3DS: Account for sprite scaling when resizing UI (#503)

This commit is contained in:
Anders Jenbo 2025-07-05 01:48:13 +02:00 committed by GitHub
parent 1c0588727e
commit af9f7cd791
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GPG Key ID: B5690EEEBB952194
17 changed files with 116 additions and 83 deletions

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@ -642,8 +642,14 @@ int GetColorIndexWithLocality(int p_col, int p_row)
void MxTransitionManager::FakeMosaicTransition()
{
static LPDIRECTDRAWSURFACE g_fakeTranstionSurface = nullptr;
if (m_animationTimer == 16) {
m_animationTimer = 0;
if (g_fakeTranstionSurface) {
g_fakeTranstionSurface->Release();
g_fakeTranstionSurface = nullptr;
}
EndTransition(TRUE);
return;
}
@ -662,12 +668,33 @@ void MxTransitionManager::FakeMosaicTransition()
}
}
if (!g_fakeTranstionSurface) {
DDSURFACEDESC mainDesc = {};
mainDesc.dwSize = sizeof(mainDesc);
if (m_ddSurface->GetSurfaceDesc(&mainDesc) != DD_OK) {
return;
}
DDSURFACEDESC tempDesc = {};
tempDesc.dwSize = sizeof(tempDesc);
tempDesc.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT | DDSD_CAPS;
tempDesc.dwWidth = 64;
tempDesc.dwHeight = 48;
tempDesc.ddpfPixelFormat = mainDesc.ddpfPixelFormat;
tempDesc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
HRESULT hr = MVideoManager()->GetDirectDraw()->CreateSurface(&tempDesc, &g_fakeTranstionSurface, nullptr);
if (hr != DD_OK || !g_fakeTranstionSurface) {
return;
}
}
DDSURFACEDESC ddsd = {};
ddsd.dwSize = sizeof(ddsd);
HRESULT res = m_ddSurface->Lock(NULL, &ddsd, DDLOCK_WAIT | DDLOCK_WRITEONLY, NULL);
HRESULT res = g_fakeTranstionSurface->Lock(NULL, &ddsd, DDLOCK_WAIT | DDLOCK_WRITEONLY, NULL);
if (res == DDERR_SURFACELOST) {
m_ddSurface->Restore();
res = m_ddSurface->Lock(NULL, &ddsd, DDLOCK_WAIT | DDLOCK_WRITEONLY, NULL);
g_fakeTranstionSurface->Restore();
res = g_fakeTranstionSurface->Lock(NULL, &ddsd, DDLOCK_WAIT | DDLOCK_WRITEONLY, NULL);
}
if (res == DD_OK) {
@ -694,50 +721,33 @@ void MxTransitionManager::FakeMosaicTransition()
}
for (MxS32 row = 0; row < 48; row++) {
MxS32 xShift = 10 * ((m_randomShift[row] + col) % 64);
MxS32 yStart = 10 * row;
int paletteIndex = GetColorIndexWithLocality(xShift / 10, row);
int paletteIndex = GetColorIndexWithLocality(col, row);
const MxU8* color = g_palette[paletteIndex];
for (MxS32 y = 0; y < 10; y++) {
MxU8* dest = (MxU8*) ddsd.lpSurface + (yStart + y) * ddsd.lPitch + xShift * bytesPerPixel;
switch (bytesPerPixel) {
case 1:
memset(dest, paletteIndex, 10);
break;
case 2: {
MxU32 pixel = RGB555_CREATE(color[2], color[1], color[0]);
MxU16* p = (MxU16*) dest;
for (MxS32 i = 0; i < 10; i++) {
p[i] = pixel;
}
break;
}
default: {
MxU32 pixel = RGB8888_CREATE(color[2], color[1], color[0], 255);
MxU32* p = (MxU32*) dest;
for (MxS32 i = 0; i < 10; i++) {
p[i] = pixel;
}
break;
}
}
MxS32 xShift = (m_randomShift[row] + col) % 64;
MxU8* dest = (MxU8*) ddsd.lpSurface + row * ddsd.lPitch + xShift * bytesPerPixel;
switch (bytesPerPixel) {
case 1:
*dest = paletteIndex;
break;
case 2:
*((MxU16*) dest) = RGB555_CREATE(color[2], color[1], color[0]);
break;
default:
*((MxU32*) dest) = RGB8888_CREATE(color[2], color[1], color[0], 255);
break;
}
}
}
SetupCopyRect(&ddsd);
m_ddSurface->Unlock(ddsd.lpSurface);
g_fakeTranstionSurface->Unlock(ddsd.lpSurface);
if (VideoManager()->GetVideoParam().Flags().GetFlipSurfaces()) {
VideoManager()
->GetDisplaySurface()
->GetDirectDrawSurface1()
->BltFast(0, 0, m_ddSurface, &g_fullScreenRect, DDBLTFAST_WAIT);
}
m_animationTimer++;
RECT srcRect = {0, 0, 64, 48};
m_ddSurface->Blt(&g_fullScreenRect, g_fakeTranstionSurface, &srcRect, DDBLT_WAIT, NULL);
}
m_animationTimer++;
}

