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New 3DS banner sound, move 3DS data to packaging (#605)
* New 3DS banner sound * move 3DS CIA data to packaging/3ds
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@ -779,7 +779,7 @@ if(NINTENDO_3DS)
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DESCRIPTION "LEGO Island for the Nintendo 3DS"
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AUTHOR "isledecomp/isle-portable"
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VERSION "${PROJECT_VERSION}"
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ICON "ISLE/res/3ds/icon.png"
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ICON "${CMAKE_SOURCE_DIR}/packaging/3ds/icon.png"
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)
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ctr_create_3dsx(isle SMDH isle.smdh)
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@ -787,10 +787,10 @@ if(NINTENDO_3DS)
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add_custom_command(
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OUTPUT "isle.bnr"
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COMMAND "${BANNERTOOL}" makebanner
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-i "${CMAKE_SOURCE_DIR}/ISLE/res/3ds/banner.png"
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-a "${CMAKE_SOURCE_DIR}/ISLE/res/3ds/banner.wav"
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-i "${CMAKE_SOURCE_DIR}/packaging/3ds/banner.png"
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-a "${CMAKE_SOURCE_DIR}/packaging/3ds/banner.wav"
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-o "isle.bnr"
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DEPENDS "${CMAKE_SOURCE_DIR}/ISLE/res/3ds/banner.png" "${CMAKE_SOURCE_DIR}/ISLE/res/3ds/banner.wav"
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DEPENDS "${CMAKE_SOURCE_DIR}/packaging/3ds/banner.png" "${CMAKE_SOURCE_DIR}/packaging/3ds/banner.wav"
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VERBATIM
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)
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@ -800,14 +800,14 @@ if(NINTENDO_3DS)
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-f cia
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-exefslogo
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-o "isle.cia"
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-rsf "${CMAKE_SOURCE_DIR}/ISLE/res/3ds/template.rsf"
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-rsf "${CMAKE_SOURCE_DIR}/packaging/3ds/template.rsf"
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-major "${CMAKE_PROJECT_VERSION_MAJOR}"
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-minor "${CMAKE_PROJECT_VERSION_MINOR}"
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-micro 0
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-icon "isle.smdh"
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-banner "isle.bnr"
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-elf "isle.elf"
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DEPENDS "${CMAKE_SOURCE_DIR}/ISLE/res/3ds/template.rsf" "isle.smdh" "isle.bnr"
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DEPENDS "${CMAKE_SOURCE_DIR}/packaging/3ds/template.rsf" "isle.smdh" "isle.bnr"
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COMMENT "Building CIA executable target isle.cia"
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VERBATIM
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)
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Binary file not shown.
Before Width: | Height: | Size: 18 KiB After Width: | Height: | Size: 18 KiB |
BIN
packaging/3ds/banner.wav
Normal file
BIN
packaging/3ds/banner.wav
Normal file
Binary file not shown.
Before Width: | Height: | Size: 438 B After Width: | Height: | Size: 438 B |
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