNCTION: LEGO1 0x1002d670
|
||||||
|
// FUNCTION: BETA10 0x1003d65f
|
||||||
void LegoActor::SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2)
|
void LegoActor::SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2)
|
||||||
{
|
{
|
||||||
if (p_roi) {
|
if (p_roi) {
|
||||||
|
@ -68,6 +68,7 @@ LegoPathActor::~LegoPathActor()
|
|||||||
}
|
}
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x1002d8d0
|
// FUNCTION: LEGO1 0x1002d8d0
|
||||||
|
// FUNCTION: BETA10 0x100ae8cd
|
||||||
MxResult LegoPathActor::VTable0x80(const Vector3& p_point1, Vector3& p_point2, Vector3& p_point3, Vector3& p_point4)
|
MxResult LegoPathActor::VTable0x80(const Vector3& p_point1, Vector3& p_point2, Vector3& p_point3, Vector3& p_point4)
|
||||||
{
|
{
|
||||||
Mx3DPointFloat p1, p2, p3;
|
Mx3DPointFloat p1, p2, p3;
|
||||||
@ -84,8 +85,10 @@ MxResult LegoPathActor::VTable0x80(const Vector3& p_point1, Vector3& p_point2, V
|
|||||||
m_BADuration /= 0.001;
|
m_BADuration /= 0.001;
|
||||||
return SUCCESS;
|
return SUCCESS;
|
||||||
}
|
}
|
||||||
|
else {
|
||||||
return FAILURE;
|
MxTrace("Warning: m_BADuration = %g, roi = %s\n", m_BADuration, m_roi->GetName());
|
||||||
|
return FAILURE;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x1002d9c0
|
// FUNCTION: LEGO1 0x1002d9c0
|
||||||
@ -167,17 +170,22 @@ MxResult LegoPathActor::VTable0x88(
|
|||||||
}
|
}
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x1002de10
|
// FUNCTION: LEGO1 0x1002de10
|
||||||
|
// FUNCTION: BETA10 0x100aee61
|
||||||
MxResult LegoPathActor::VTable0x84(
|
MxResult LegoPathActor::VTable0x84(
|
||||||
LegoPathBoundary* p_boundary,
|
LegoPathBoundary* p_boundary,
|
||||||
float p_time,
|
float p_time,
|
||||||
Vector3& p_p1,
|
Vector3& p_p1,
|
||||||
Vector3& p_p4,
|
Vector3& p_p4,
|
||||||
LegoOrientedEdge& p_destEdge,
|
LegoOrientedEdge* p_destEdge,
|
||||||
float p_destScale
|
float p_destScale
|
||||||
)
|
)
|
||||||
{
|
{
|
||||||
Vector3* v3 = p_destEdge.CWVertex(*p_boundary);
|
assert(p_destEdge);
|
||||||
Vector3* v4 = p_destEdge.CCWVertex(*p_boundary);
|
|
||||||
|
Vector3* v3 = p_destEdge->CWVertex(*p_boundary);
|
||||||
|
Vector3* v4 = p_destEdge->CCWVertex(*p_boundary);
|
||||||
|
|
||||||
|
assert(v3 && v4);
|
||||||
|
|
||||||
Mx3DPointFloat p2, p3, p5;
|
Mx3DPointFloat p2, p3, p5;
|
||||||
|
|
||||||
@ -187,12 +195,12 @@ MxResult LegoPathActor::VTable0x84(
|
|||||||
p2 += *v3;
|
p2 += *v3;
|
||||||
|
|
||||||
m_boundary = p_boundary;
|
m_boundary = p_boundary;
|
||||||
m_destEdge = &p_destEdge;
|
m_destEdge = p_destEdge;
|
||||||
m_unk0xe4 = p_destScale;
|
m_unk0xe4 = p_destScale;
|
||||||
m_unk0x7c = 0;
|
m_unk0x7c = 0;
|
||||||
m_lastTime = p_time;
|
m_lastTime = p_time;
|
||||||
m_actorTime = p_time;
|
m_actorTime = p_time;
|
||||||
p_destEdge.GetFaceNormal(*p_boundary, p3);
|