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@ -115,31 +115,34 @@ static int NearestPowerOfTwoClamp(int val)
return 512;
}
static SDL_Surface* ConvertAndResizeSurface(SDL_Surface* original, bool isUI, float scale)
static SDL_Surface* ConvertAndResizeSurface(SDL_Surface* original, bool isUI, float scaleX, float scaleY)
{
SDL_Surface* converted = SDL_ConvertSurface(original, SDL_PIXELFORMAT_RGBA8888);
if (!converted) {
return nullptr;
}
if (!isUI) {
return converted;
return SDL_ConvertSurface(original, SDL_PIXELFORMAT_RGBA8888);
}
int scaledW = static_cast<int>(converted->w * scale);
int scaledH = static_cast<int>(converted->h * scale);
scaleX = std::min(scaleX, 1.0f);
scaleY = std::min(scaleY, 1.0f);
int scaledW = static_cast<int>(original->w * scaleX);
int scaledH = static_cast<int>(original->h * scaleY);
int paddedW = NearestPowerOfTwoClamp(scaledW);
int paddedH = NearestPowerOfTwoClamp(scaledH);
SDL_Surface* padded = SDL_CreateSurface(paddedW, paddedH, SDL_PIXELFORMAT_RGBA8888);
if (!padded) {
SDL_DestroySurface(converted);
return nullptr;
}
SDL_Rect dstRect = {0, 0, scaledW, scaledH};
SDL_BlitSurfaceScaled(converted, nullptr, padded, &dstRect, SDL_SCALEMODE_LINEAR);
SDL_DestroySurface(converted);
if (scaleX == 1.0f && scaleY == 1.0f) {
SDL_BlitSurface(original, nullptr, padded, nullptr);
}
else {
SDL_ScaleMode scaleMode = (scaleX >= 1.0f && scaleY >= 1.0f) ? SDL_SCALEMODE_NEAREST : SDL_SCALEMODE_LINEAR;
SDL_Rect dstRect = {0, 0, scaledW, scaledH};
SDL_BlitSurfaceScaled(original, nullptr, padded, &dstRect, scaleMode);
}
return padded;
}
@ -181,9 +184,9 @@ static void EncodeTextureLayout(const u8* src, u8* dst, int width, int height)
}
}
static bool ConvertAndUploadTexture(C3D_Tex* tex, SDL_Surface* originalSurface, bool isUI, float scale)
static bool ConvertAndUploadTexture(C3D_Tex* tex, SDL_Surface* originalSurface, bool isUI, float scaleX, float scaleY)
{
SDL_Surface* resized = ConvertAndResizeSurface(originalSurface, isUI, scale);
SDL_Surface* resized = ConvertAndResizeSurface(originalSurface, isUI, scaleX, scaleY);
if (!resized) {
return false;
}
@ -198,18 +201,24 @@ static bool ConvertAndUploadTexture(C3D_Tex* tex, SDL_Surface* originalSurface,
params.maxLevel = isUI ? 0 : 4;
params.type = GPU_TEX_2D;
if (!C3D_TexInitWithParams(tex, nullptr, params)) {
SDL_DestroySurface(resized);
if (resized != originalSurface) {
SDL_DestroySurface(resized);
}
return false;
}
uint8_t* tiledData = (uint8_t*) malloc(width * height * 4);
if (!tiledData) {
SDL_DestroySurface(resized);
if (resized != originalSurface) {
SDL_DestroySurface(resized);
}
return false;
}
EncodeTextureLayout((const u8*) resized->pixels, tiledData, width, height);
SDL_DestroySurface(resized);
if (resized != originalSurface) {
SDL_DestroySurface(resized);
}
C3D_TexUpload(tex, tiledData);
free(tiledData);
@ -228,7 +237,7 @@ static bool ConvertAndUploadTexture(C3D_Tex* tex, SDL_Surface* originalSurface,
return true;
}
Uint32 Citro3DRenderer::GetTextureId(IDirect3DRMTexture* iTexture, bool isUi)
Uint32 Citro3DRenderer::GetTextureId(IDirect3DRMTexture* iTexture, bool isUI, float scaleX, float scaleY)
{
auto texture = static_cast<Direct3DRMTextureImpl*>(iTexture);
auto surface = static_cast<DirectDrawSurfaceImpl*>(texture->m_surface);
@ -242,7 +251,13 @@ Uint32 Citro3DRenderer::GetTextureId(IDirect3DRMTexture* iTexture, bool isUi)
if (tex.texture == texture) {
if (tex.version != texture->m_version) {
C3D_TexDelete(&tex.c3dTex);
if (!ConvertAndUploadTexture(&tex.c3dTex, originalSurface, isUi, m_viewportTransform.scale)) {
if (!ConvertAndUploadTexture(
&tex.c3dTex,
originalSurface,
isUI,
scaleX * m_viewportTransform.scale,
scaleY * m_viewportTransform.scale
)) {
return NO_TEXTURE_ID;
}
@ -260,7 +275,13 @@ Uint32 Citro3DRenderer::GetTextureId(IDirect3DRMTexture* iTexture, bool isUi)
entry.width = NearestPowerOfTwoClamp(originalW * m_viewportTransform.scale);
entry.height = NearestPowerOfTwoClamp(originalH * m_viewportTransform.scale);
if (!ConvertAndUploadTexture(&entry.c3dTex, originalSurface, isUi, m_viewportTransform.scale)) {
if (!ConvertAndUploadTexture(
&entry.c3dTex,
originalSurface,
isUI,
scaleX * m_viewportTransform.scale,
scaleY * m_viewportTransform.scale
)) {
return NO_TEXTURE_ID;
}

