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https://github.com/isledecomp/isle-portable.git
synced 2025-09-26 14:13:55 -04:00
Use SDL macros for return values
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880ae98f0b
commit
f87c1a0b6f
@ -250,7 +250,7 @@ int SDL_AppInit(void** appstate, int argc, char** argv)
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"\"LEGO® Island\" failed to start. Please quit all other applications and try again.",
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NULL
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);
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return -1;
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return SDL_APP_FAILURE;
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}
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// [library:window]
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@ -268,18 +268,18 @@ int SDL_AppInit(void** appstate, int argc, char** argv)
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"\"LEGO® Island\" failed to start. Please quit all other applications and try again.",
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NULL
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);
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return -1;
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return SDL_APP_FAILURE;
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}
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// Get reference to window
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*appstate = g_isle->GetWindowHandle();
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return 0;
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return SDL_APP_CONTINUE;
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}
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int SDL_AppIterate(void* appstate)
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{
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if (g_closed) {
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return 1;
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return SDL_APP_SUCCESS;
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}
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g_isle->Tick();
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@ -293,7 +293,7 @@ int SDL_AppIterate(void* appstate)
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}
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if (g_closed) {
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return 1;
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return SDL_APP_SUCCESS;
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}
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if (g_mousedown && g_mousemoved && g_isle) {
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@ -305,13 +305,13 @@ int SDL_AppIterate(void* appstate)
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}
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}
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return 0;
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return SDL_APP_CONTINUE;
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}
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int SDL_AppEvent(void* appstate, const SDL_Event* event)
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{
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if (!g_isle) {
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return 0;
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return SDL_APP_CONTINUE;
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}
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// [library:window]
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@ -391,7 +391,7 @@ int SDL_AppEvent(void* appstate, const SDL_Event* event)
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break;
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}
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return 0;
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return SDL_APP_CONTINUE;
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}
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void SDL_AppQuit(void* appstate)
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