p_destEdge->GetFaceNormal(*p_boundary, p3);
|
||||||
|
|
||||||
MxMatrix matrix;
|
MxMatrix matrix;
|
||||||
Vector3 pos(matrix[3]);
|
Vector3 pos(matrix[3]);
|
||||||
@ -217,6 +225,7 @@ MxResult LegoPathActor::VTable0x84(
|
|||||||
p5.Unitize();
|
p5.Unitize();
|
||||||
|
|
||||||
if (VTable0x80(p_p1, p_p4, p2, p5) == SUCCESS) {
|
if (VTable0x80(p_p1, p_p4, p2, p5) == SUCCESS) {
|
||||||
|
MxTrace("Warning: m_BADuration = %g, roi = %s\n", m_BADuration, m_roi->GetName());
|
||||||
m_boundary->AddActor(this);
|
m_boundary->AddActor(this);
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
@ -379,6 +388,7 @@ MxS32 LegoPathActor::VTable0x8c(float p_time, Matrix4& p_transform)
|
|||||||
}
|
}
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x1002e740
|
// FUNCTION: LEGO1 0x1002e740
|
||||||
|
// FUNCTION: BETA10 0x100b0f70
|
||||||
void LegoPathActor::VTable0x74(Matrix4& p_transform)
|
void LegoPathActor::VTable0x74(Matrix4& p_transform)
|
||||||
{
|
{
|
||||||
if (m_userNavFlag) {
|
if (m_userNavFlag) {
|
||||||
|
@ -305,7 +305,7 @@ MxResult LegoPathController::PlaceActor(
|
|||||||
return FAILURE;
|
return FAILURE;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (p_actor->VTable0x84(boundary, time, p_position, p_direction, *edge, 0.5f) == SUCCESS) {
|
if (p_actor->VTable0x84(boundary, time, p_position, p_direction, edge, 0.5f) == SUCCESS) {
|
||||||
p_actor->SetController(this);
|
p_actor->SetController(this);
|
||||||
m_actors.insert(p_actor);
|
m_actors.insert(p_actor);
|
||||||
return SUCCESS;
|
return SUCCESS;
|
||||||
|
@ -840,6 +840,9 @@
|
|||||||
// LIBRARY: BETA10 0x100f8ad0
|
// LIBRARY: BETA10 0x100f8ad0
|
||||||
// strcmp
|
// strcmp
|
||||||
|
|
||||||
|
// LIBRARY: BETA10 0x100f9f60
|
||||||
|
// strtok
|
||||||
|
|
||||||
// LIBRARY: BETA10 0x100f9610
|
// LIBRARY: BETA10 0x100f9610
|
||||||
// rand
|
// rand
|
||||||
|
|
||||||
|
@ -1,5 +1,7 @@
|
|||||||
#include "impl.h"
|
#include "impl.h"
|
||||||
|
|
||||||
|
#include <assert.h>
|
||||||
|
|
||||||
using namespace TglImpl;
|
using namespace TglImpl;
|
||||||
|
|
||||||
DECOMP_SIZE_ASSERT(Camera, 0x04);
|
DECOMP_SIZE_ASSERT(Camera, 0x04);
|
||||||
@ -12,8 +14,8 @@ void* CameraImpl::ImplementationDataPtr()
|
|||||||
return reinterpret_cast<void*>(&m_data);
|
return reinterpret_cast<void*>(&m_data);
|
||||||
}
|
}
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x100a3700
|
// FUNCTION: BETA10 0x1016f390
|
||||||
Result CameraImpl::SetTransformation(FloatMatrix4& matrix)
|
inline Result CameraSetTransformation(IDirect3DRMFrame2* pCamera, FloatMatrix4& matrix)
|
||||||
{
|
{
|
||||||
D3DRMMATRIX4D helper;
|
D3DRMMATRIX4D helper;
|
||||||
D3DRMMATRIX4D* pTransformation = Translate(matrix, helper);
|
D3DRMMATRIX4D* pTransformation = Translate(matrix, helper);
|
||||||