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@ -76,7 +76,7 @@ void DirectX9Renderer::AddTextureDestroyCallback(Uint32 id, IDirect3DRMTexture*
);
}
Uint32 DirectX9Renderer::GetTextureId(IDirect3DRMTexture* iTexture, bool isUi)
Uint32 DirectX9Renderer::GetTextureId(IDirect3DRMTexture* iTexture, bool isUI, float scaleX, float scaleY)
{
auto texture = static_cast<Direct3DRMTextureImpl*>(iTexture);
auto surface = static_cast<DirectDrawSurfaceImpl*>(texture->m_surface);

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@ -49,12 +49,12 @@ int GL11_GetMaxTextureSize()
return maxTextureSize;
}
GLuint GL11_UploadTextureData(void* pixels, int width, int height, bool isUi)
GLuint GL11_UploadTextureData(void* pixels, int width, int height, bool isUI, float scaleX, float scaleY)
{
GLuint texId;
glGenTextures(1, &texId);
glBindTexture(GL_TEXTURE_2D, texId);
if (isUi) {
if (isUI) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);

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@ -65,7 +65,7 @@ void GL11_InitState();
void GL11_LoadExtensions();
void GL11_DestroyTexture(GLuint texId);
int GL11_GetMaxTextureSize();
GLuint GL11_UploadTextureData(void* pixels, int width, int height, bool isUI);
GLuint GL11_UploadTextureData(void* pixels, int width, int height, bool isUI, float scaleX, float scaleY);
void GL11_UploadMesh(GLMeshCacheEntry& cache, bool hasTexture);
void GL11_DestroyMesh(GLMeshCacheEntry& cache);
void GL11_BeginFrame(const Matrix4x4* projection);

