Merge remote-tracking branch 'isle/master'

This commit is contained in:
Christian Semmler 2025-05-29 08:50:07 -07:00
commit a1ec97ac6e
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GPG Key ID: 086DAA1360BEEE5C
15 changed files with 161 additions and 40 deletions

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@ -10,6 +10,7 @@ const char* g_strANIMATION = "ANIMATION";
// GLOBAL: LEGO1 0x10102050
// STRING: LEGO1 0x10102024
// GLOBAL: BETA10 0x102028b4
const char* g_strATTACH_CAMERA = "ATTACH_CAMERA";
// GLOBAL: LEGO1 0x10102054
@ -138,6 +139,7 @@ const char* g_strBMP_ISMAP = "BMP_ISMAP";
// GLOBAL: LEGO1 0x101020e4
// STRING: LEGO1 0x10101eac
// GLOBAL: BETA10 0x10202948
const char* g_parseExtraTokens = ":;";
// GLOBAL: LEGO1 0x100f0c14

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@ -34,6 +34,7 @@ public:
}
// FUNCTION: LEGO1 0x1002d220
// FUNCTION: BETA10 0x10012530
MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, LegoActor::ClassName()) || LegoEntity::IsA(p_name);
@ -43,18 +44,22 @@ public:
void SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2) override; // vtable+0x24
// FUNCTION: LEGO1 0x10002cc0
// FUNCTION: BETA10 0x1000f3e0
virtual MxFloat GetSoundFrequencyFactor() { return m_frequencyFactor; } // vtable+0x50
// FUNCTION: LEGO1 0x10002cd0
// FUNCTION: BETA10 0x1000f410
virtual void SetSoundFrequencyFactor(MxFloat p_frequencyFactor)
{
m_frequencyFactor = p_frequencyFactor;
} // vtable+0x54
// FUNCTION: LEGO1 0x10002ce0
// FUNCTION: BETA10 0x1000f440
virtual void VTable0x58(MxFloat p_unk0x70) { m_unk0x70 = p_unk0x70; } // vtable+0x58
// FUNCTION: LEGO1 0x10002cf0
// FUNCTION: BETA10 0x1000f470
virtual MxFloat VTable0x5c() { return m_unk0x70; } // vtable+0x5c
// FUNCTION: LEGO1 0x10002d00
@ -62,6 +67,7 @@ public:
virtual MxU8 GetActorId() { return m_actorId; } // vtable+0x60
// FUNCTION: LEGO1 0x10002d10
// FUNCTION: BETA10 0x1000f4d0
virtual void SetActorId(MxU8 p_actorId) { m_actorId = p_actorId; } // vtable+0x64
static const char* GetActorName(MxU8 p_id);
@ -76,6 +82,7 @@ protected:
};
// SYNTHETIC: LEGO1 0x1002d300
// SYNTHETIC: BETA10 0x1003d900
// LegoActor::`scalar deleting destructor'
#endif // LEGOACTOR_H