@ -22,10 +24,23 @@ Result CameraImpl::SetTransformation(FloatMatrix4& matrix)
|
|||||||
Result result;
|
Result result;
|
||||||
Result result2;
|
Result result2;
|
||||||
|
|
||||||
result2 = ResultVal(m_data->GetPosition(NULL, &position));
|
result2 = ResultVal(pCamera->GetPosition(NULL, &position));
|
||||||
result = ResultVal(m_data->AddTransform(D3DRMCOMBINE_REPLACE, *pTransformation));
|
assert(Succeeded(result2));
|
||||||
// The did this second call just to assert on the return value
|
|
||||||
result2 = ResultVal(m_data->GetPosition(NULL, &position));
|
result = ResultVal(pCamera->AddTransform(D3DRMCOMBINE_REPLACE, *pTransformation));
|
||||||
|
assert(Succeeded(result));
|
||||||
|
|
||||||
|
result2 = ResultVal(pCamera->GetPosition(NULL, &position));
|
||||||
|
assert(Succeeded(result2));
|
||||||
|
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// FUNCTION: LEGO1 0x100a3700
|
||||||
|
// FUNCTION: BETA10 0x1016f330
|
||||||
|
Result CameraImpl::SetTransformation(FloatMatrix4& matrix)
|
||||||
|
{
|
||||||
|
assert(m_data);
|
||||||
|
|
||||||
|
return CameraSetTransformation(m_data, matrix);
|
||||||
|
}
|
||||||
|
@ -109,6 +109,7 @@ public:
|
|||||||
inline Result Create();
|
inline Result Create();
|
||||||
inline void Destroy();
|
inline void Destroy();
|
||||||
inline Result CreateLight(LightType type, float r, float g, float b, LightImpl& rLight);
|
inline Result CreateLight(LightType type, float r, float g, float b, LightImpl& rLight);
|
||||||
|
inline Result CreateGroup(const GroupImpl* pParentGroup, GroupImpl& rpGroup);
|
||||||
inline Result CreateView(
|
inline Result CreateView(
|
||||||
const DeviceImpl& rDevice,
|
const DeviceImpl& rDevice,
|
||||||
const CameraImpl& rCamera,
|
const CameraImpl& rCamera,
|
||||||
|
@ -1,5 +1,7 @@
|
|||||||
#include "impl.h"
|
#include "impl.h"
|
||||||
|
|
||||||
|
#include <assert.h>
|
||||||
|
|
||||||
using namespace TglImpl;
|
using namespace TglImpl;
|
||||||
|
|
||||||
DECOMP_SIZE_ASSERT(Light, 0x04);
|
DECOMP_SIZE_ASSERT(Light, 0x04);
|
||||||
@ -12,20 +14,43 @@ void* LightImpl::ImplementationDataPtr()
|
|||||||
return reinterpret_cast<void*>(&m_data);
|
return reinterpret_cast<void*>(&m_data);
|
||||||
}
|
}
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x100a3780
|
// FUNCTION: BETA10 0x1016f6e0
|
||||||
Result LightImpl::SetTransformation(FloatMatrix4& matrix)
|
inline Result LightSetTransformation(IDirect3DRMFrame2* pLight, FloatMatrix4& matrix)
|
||||||
{
|
{
|
||||||
D3DRMMATRIX4D helper;
|
D3DRMMATRIX4D helper;
|
||||||
D3DRMMATRIX4D* d3dMatrix = Translate(matrix, helper);
|
D3DRMMATRIX4D* d3dMatrix = Translate(matrix, helper);
|
||||||
return ResultVal(m_data->AddTransform(D3DRMCOMBINE_REPLACE, *d3dMatrix));
|
return ResultVal(pLight->AddTransform(D3DRMCOMBINE_REPLACE, *d3dMatrix));
|
||||||
|
}
|
||||||
|
|