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@ -119,7 +119,7 @@ static int NextPowerOfTwo(int v)
return power;
}
static Uint32 UploadTextureData(SDL_Surface* src, bool useNPOT, bool isUi)
static Uint32 UploadTextureData(SDL_Surface* src, bool useNPOT, bool isUI, float scaleX, float scaleY)
{
SDL_Surface* working = src;
if (src->format != SDL_PIXELFORMAT_RGBA32) {
@ -166,14 +166,14 @@ static Uint32 UploadTextureData(SDL_Surface* src, bool useNPOT, bool isUi)
finalSurface = resized;
}
Uint32 texId = GL11_UploadTextureData(finalSurface->pixels, finalSurface->w, finalSurface->h, isUi);
Uint32 texId = GL11_UploadTextureData(finalSurface->pixels, finalSurface->w, finalSurface->h, isUI, scaleX, scaleY);
if (finalSurface != src) {
SDL_DestroySurface(finalSurface);
}
return texId;
}
Uint32 OpenGL1Renderer::GetTextureId(IDirect3DRMTexture* iTexture, bool isUi)
Uint32 OpenGL1Renderer::GetTextureId(IDirect3DRMTexture* iTexture, bool isUI, float scaleX, float scaleY)
{
auto texture = static_cast<Direct3DRMTextureImpl*>(iTexture);
auto surface = static_cast<DirectDrawSurfaceImpl*>(texture->m_surface);
@ -183,7 +183,7 @@ Uint32 OpenGL1Renderer::GetTextureId(IDirect3DRMTexture* iTexture, bool isUi)
if (tex.texture == texture) {
if (tex.version != texture->m_version) {
GL11_DestroyTexture(tex.glTextureId);
tex.glTextureId = UploadTextureData(surface->m_surface, m_useNPOT, isUi);
tex.glTextureId = UploadTextureData(surface->m_surface, m_useNPOT, isUI, scaleX, scaleY);
tex.version = texture->m_version;
tex.width = surface->m_surface->w;
tex.height = surface->m_surface->h;
@ -192,7 +192,7 @@ Uint32 OpenGL1Renderer::GetTextureId(IDirect3DRMTexture* iTexture, bool isUi)
}
}
GLuint texId = UploadTextureData(surface->m_surface, m_useNPOT, isUi);
GLuint texId = UploadTextureData(surface->m_surface, m_useNPOT, isUI, scaleX, scaleY);
for (Uint32 i = 0; i < m_textures.size(); ++i) {
auto& tex = m_textures[i];

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@ -321,7 +321,7 @@ void OpenGLES2Renderer::AddTextureDestroyCallback(Uint32 id, IDirect3DRMTexture*
);
}
bool UploadTexture(SDL_Surface* source, GLuint& outTexId, bool isUi)
bool UploadTexture(SDL_Surface* source, GLuint& outTexId, bool isUI)
{
SDL_Surface* surf = source;
if (source->format != SDL_PIXELFORMAT_RGBA32) {
@ -335,7 +335,7 @@ bool UploadTexture(SDL_Surface* source, GLuint& outTexId, bool isUi)
glBindTexture(GL_TEXTURE_2D, outTexId);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, surf->w, surf->h, 0, GL_RGBA, GL_UNSIGNED_BYTE, surf->pixels);
if (isUi) {
if (isUI) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
@ -362,7 +362,7 @@ bool UploadTexture(SDL_Surface* source, GLuint& outTexId, bool isUi)
return true;
}
Uint32 OpenGLES2Renderer::GetTextureId(IDirect3DRMTexture* iTexture, bool isUi)
Uint32 OpenGLES2Renderer::GetTextureId(IDirect3DRMTexture* iTexture, bool isUI, float scaleX, float scaleY)
{
auto texture = static_cast<Direct3DRMTextureImpl*>(iTexture);
auto surface = static_cast<DirectDrawSurfaceImpl*>(texture->m_surface);
@ -372,7 +372,7 @@ Uint32 OpenGLES2Renderer::GetTextureId(IDirect3DRMTexture* iTexture, bool isUi)
if (tex.texture == texture) {
if (tex.version != texture->m_version) {
glDeleteTextures(1, &tex.glTextureId);
if (UploadTexture(surface->m_surface, tex.glTextureId, isUi)) {
if (UploadTexture(surface->m_surface, tex.glTextureId, isUI)) {
tex.version = texture->m_version;
}
}
@ -381,7 +381,7 @@ Uint32 OpenGLES2Renderer::GetTextureId(IDirect3DRMTexture* iTexture, bool isUi)
}
GLuint texId;
if (!UploadTexture(surface->m_surface, texId, isUi)) {
if (!UploadTexture(surface->m_surface, texId, isUI)) {
return NO_TEXTURE_ID;
}