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@ -51,9 +51,11 @@ public:
virtual void VTable0x74(Matrix4& p_transform); // vtable+0x74
// FUNCTION: LEGO1 0x10002d20
// FUNCTION: BETA10 0x1000f500
virtual void SetUserNavFlag(MxBool p_userNavFlag) { m_userNavFlag = p_userNavFlag; } // vtable+0x78
// FUNCTION: LEGO1 0x10002d30
// FUNCTION: BETA10 0x1000f530
virtual MxBool GetUserNavFlag() { return m_userNavFlag; } // vtable+0x7c
virtual MxResult VTable0x80(
@ -67,7 +69,7 @@ public:
float p_time,
Vector3& p_p1,
Vector3& p_p4,
LegoOrientedEdge& p_destEdge,
LegoOrientedEdge* p_destEdge,
float p_destScale
); // vtable+0x84
virtual MxResult VTable0x88(
@ -81,9 +83,11 @@ public:
virtual MxS32 VTable0x8c(float p_time, Matrix4& p_transform); // vtable+0x8c
// FUNCTION: LEGO1 0x10002d40
// FUNCTION: BETA10 0x1000f560
virtual MxU32 VTable0x90(float, Matrix4&) { return FALSE; } // vtable+0x90
// FUNCTION: LEGO1 0x10002d50
// FUNCTION: BETA10 0x1000f800
virtual MxResult HitActor(LegoPathActor*, MxBool) { return 0; } // vtable+0x94
virtual void SwitchBoundary(
@ -94,30 +98,38 @@ public:
virtual MxResult VTable0x9c(); // vtable+0x9c
// FUNCTION: LEGO1 0x10002d60
// FUNCTION: BETA10 0x1000f820
virtual MxS32 VTable0xa0() { return 0; } // vtable+0xa0
virtual void VTable0xa4(MxBool& p_und1, MxS32& p_und2); // vtable+0xa4
virtual void VTable0xa8(); // vtable+0xa8
// FUNCTION: LEGO1 0x10002d70
// FUNCTION: BETA10 0x1000f580
virtual void SetMaxLinearVel(MxFloat p_maxLinearVel) { m_maxLinearVel = p_maxLinearVel; } // vtable+0xac
// FUNCTION: LEGO1 0x10002d80
// FUNCTION: BETA10 0x1000f5b0
virtual MxFloat GetMaxLinearVel() { return m_maxLinearVel; } // vtable+0xb0
// FUNCTION: LEGO1 0x10002d90
// FUNCTION: BETA10 0x1000f5e0
virtual MxFloat VTable0xb4() { return m_unk0x140; } // vtable+0xb4
// FUNCTION: LEGO1 0x10002da0
// FUNCTION: BETA10 0x1000f610
virtual MxFloat VTable0xb8() { return m_unk0x144; } // vtable+0xb8
// FUNCTION: LEGO1 0x10002db0
// FUNCTION: BETA10 0x1000f640
virtual void VTable0xbc(MxFloat p_unk0x140) { m_unk0x140 = p_unk0x140; } // vtable+0xbc
// FUNCTION: LEGO1 0x10002dc0
// FUNCTION: BETA10 0x1000f670
virtual void VTable0xc0(MxFloat p_unk0x144) { m_unk0x144 = p_unk0x144; } // vtable+0xc0
// FUNCTION: LEGO1 0x10002dd0
// FUNCTION: BETA10 0x1000f6a0
virtual void VTable0xc4() {} // vtable+0xc4
// FUNCTION: LEGO1 0x10002de0
@ -132,6 +144,7 @@ public:
}
// FUNCTION: LEGO1 0x1000c440
// FUNCTION: BETA10 0x100124c0
MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, LegoPathActor::ClassName()) || LegoActor::IsA(p_name);
@ -161,6 +174,7 @@ public:
void PlaceActor(LegoNamedPlane& p_namedPlane);
// SYNTHETIC: LEGO1 0x1002d800
// SYNTHETIC: BETA10 0x100b04d0
// LegoPathActor::`scalar deleting destructor'
protected:

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@ -133,7 +133,6 @@ Act2Actor::Act2Actor()
}
// FUNCTION: LEGO1 0x10018940
// FUNCTION: BETA10 0x1003d65f
void Act2Actor::SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2)
{
LegoAnimActor::SetROI(p_roi, p_bool1, p_bool2);

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@ -455,7 +455,9 @@ void Helicopter::FUN_100042a0(const Matrix4& p_matrix)
Vector3 vec3(m_unk0x1a8[0]); // locala8 // esp+0x20
Vector3 vec4(m_unk0x1a8[1]); // localb8 // esp+0x10
Vector3 vec5(m_unk0x1a8[2]); // EDI
Vector3 vec6(m_unk0x1a8[3]); // locala0 // esp+0x28
// the typecast makes this function match for unknown reasons
Vector3 vec6((const float*) m_unk0x1a8[3]); // locala0 // esp+0x28
m_world->GetCameraController()->FUN_100123b0(local48);
m_unk0x1a8.SetIdentity();

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@ -47,8 +47,8 @@ LegoCarBuildAnimPresenter::~LegoCarBuildAnimPresenter()
{
if (m_parts) {
for (MxS16 i = 0; i < m_numberOfParts; i++) {
delete m_parts[i].m_name;
delete m_parts[i].m_wiredName;
delete[] m_parts[i].m_name;
delete[] m_parts[i].m_wiredName;
}
delete[] m_parts;
}

