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Fix sky color (#196)
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@ -95,6 +95,8 @@ HRESULT Direct3DRMViewportImpl::CollectSceneData()
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{
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MINIWIN_NOT_IMPLEMENTED(); // Lights, camera, textures, materials
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m_backgroundColor = static_cast<Direct3DRMFrameImpl*>(m_rootFrame)->m_backgroundColor;
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std::vector<PositionColorVertex> verts;
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// Compute camera matrix
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