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Clear unknowns in legocharactermanager (#1539)
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@ -76,7 +76,7 @@ public:
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void ReleaseActor(const char* p_name);
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void ReleaseActor(LegoROI* p_roi);
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void ReleaseAutoROI(LegoROI* p_roi);
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MxBool FUN_100849a0(LegoROI* p_roi, LegoTextureInfo* p_texture);
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MxBool SetHeadTexture(LegoROI* p_roi, LegoTextureInfo* p_texture);
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LegoExtraActor* GetExtraActor(const char* p_name);
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LegoActorInfo* GetActorInfo(const char* p_name);
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LegoActorInfo* GetActorInfo(LegoROI* p_roi);
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@ -89,7 +89,7 @@ public:
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MxU32 GetSoundId(LegoROI* p_roi, MxBool p_und);
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MxU8 GetMood(LegoROI* p_roi);
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LegoROI* CreateAutoROI(const char* p_name, const char* p_lodName, MxBool p_createEntity);
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MxResult FUN_10085870(LegoROI* p_roi);
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MxResult UpdateBoundingSphereAndBox(LegoROI* p_roi);
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LegoROI* FUN_10085a80(const char* p_name, const char* p_lodName, MxBool p_createEntity);
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static const char* GetCustomizeAnimFile() { return g_customizeAnimFile; }
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@ -37,19 +37,19 @@ MxU32 g_characterAnimationId = 10;
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char* LegoCharacterManager::g_customizeAnimFile = NULL;
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// GLOBAL: LEGO1 0x100fc4d8
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MxU32 g_unk0x100fc4d8 = 50;
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MxU32 g_soundIdOffset = 50;
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// GLOBAL: LEGO1 0x100fc4dc
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MxU32 g_unk0x100fc4dc = 66;
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MxU32 g_soundIdMoodOffset = 66;
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// GLOBAL: LEGO1 0x100fc4e8
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MxU32 g_unk0x100fc4e8 = 0;
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MxU32 g_headTextureCounter = 0;
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// GLOBAL: LEGO1 0x100fc4ec
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MxU32 g_unk0x100fc4ec = 2;
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MxU32 g_infohatVariantCounter = 2;
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// GLOBAL: LEGO1 0x100fc4f0
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MxU32 g_unk0x100fc4f0 = 0;
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MxU32 g_autoRoiCounter = 0;
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// GLOBAL: LEGO1 0x10104f20
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LegoActorInfo g_actorInfo[66];
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@ -602,7 +602,7 @@ done:
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// FUNCTION: LEGO1 0x100849a0
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// FUNCTION: BETA10 0x10075b51
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MxBool LegoCharacterManager::FUN_100849a0(LegoROI* p_roi, LegoTextureInfo* p_texture)
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MxBool LegoCharacterManager::SetHeadTexture(LegoROI* p_roi, LegoTextureInfo* p_texture)
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{
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LegoResult result = SUCCESS;
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LegoROI* head = FindChildROI(p_roi, g_actorLODs[c_headLOD].m_name);
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@ -614,7 +614,7 @@ MxBool LegoCharacterManager::FUN_100849a0(LegoROI* p_roi, LegoTextureInfo* p_tex
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assert(lodList);
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MxS32 lodSize = lodList->Size();
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sprintf(lodName, "%s%s%d", p_roi->GetName(), "head", g_unk0x100fc4e8++);
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sprintf(lodName, "%s%s%d", p_roi->GetName(), "head", g_headTextureCounter++);
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ViewLODList* dupLodList = GetViewLODListManager()->Create(lodName, lodSize);
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assert(dupLodList);
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@ -758,17 +758,17 @@ MxBool LegoCharacterManager::SwitchColor(LegoROI* p_roi, LegoROI* p_targetROI)
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assert(partIndex < numParts);
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MxBool findChild = TRUE;
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if (partIndex == 6) {
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partIndex = 4;
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if (partIndex == c_clawlftPart) {
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partIndex = c_armlftPart;
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}
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else if (partIndex == 7) {
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partIndex = 5;
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else if (partIndex == c_clawrtPart) {
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partIndex = c_armrtPart;
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}
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else if (partIndex == 3) {
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partIndex = 1;
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else if (partIndex == c_headPart) {
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partIndex = c_infohatPart;
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}
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else if (partIndex == 0) {
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partIndex = 2;
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else if (partIndex == c_bodyPart) {
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partIndex = c_infogronPart;
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}
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else {
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findChild = FALSE;
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@ -813,11 +813,11 @@ MxBool LegoCharacterManager::SwitchVariant(LegoROI* p_roi)
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LegoActorInfo::Part& part = info->m_parts[c_infohatPart];
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part.m_partNameIndex++;
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MxU8 unk0x00 = part.m_partNameIndices[part.m_partNameIndex];