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@ -1562,7 +1562,7 @@ MxResult LegoAnimationManager::Tickle()
return SUCCESS;
}
m_unk0x410 = (rand() * 10000 / SHRT_MAX) + 5000;
m_unk0x410 = (rand() * 10000 / RAND_MAX) + 5000;
m_unk0x408 = time;
if (time - m_unk0x404 > 10000) {
@ -2020,10 +2020,10 @@ void LegoAnimationManager::AddExtra(MxS32 p_location, MxBool p_und)
float speed;
if (m_extras[i].m_unk0x14) {
speed = ((float) (rand() * 1.5) / 32767.0f) + 0.9;
speed = ((float) (rand() * 1.5) / RAND_MAX) + 0.9;
}
else {
speed = ((float) (rand() * 1.4) / 32767.0f) + 0.6;
speed = ((float) (rand() * 1.4) / RAND_MAX) + 0.6;
}
actor->SetWorldSpeed(speed);
@ -2426,10 +2426,10 @@ void LegoAnimationManager::FUN_10063d10()
if (speed < 0.0f) {
if (m_extras[i].m_unk0x14) {
speed = ((float) (rand() * 1.5) / 32767.0f) + 0.9;
speed = ((float) (rand() * 1.5) / RAND_MAX) + 0.9;
}
else {
speed = ((float) (rand() * 1.4) / 32767.0f) + 0.6;
speed = ((float) (rand() * 1.4) / RAND_MAX) + 0.6;
}
}
@ -2513,7 +2513,7 @@ MxBool LegoAnimationManager::FUN_10064010(LegoPathBoundary* p_boundary, LegoOrie
MxBool LegoAnimationManager::FUN_10064120(LegoLocation::Boundary* p_boundary, MxBool p_bool1, MxBool p_bool2)
{
MxU32 local2c = 12;
float destScale = ((rand() * 0.5) / 32767.0) + 0.25;
float destScale = ((rand() * 0.5) / RAND_MAX) + 0.25;
LegoPathActor* actor = UserActor();
if (actor == NULL) {

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@ -25,6 +25,7 @@ LegoActor::LegoActor()
}
// FUNCTION: LEGO1 0x1002d320
// FUNCTION: BETA10 0x1003d08b
LegoActor::~LegoActor()
{
if (m_sound) {
@ -33,6 +34,7 @@ LegoActor::~LegoActor()
}
// FUNCTION: LEGO1 0x1002d390
// FUNCTION: BETA10 0x1003d10b
void LegoActor::ParseAction(char* p_extra)
{
MxFloat speed = 0.0F;
@ -92,6 +94,8 @@ void LegoActor::ParseAction(char* p_extra)
up[2] = atof(token);
}
assert(token);
SetWorldTransform(location, direction, up);
}
else {
@ -124,6 +128,7 @@ const char* LegoActor::GetActorName(MxU8 p_id)
}
// FUNCTION: LEGO1 0x1002d670
// FUNCTION: BETA10 0x1003d65f
void LegoActor::SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2)
{
if (p_roi) {

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@ -68,6 +68,7 @@ LegoPathActor::~LegoPathActor()
}
// FUNCTION: LEGO1 0x1002d8d0
// FUNCTION: BETA10 0x100ae8cd
MxResult LegoPathActor::VTable0x80(const Vector3& p_point1, Vector3& p_point2, Vector3& p_point3, Vector3& p_point4)
{
Mx3DPointFloat p1, p2, p3;
@ -84,8 +85,10 @@ MxResult LegoPathActor::VTable0x80(const Vector3& p_point1, Vector3& p_point2, V
m_BADuration /= 0.001;
return SUCCESS;
}
return FAILURE;
else {
MxTrace("Warning: m_BADuration = %g, roi = %s\n", m_BADuration, m_roi->GetName());
return FAILURE;
}
}
// FUNCTION: LEGO1 0x1002d9c0
@ -167,17 +170,22 @@ MxResult LegoPathActor::VTable0x88(
}
// FUNCTION: LEGO1 0x1002de10
// FUNCTION: BETA10 0x100aee61
MxResult LegoPathActor::VTable0x84(
LegoPathBoundary* p_boundary,
float p_time,
Vector3& p_p1,
Vector3& p_p4,
LegoOrientedEdge& p_destEdge,
LegoOrientedEdge* p_destEdge,
float p_destScale
)
{
Vector3* v3 = p_destEdge.CWVertex(*p_boundary);
Vector3* v4 = p_destEdge.CCWVertex(*p_boundary);
assert(p_destEdge);
Vector3* v3 = p_destEdge->CWVertex(*p_boundary);
Vector3* v4 = p_destEdge->CCWVertex(*p_boundary);
assert(v3 && v4);
Mx3DPointFloat p2, p3, p5;
@ -187,12 +195,12 @@ MxResult LegoPathActor::VTable0x84(
p2 += *v3;
m_boundary = p_boundary;
m_destEdge = &p_destEdge;
m_destEdge = p_destEdge;
m_unk0xe4 = p_destScale;
m_unk0x7c = 0;
m_lastTime = p_time;
m_actorTime = p_time;
p_destEdge.GetFaceNormal(*p_boundary, p3);
p_destEdge->GetFaceNormal(*p_boundary, p3);
MxMatrix matrix;
Vector3 pos(matrix[3]);
@ -217,6 +225,7 @@ MxResult LegoPathActor::VTable0x84(
p5.Unitize();
if (VTable0x80(p_p1, p_p4, p2, p5) == SUCCESS) {
MxTrace("Warning: m_BADuration = %g, roi = %s\n", m_BADuration, m_roi->GetName());
m_boundary->AddActor(this);
}
else {
@ -379,6 +388,7 @@ MxS32 LegoPathActor::VTable0x8c(float p_time, Matrix4& p_transform)
}
// FUNCTION: LEGO1 0x1002e740
// FUNCTION: BETA10 0x100b0f70
void LegoPathActor::VTable0x74(Matrix4& p_transform)
{
if (m_userNavFlag) {

