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citro3d: Let SDL3 take care of initiatizing/deinitializing GFX (#500)
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@ -26,7 +26,7 @@ Citro3DRenderer::Citro3DRenderer(DWORD width, DWORD height)
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m_virtualWidth = width;
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m_virtualWidth = width;
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m_virtualHeight = height;
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m_virtualHeight = height;
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gfxInitDefault();
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gfxSetScreenFormat(GFX_BOTTOM, GSP_BGR8_OES);
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consoleInit(GFX_TOP, nullptr);
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consoleInit(GFX_TOP, nullptr);
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C3D_Init(C3D_DEFAULT_CMDBUF_SIZE);
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C3D_Init(C3D_DEFAULT_CMDBUF_SIZE);
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@ -66,7 +66,6 @@ Citro3DRenderer::~Citro3DRenderer()
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shaderProgramFree(&program);
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shaderProgramFree(&program);
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DVLB_Free(vshader_dvlb);
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DVLB_Free(vshader_dvlb);
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C3D_Fini();
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C3D_Fini();
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gfxExit();
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}
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}
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void Citro3DRenderer::PushLights(const SceneLight* lights, size_t count)
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void Citro3DRenderer::PushLights(const SceneLight* lights, size_t count)
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