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@ -499,7 +499,7 @@ SDL_GPUTexture* Direct3DRMSDL3GPURenderer::CreateTextureFromSurface(SDL_Surface*
return texptr;
}
Uint32 Direct3DRMSDL3GPURenderer::GetTextureId(IDirect3DRMTexture* iTexture, bool isUi)
Uint32 Direct3DRMSDL3GPURenderer::GetTextureId(IDirect3DRMTexture* iTexture, bool isUI, float scaleX, float scaleY)
{
auto texture = static_cast<Direct3DRMTextureImpl*>(iTexture);
auto surface = static_cast<DirectDrawSurfaceImpl*>(texture->m_surface);

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@ -554,7 +554,7 @@ void Direct3DRMSoftwareRenderer::AddTextureDestroyCallback(Uint32 id, IDirect3DR
);
}
Uint32 Direct3DRMSoftwareRenderer::GetTextureId(IDirect3DRMTexture* iTexture, bool isUi)
Uint32 Direct3DRMSoftwareRenderer::GetTextureId(IDirect3DRMTexture* iTexture, bool isUI, float scaleX, float scaleY)
{
auto texture = static_cast<Direct3DRMTextureImpl*>(iTexture);
auto surface = static_cast<DirectDrawSurfaceImpl*>(texture->m_surface);

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@ -78,11 +78,13 @@ HRESULT FrameBufferImpl::Blt(
if (!surface) {
return DDERR_GENERIC;
}
Uint32 textureId = DDRenderer->GetTextureId(surface->ToTexture(), true);
SDL_Rect srcRect =
lpSrcRect ? ConvertRect(lpSrcRect) : SDL_Rect{0, 0, surface->m_surface->w, surface->m_surface->h};
SDL_Rect dstRect =
lpDestRect ? ConvertRect(lpDestRect) : SDL_Rect{0, 0, (int) m_virtualWidth, (int) m_virtualHeight};
float scaleX = (float) dstRect.w / (float) srcRect.w;
float scaleY = (float) dstRect.h / (float) srcRect.h;
Uint32 textureId = DDRenderer->GetTextureId(surface->ToTexture(), true, scaleX, scaleY);
DDRenderer->Draw2DImage(textureId, srcRect, dstRect, {1.0f, 1.0f, 1.0f, 1.0f});
return DD_OK;

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@ -31,7 +31,7 @@ public:
virtual void PushLights(const SceneLight* vertices, size_t count) = 0;
virtual void SetProjection(const D3DRMMATRIX4D& projection, D3DVALUE front, D3DVALUE back) = 0;
virtual void SetFrustumPlanes(const Plane* frustumPlanes) = 0;
virtual Uint32 GetTextureId(IDirect3DRMTexture* texture, bool isUi = false) = 0;
virtual Uint32 GetTextureId(IDirect3DRMTexture* texture, bool isUI = false, float scaleX = 0, float scaleY = 0) = 0;
virtual Uint32 GetMeshId(IDirect3DRMMesh* mesh, const MeshGroup* meshGroup) = 0;
int GetWidth() { return m_width; }
int GetHeight() { return m_height; }