||||||
|
// FUNCTION: LEGO1 0x100a3780
|
||||||
|
// FUNCTION: BETA10 0x1016f680
|
||||||
|
Result LightImpl::SetTransformation(FloatMatrix4& matrix)
|
||||||
|
{
|
||||||
|
assert(m_data);
|
||||||
|
|
||||||
|
return LightSetTransformation(m_data, matrix);
|
||||||
|
}
|
||||||
|
|
||||||
|
// FUNCTION: BETA10 0x1016f860
|
||||||
|
inline Result LightSetColor(IDirect3DRMFrame2* pLight, float r, float g, float b)
|
||||||
|
{
|
||||||
|
IDirect3DRMLightArray* lights;
|
||||||
|
IDirect3DRMLight* light;
|
||||||
|
Result result = ResultVal(pLight->GetLights(&lights));
|
||||||
|
assert(Succeeded(result));
|
||||||
|
assert(lights->GetSize() == 1);
|
||||||
|
|
||||||
|
result = ResultVal(lights->GetElement(0, &light));
|
||||||
|
assert(Succeeded(result));
|
||||||
|
|
||||||
|
return ResultVal(light->SetColorRGB(r, g, b));
|
||||||
}
|
}
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x100a37e0
|
// FUNCTION: LEGO1 0x100a37e0
|
||||||
|
// FUNCTION: BETA10 0x1016f7f0
|
||||||
Result LightImpl::SetColor(float r, float g, float b)
|
Result LightImpl::SetColor(float r, float g, float b)
|
||||||
{
|
{
|
||||||
IDirect3DRMLightArray* lightArray;
|
assert(m_data);
|
||||||
IDirect3DRMLight* light;
|
|
||||||
m_data->GetLights(&lightArray);
|
return LightSetColor(m_data, r, g, b);
|
||||||
lightArray->GetElement(0, &light);
|
|
||||||
return ResultVal(light->SetColorRGB(r, g, b));
|
|
||||||
}
|
}
|
||||||
|
@ -218,11 +218,16 @@ View* RendererImpl::CreateView(
|
|||||||
return view;
|
return view;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Result RendererCreateGroup(IDirect3DRM2* pRenderer, IDirect3DRMFrame2* pParent, IDirect3DRMFrame2*& rpGroup)
|
// FUNCTION: BETA10 0x1016d380
|
||||||
|
inline Result RendererCreateGroup(
|
||||||
|
IDirect3DRM2* pRenderer,
|
||||||
|
const IDirect3DRMFrame2* pParent,
|
||||||
|
IDirect3DRMFrame2*& rpGroup
|
||||||
|
)
|
||||||
{
|
{
|
||||||
Result result = ResultVal(pRenderer->CreateFrame(NULL, &rpGroup));
|
Result result = ResultVal(pRenderer->CreateFrame(NULL, &rpGroup));
|
||||||
if (Succeeded(result) && pParent) {
|
if (Succeeded(result) && pParent) {
|
||||||
result = ResultVal(pParent->AddVisual(rpGroup));
|
result = ResultVal(const_cast<IDirect3DRMFrame2*>(pParent)->AddVisual(rpGroup));
|
||||||
if (!Succeeded(result)) {
|
if (!Succeeded(result)) {
|
||||||
rpGroup->Release();
|
rpGroup->Release();
|
||||||
rpGroup = NULL;
|
rpGroup = NULL;
|
||||||
@ -231,13 +236,28 @@ inline Result RendererCreateGroup(IDirect3DRM2* pRenderer, IDirect3DRMFrame2* pP
|
|||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// FUNCTION: BETA10 0x1016d280
|
||||||
|
inline Result RendererImpl::CreateGroup(const GroupImpl* pParentGroup, GroupImpl& rGroup)
|
||||||
|
{
|
||||||
|
assert(m_data);
|
||||||
|
assert(!pParentGroup || pParentGroup->ImplementationData());