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@ -305,7 +305,7 @@ MxResult LegoPathController::PlaceActor(
return FAILURE;
}
if (p_actor->VTable0x84(boundary, time, p_position, p_direction, *edge, 0.5f) == SUCCESS) {
if (p_actor->VTable0x84(boundary, time, p_position, p_direction, edge, 0.5f) == SUCCESS) {
p_actor->SetController(this);
m_actors.insert(p_actor);
return SUCCESS;

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@ -840,6 +840,9 @@
// LIBRARY: BETA10 0x100f8ad0
// strcmp
// LIBRARY: BETA10 0x100f9f60
// strtok
// LIBRARY: BETA10 0x100f9610
// rand

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@ -1,5 +1,7 @@
#include "impl.h"
#include <assert.h>
using namespace TglImpl;
DECOMP_SIZE_ASSERT(Camera, 0x04);
@ -12,8 +14,8 @@ void* CameraImpl::ImplementationDataPtr()
return reinterpret_cast<void*>(&m_data);
}
// FUNCTION: LEGO1 0x100a3700
Result CameraImpl::SetTransformation(FloatMatrix4& matrix)
// FUNCTION: BETA10 0x1016f390
inline Result CameraSetTransformation(IDirect3DRMFrame2* pCamera, FloatMatrix4& matrix)
{
D3DRMMATRIX4D helper;
D3DRMMATRIX4D* pTransformation = Translate(matrix, helper);
@ -22,10 +24,23 @@ Result CameraImpl::SetTransformation(FloatMatrix4& matrix)
Result result;
Result result2;
result2 = ResultVal(m_data->GetPosition(NULL, &position));
result = ResultVal(m_data->AddTransform(D3DRMCOMBINE_REPLACE, *pTransformation));
// The did this second call just to assert on the return value
result2 = ResultVal(m_data->GetPosition(NULL, &position));
result2 = ResultVal(pCamera->GetPosition(NULL, &position));
assert(Succeeded(result2));
result = ResultVal(pCamera->AddTransform(D3DRMCOMBINE_REPLACE, *pTransformation));
assert(Succeeded(result));
result2 = ResultVal(pCamera->GetPosition(NULL, &position));
assert(Succeeded(result2));
return result;
}
// FUNCTION: LEGO1 0x100a3700
// FUNCTION: BETA10 0x1016f330
Result CameraImpl::SetTransformation(FloatMatrix4& matrix)
{
assert(m_data);
return CameraSetTransformation(m_data, matrix);
}

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@ -109,6 +109,7 @@ public:
inline Result Create();
inline void Destroy();
inline Result CreateLight(LightType type, float r, float g, float b, LightImpl& rLight);
inline Result CreateGroup(const GroupImpl* pParentGroup, GroupImpl& rpGroup);
inline Result CreateView(
const DeviceImpl& rDevice,
const CameraImpl& rCamera,

