Use SDL macros for return values

This commit is contained in:
Christian Semmler 2024-05-31 23:20:14 -04:00 committed by Anonymous Maarten
parent 880ae98f0b
commit f87c1a0b6f

View File

@ -250,7 +250,7 @@ int SDL_AppInit(void** appstate, int argc, char** argv)
"\"LEGO® Island\" failed to start. Please quit all other applications and try again.", "\"LEGO® Island\" failed to start. Please quit all other applications and try again.",
NULL NULL
); );
return -1; return SDL_APP_FAILURE;
} }
// [library:window] // [library:window]
@ -268,18 +268,18 @@ int SDL_AppInit(void** appstate, int argc, char** argv)
"\"LEGO® Island\" failed to start. Please quit all other applications and try again.", "\"LEGO® Island\" failed to start. Please quit all other applications and try again.",
NULL NULL
); );
return -1; return SDL_APP_FAILURE;
} }
// Get reference to window // Get reference to window
*appstate = g_isle->GetWindowHandle(); *appstate = g_isle->GetWindowHandle();
return 0; return SDL_APP_CONTINUE;
} }
int SDL_AppIterate(void* appstate) int SDL_AppIterate(void* appstate)
{ {
if (g_closed) { if (g_closed) {
return 1; return SDL_APP_SUCCESS;
} }
g_isle->Tick(); g_isle->Tick();
@ -293,7 +293,7 @@ int SDL_AppIterate(void* appstate)
} }
if (g_closed) { if (g_closed) {
return 1; return SDL_APP_SUCCESS;
} }
if (g_mousedown && g_mousemoved && g_isle) { if (g_mousedown && g_mousemoved && g_isle) {
@ -305,13 +305,13 @@ int SDL_AppIterate(void* appstate)
} }
} }
return 0; return SDL_APP_CONTINUE;
} }
int SDL_AppEvent(void* appstate, const SDL_Event* event) int SDL_AppEvent(void* appstate, const SDL_Event* event)
{ {
if (!g_isle) { if (!g_isle) {
return 0; return SDL_APP_CONTINUE;
} }
// [library:window] // [library:window]
@ -391,7 +391,7 @@ int SDL_AppEvent(void* appstate, const SDL_Event* event)
break; break;
} }
return 0; return SDL_APP_CONTINUE;
} }
void SDL_AppQuit(void* appstate) void SDL_AppQuit(void* appstate)