|
||||||
|
assert(!rGroup.ImplementationData());
|
||||||
|
|
||||||
|
return RendererCreateGroup(
|
||||||
|
m_data,
|
||||||
|
pParentGroup ? pParentGroup->ImplementationData() : NULL,
|
||||||
|
rGroup.ImplementationData()
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x100a1b20
|
// FUNCTION: LEGO1 0x100a1b20
|
||||||
|
// FUNCTION: BETA10 0x1016a130
|
||||||
Group* RendererImpl::CreateGroup(const Group* pParent)
|
Group* RendererImpl::CreateGroup(const Group* pParent)
|
||||||
{
|
{
|
||||||
|
assert(m_data);
|
||||||
|
|
||||||
GroupImpl* group = new GroupImpl();
|
GroupImpl* group = new GroupImpl();
|
||||||
Result result =
|
if (!CreateGroup(static_cast<const GroupImpl*>(pParent), *group)) {
|
||||||
RendererCreateGroup(m_data, pParent ? static_cast<const GroupImpl*>(pParent)->m_data : NULL, group->m_data);
|
|
||||||
if (!result) {
|
|
||||||
delete group;
|
delete group;
|
||||||
group = NULL;
|
group = NULL;
|
||||||
}
|
}
|
||||||
@ -511,16 +531,34 @@ Texture* RendererImpl::CreateTexture()
|
|||||||
return texture;
|
return texture;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// FUNCTION: BETA10 0x1016af90
|
||||||
|
inline Result RendererSetTextureDefaultShadeCount(IDirect3DRM2* pRenderer, unsigned long shadeCount)
|
||||||
|
{
|
||||||
|
return ResultVal(pRenderer->SetDefaultTextureShades(shadeCount));
|
||||||
|
}
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x100a2270
|
// FUNCTION: LEGO1 0x100a2270
|
||||||
|
// FUNCTION: BETA10 0x1016af30
|
||||||
Result RendererImpl::SetTextureDefaultShadeCount(unsigned int shadeCount)
|
Result RendererImpl::SetTextureDefaultShadeCount(unsigned int shadeCount)
|
||||||
{
|
{
|
||||||
return ResultVal(m_data->SetDefaultTextureShades(shadeCount));
|
assert(m_data);
|
||||||
|
|
||||||
|
return RendererSetTextureDefaultShadeCount(m_data, shadeCount);
|
||||||
|
}
|
||||||
|
|
||||||
|
// FUNCTION: BETA10 0x1016b020
|
||||||
|
inline Result RendererSetTextureDefaultColorCount(IDirect3DRM2* pRenderer, unsigned long colorCount)
|
||||||
|
{
|
||||||
|
return ResultVal(pRenderer->SetDefaultTextureColors(colorCount));
|
||||||
}
|
}
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x100a2290
|
// FUNCTION: LEGO1 0x100a2290
|
||||||
|
// FUNCTION: BETA10 0x1016afc0
|
||||||
Result RendererImpl::SetTextureDefaultColorCount(unsigned int colorCount)
|
Result RendererImpl::SetTextureDefaultColorCount(unsigned int colorCount)
|
||||||
{
|
{
|
||||||
return ResultVal(m_data->SetDefaultTextureColors(colorCount));
|
assert(m_data);
|
||||||
|
|
||||||
|
return RendererSetTextureDefaultColorCount(m_data, colorCount);
|
||||||
}
|
}
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x100a22b0
|
// FUNCTION: LEGO1 0x100a22b0
|
||||||
|
Loading…
x
Reference in New Issue
Block a user