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@ -1,5 +1,7 @@
#include "impl.h"
#include <assert.h>
using namespace TglImpl;
DECOMP_SIZE_ASSERT(Light, 0x04);
@ -12,20 +14,43 @@ void* LightImpl::ImplementationDataPtr()
return reinterpret_cast<void*>(&m_data);
}
// FUNCTION: LEGO1 0x100a3780
Result LightImpl::SetTransformation(FloatMatrix4& matrix)
// FUNCTION: BETA10 0x1016f6e0
inline Result LightSetTransformation(IDirect3DRMFrame2* pLight, FloatMatrix4& matrix)
{
D3DRMMATRIX4D helper;
D3DRMMATRIX4D* d3dMatrix = Translate(matrix, helper);
return ResultVal(m_data->AddTransform(D3DRMCOMBINE_REPLACE, *d3dMatrix));
return ResultVal(pLight->AddTransform(D3DRMCOMBINE_REPLACE, *d3dMatrix));
}
// FUNCTION: LEGO1 0x100a3780
// FUNCTION: BETA10 0x1016f680
Result LightImpl::SetTransformation(FloatMatrix4& matrix)
{
assert(m_data);
return LightSetTransformation(m_data, matrix);
}
// FUNCTION: BETA10 0x1016f860
inline Result LightSetColor(IDirect3DRMFrame2* pLight, float r, float g, float b)
{
IDirect3DRMLightArray* lights;
IDirect3DRMLight* light;
Result result = ResultVal(pLight->GetLights(&lights));
assert(Succeeded(result));
assert(lights->GetSize() == 1);
result = ResultVal(lights->GetElement(0, &light));
assert(Succeeded(result));
return ResultVal(light->SetColorRGB(r, g, b));
}
// FUNCTION: LEGO1 0x100a37e0
// FUNCTION: BETA10 0x1016f7f0
Result LightImpl::SetColor(float r, float g, float b)
{
IDirect3DRMLightArray* lightArray;
IDirect3DRMLight* light;
m_data->GetLights(&lightArray);
lightArray->GetElement(0, &light);
return ResultVal(light->SetColorRGB(r, g, b));
assert(m_data);
return LightSetColor(m_data, r, g, b);
}

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@ -218,11 +218,16 @@ View* RendererImpl::CreateView(
return view;
}
inline Result RendererCreateGroup(IDirect3DRM2* pRenderer, IDirect3DRMFrame2* pParent, IDirect3DRMFrame2*& rpGroup)
// FUNCTION: BETA10 0x1016d380
inline Result RendererCreateGroup(
IDirect3DRM2* pRenderer,
const IDirect3DRMFrame2* pParent,
IDirect3DRMFrame2*& rpGroup
)
{
Result result = ResultVal(pRenderer->CreateFrame(NULL, &rpGroup));
if (Succeeded(result) && pParent) {
result = ResultVal(pParent->AddVisual(rpGroup));
result = ResultVal(const_cast<IDirect3DRMFrame2*>(pParent)->AddVisual(rpGroup));
if (!Succeeded(result)) {
rpGroup->Release();
rpGroup = NULL;
@ -231,13 +236,28 @@ inline Result RendererCreateGroup(IDirect3DRM2* pRenderer, IDirect3DRMFrame2* pP
return result;
}
// FUNCTION: BETA10 0x1016d280
inline Result RendererImpl::CreateGroup(const GroupImpl* pParentGroup, GroupImpl& rGroup)
{
assert(m_data);
assert(!pParentGroup || pParentGroup->ImplementationData());
assert(!rGroup.ImplementationData());
return RendererCreateGroup(
m_data,
pParentGroup ? pParentGroup->ImplementationData() : NULL,
rGroup.ImplementationData()
);
}
// FUNCTION: LEGO1 0x100a1b20
// FUNCTION: BETA10 0x1016a130
Group* RendererImpl::CreateGroup(const Group* pParent)
{
assert(m_data);
GroupImpl* group = new GroupImpl();
Result result =
RendererCreateGroup(m_data, pParent ? static_cast<const GroupImpl*>(pParent)->m_data : NULL, group->m_data);
if (!result) {
if (!CreateGroup(static_cast<const GroupImpl*>(pParent), *group)) {
delete group;
group = NULL;
}
@ -511,16 +531,34 @@ Texture* RendererImpl::CreateTexture()
return texture;
}
// FUNCTION: BETA10 0x1016af90
inline Result RendererSetTextureDefaultShadeCount(IDirect3DRM2* pRenderer, unsigned long shadeCount)
{
return ResultVal(pRenderer->SetDefaultTextureShades(shadeCount));
}
// FUNCTION: LEGO1 0x100a2270
// FUNCTION: BETA10 0x1016af30
Result RendererImpl::SetTextureDefaultShadeCount(unsigned int shadeCount)
{
return ResultVal(m_data->SetDefaultTextureShades(shadeCount));
assert(m_data);
return RendererSetTextureDefaultShadeCount(m_data, shadeCount);
}
// FUNCTION: BETA10 0x1016b020
inline Result RendererSetTextureDefaultColorCount(IDirect3DRM2* pRenderer, unsigned long colorCount)
{
return ResultVal(pRenderer->SetDefaultTextureColors(colorCount));
}
// FUNCTION: LEGO1 0x100a2290
// FUNCTION: BETA10 0x1016afc0
Result RendererImpl::SetTextureDefaultColorCount(unsigned int colorCount)
{
return ResultVal(m_data->SetDefaultTextureColors(colorCount));
assert(m_data);
return RendererSetTextureDefaultColorCount(m_data, colorCount);
}
// FUNCTION: LEGO1 0x100a22b0