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MxU8 partNameIndex = part.m_partNameIndices[part.m_partNameIndex];
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if (unk0x00 == 0xff) {
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if (partNameIndex == 0xff) {
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part.m_partNameIndex = 0;
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unk0x00 = part.m_partNameIndices[part.m_partNameIndex];
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partNameIndex = part.m_partNameIndices[part.m_partNameIndex];
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}
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LegoROI* childROI = FindChildROI(p_roi, g_actorLODs[c_infohatLOD].m_name);
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@ -825,9 +825,9 @@ MxBool LegoCharacterManager::SwitchVariant(LegoROI* p_roi)
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if (childROI != NULL) {
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char lodName[256];
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ViewLODList* lodList = GetViewLODListManager()->Lookup(part.m_partName[unk0x00]);
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ViewLODList* lodList = GetViewLODListManager()->Lookup(part.m_partName[partNameIndex]);
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MxS32 lodSize = lodList->Size();
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sprintf(lodName, "%s%d", p_roi->GetName(), g_unk0x100fc4ec++);
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sprintf(lodName, "%s%d", p_roi->GetName(), g_infohatVariantCounter++);
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ViewLODList* dupLodList = GetViewLODListManager()->Create(lodName, lodSize);
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Tgl::Renderer* renderer = VideoManager()->GetRenderer();
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@ -936,11 +936,11 @@ MxU32 LegoCharacterManager::GetSoundId(LegoROI* p_roi, MxBool p_und)
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LegoActorInfo* info = GetActorInfo(p_roi);
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if (p_und) {
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return info->m_mood + g_unk0x100fc4dc;
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return info->m_mood + g_soundIdMoodOffset;
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}
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if (info != NULL) {
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return info->m_sound + g_unk0x100fc4d8;
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return info->m_sound + g_soundIdOffset;
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}
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else {
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return 0;
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@ -1005,14 +1005,14 @@ LegoROI* LegoCharacterManager::CreateAutoROI(const char* p_name, const char* p_l
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name = p_name;
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}
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else {
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sprintf(buf, "autoROI_%d", g_unk0x100fc4f0++);
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sprintf(buf, "autoROI_%d", g_autoRoiCounter++);
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name = buf;
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}
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roi->SetName(name);
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lodList->Release();
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if (roi != NULL && FUN_10085870(roi) != SUCCESS) {
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if (roi != NULL && UpdateBoundingSphereAndBox(roi) != SUCCESS) {
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delete roi;
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roi = NULL;
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}
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@ -1042,7 +1042,7 @@ LegoROI* LegoCharacterManager::CreateAutoROI(const char* p_name, const char* p_l
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}
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// FUNCTION: LEGO1 0x10085870
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MxResult LegoCharacterManager::FUN_10085870(LegoROI* p_roi)
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MxResult LegoCharacterManager::UpdateBoundingSphereAndBox(LegoROI* p_roi)
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{
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MxResult result = FAILURE;
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@ -400,7 +400,7 @@ MxBool LegoPlantManager::SwitchColor(LegoEntity* p_entity)
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roi->SetLODList(lodList);
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lodList->Release();
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CharacterManager()->FUN_10085870(roi);
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CharacterManager()->UpdateBoundingSphereAndBox(roi);
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return TRUE;
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}
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@ -429,7 +429,7 @@ MxBool LegoPlantManager::SwitchVariant(LegoEntity* p_entity)
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roi->SetLODList(lodList);
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lodList->Release();
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CharacterManager()->FUN_10085870(roi);
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CharacterManager()->UpdateBoundingSphereAndBox(roi);
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if (info->m_move != 0 && info->m_move >= g_maxMove[info->m_variant]) {
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info->m_move = g_maxMove[info->m_variant] - 1;
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@ -66,7 +66,7 @@ void LegoPhonemePresenter::StartingTickle()
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if (!cursor.Find(phoneme)) {
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LegoTextureInfo* textureInfo = TextureContainer()->GetCached(m_textureInfo);
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CharacterManager()->FUN_100849a0(entityROI, textureInfo);
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CharacterManager()->SetHeadTexture(entityROI, textureInfo);
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phoneme->VTable0x0c(m_textureInfo);
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phoneme->VTable0x14(textureInfo);
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@ -147,7 +147,7 @@ void LegoPhonemePresenter::EndAction()
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}
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if (roi != NULL) {
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CharacterManager()->FUN_100849a0(roi, NULL);
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CharacterManager()->SetHeadTexture(roi, NULL);
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}
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if (!m_unk0x84) {
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