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@ -32,7 +32,7 @@ public:
void PushLights(const SceneLight* lightsArray, size_t count) override;
void SetProjection(const D3DRMMATRIX4D& projection, D3DVALUE front, D3DVALUE back) override;
void SetFrustumPlanes(const Plane* frustumPlanes) override;
Uint32 GetTextureId(IDirect3DRMTexture* texture, bool isUi) override;
Uint32 GetTextureId(IDirect3DRMTexture* texture, bool isUI, float scaleX, float scaleY) override;
Uint32 GetMeshId(IDirect3DRMMesh* mesh, const MeshGroup* meshGroup) override;
HRESULT BeginFrame() override;
void EnableTransparency() override;

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@ -18,7 +18,7 @@ public:
void PushLights(const SceneLight* lightsArray, size_t count) override;
void SetProjection(const D3DRMMATRIX4D& projection, D3DVALUE front, D3DVALUE back) override;
void SetFrustumPlanes(const Plane* frustumPlanes) override;
Uint32 GetTextureId(IDirect3DRMTexture* texture, bool isUi) override;
Uint32 GetTextureId(IDirect3DRMTexture* texture, bool isUI, float scaleX, float scaleY) override;
Uint32 GetMeshId(IDirect3DRMMesh* mesh, const MeshGroup* meshGroup) override;
HRESULT BeginFrame() override;
void EnableTransparency() override;

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@ -18,7 +18,7 @@ public:
void PushLights(const SceneLight* lightsArray, size_t count) override;
void SetProjection(const D3DRMMATRIX4D& projection, D3DVALUE front, D3DVALUE back) override;
void SetFrustumPlanes(const Plane* frustumPlanes) override;
Uint32 GetTextureId(IDirect3DRMTexture* texture, bool isUi) override;
Uint32 GetTextureId(IDirect3DRMTexture* texture, bool isUI, float scaleX, float scaleY) override;
Uint32 GetMeshId(IDirect3DRMMesh* mesh, const MeshGroup* meshGroup) override;
HRESULT BeginFrame() override;
void EnableTransparency() override;

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@ -39,7 +39,7 @@ public:
void PushLights(const SceneLight* lightsArray, size_t count) override;
void SetProjection(const D3DRMMATRIX4D& projection, D3DVALUE front, D3DVALUE back) override;
void SetFrustumPlanes(const Plane* frustumPlanes) override;
Uint32 GetTextureId(IDirect3DRMTexture* texture, bool isUi) override;
Uint32 GetTextureId(IDirect3DRMTexture* texture, bool isUI, float scaleX, float scaleY) override;
Uint32 GetMeshId(IDirect3DRMMesh* mesh, const MeshGroup* meshGroup) override;
HRESULT BeginFrame() override;
void EnableTransparency() override;

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@ -47,7 +47,7 @@ public:
static Direct3DRMRenderer* Create(DWORD width, DWORD height);
~Direct3DRMSDL3GPURenderer() override;
void PushLights(const SceneLight* vertices, size_t count) override;
Uint32 GetTextureId(IDirect3DRMTexture* texture, bool isUi) override;
Uint32 GetTextureId(IDirect3DRMTexture* texture, bool isUI, float scaleX, float scaleY) override;
Uint32 GetMeshId(IDirect3DRMMesh* mesh, const MeshGroup* meshGroup) override;
void SetProjection(const D3DRMMATRIX4D& projection, D3DVALUE front, D3DVALUE back) override;
void SetFrustumPlanes(const Plane* frustumPlanes) override;

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@ -29,7 +29,7 @@ public:
Direct3DRMSoftwareRenderer(DWORD width, DWORD height);
~Direct3DRMSoftwareRenderer() override;
void PushLights(const SceneLight* vertices, size_t count) override;
Uint32 GetTextureId(IDirect3DRMTexture* texture, bool isUi) override;
Uint32 GetTextureId(IDirect3DRMTexture* texture, bool isUI, float scaleX, float scaleY) override;
Uint32 GetMeshId(IDirect3DRMMesh* mesh, const MeshGroup* meshGroup) override;
void SetProjection(const D3DRMMATRIX4D& projection, D3DVALUE front, D3DVALUE back) override;
void SetFrustumPlanes(const Plane* frustumPlanes) override;