Anders Jenbo
c63d725b64
Port WipeDown and Window to use DDBLT_COLORFILL ( #506 )
2025-07-03 22:20:31 +00:00
Fabian Neundorf
16c76c96f2
Clear time started unknown in MxDSAction
( #1604 )
...
This should not be confused with `GetStartTime()`, as that represents the time offset from the SI file.
2025-07-03 23:56:48 +02:00
Anders Jenbo
e2eda71883
Yet another clearscreen ported to use COLORFILL ( #508 )
2025-07-03 22:04:21 +02:00
Anders Jenbo
1ae9933bd5
Drop old cursor code ( #509 )
2025-07-03 22:04:13 +02:00
Anders Jenbo
44d1ad13fe
Set dwDDFX using flag ( #1603 )
2025-07-03 21:57:47 +02:00
Anders Jenbo
920ba63a31
Avoid texture updates when we just need the size ( #507 )
2025-07-03 21:56:58 +02:00
Anders Jenbo
3868071fb8
Use DDBLT_COLORFILL to clear screen ( #505 )
2025-07-03 20:12:55 +02:00
Helloyunho
0191be7461
Make draw cursor
feature work for modern platforms ( #480 )
2025-07-03 18:05:46 +02:00
Anders Jenbo
8e9f531b88
Render surfaces in a single blit ( #489 )
2025-07-03 16:58:32 +02:00
Gregor Wünsch
b2ee6c114e
Add StartupWMClass
to the desktop file ( #501 )
...
This explicitly adds a `StartupWMClass` to the desktop file to help
desktop environments properly track the game window and associate it
with the correct app icon and name. This adheres to the XDG Desktop
Entry Specification [^1].
[^1]: https://specifications.freedesktop.org/desktop-entry-spec/latest/recognized-keys.html
2025-07-03 14:14:09 +00:00
Joshua Peisach
fde5e6ced3
citro3d: Let SDL3 take care of initiatizing/deinitializing GFX ( #500 )
2025-07-03 10:43:27 +00:00
Anders Jenbo
605163b755
Fix WindowsTransition ( #495 )
2025-07-03 04:57:57 +02:00
Christian Semmler
be73b40ae8
Add monkey patch to Emscripten to disable OffscreenCanvas
at runtime ( #493 )
...
* Add runtime option to disable OffscreenCanvas in web port
* Remove old patch
2025-07-03 02:10:02 +00:00
Anders Jenbo
3894d58efc
Fix disolve and wipe transitions on 32bit ( #492 )
2025-07-03 02:06:45 +00:00
Christian Semmler
04b0e9a470
Fix saving of default textures ( #490 )
2025-07-03 02:45:21 +02:00
Christian Semmler
4d8ba1986e
Fix writing default texture ( #1602 )
2025-07-03 02:07:16 +02:00
Anders Jenbo
d74e6ab401
Use DDBLT_COLORFILL to clear screen on start ( #487 )
2025-07-03 00:49:47 +02:00
Christian Semmler
822e037d40
Merge remote-tracking branch 'isle/master'
2025-07-02 13:51:09 -07:00
Christian Semmler
89fe7fa924
Fix wrong notification type in LegoRace::Notify
( #1601 )
2025-07-02 22:43:57 +02:00
Fabian Neundorf
40ec911811
Clear unknown in MxWavePresenter
( #1600 )
2025-07-02 21:09:25 +02:00
Christian Semmler
8f429e85fb
Improve Web port Docker setup ( #479 )
2025-07-02 17:48:23 +02:00
Christian Semmler
10b6d28cf8
Revert "Add resizable property to window creation ( #477 )"
...
This reverts commit 0e70735549d59d848bbda5f751d2f1fb100509f5.
2025-07-02 08:06:09 -07:00
VoxelTek
0e70735549
Add resizable property to window creation ( #477 )
...
Add resizable property to window creation. Allows Close button to be present in some cases where it did not appear.
2025-07-02 15:16:54 +02:00
Anders Jenbo
cb6fcd4194
Remove dead debug features ( #471 )
2025-07-02 14:52:24 +02:00
Anders Jenbo
4c0035fa74
Stip out more unnecessary OpenGL calls ( #476 )
2025-07-02 14:50:45 +02:00
Anders Jenbo
55c13cd140
Implement dithering where relevant ( #473 )
2025-07-02 12:07:20 +02:00
Anders Jenbo
cca65ba178
Remove unused function from OpenGL renderer ( #475 )
2025-07-02 12:07:04 +02:00
VoxelTek
fb8fe5def4
Update tab order ( #474 )
2025-07-02 07:10:44 +00:00
Christian Semmler
e7c7ecf510
Add experimental WebGL support to Emscripten ( #440 )
...
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
2025-07-02 06:15:15 +00:00
Christian Semmler
ba14b48284
Merge remote-tracking branch 'isle/master'
2025-07-01 17:05:59 -07:00
Fabian Neundorf
805c57b6aa
Clear unknowns in ViewLOD
( #1599 )
2025-07-02 02:02:03 +02:00
Christian Semmler
cb7a35b749
Update README.md [skip ci]
2025-07-02 01:04:02 +02:00
Christian Semmler
de31c12a9e
Add Docker image for Emscripten port ( #466 )
...
* Add Docker web port image
* Comment out master
* Optimize
* Slim down image
* Revert "Comment out master"
This reverts commit 115c9770e8e01c1a4bc2455eca944d4f7f4c1cf4.
* Allow running from ISO
2025-07-02 00:47:05 +02:00
Christian Semmler
1f1787b5ac
Consolidate into a single CMake folder ( #469 )
...
* Consolidate into a single CMake folder'
* Remove extra path thing
2025-07-02 00:46:57 +02:00
Anders Jenbo
7b06ee5ae6
Add support for POT-only GPUs, fix VBO ( #468 )
2025-07-02 00:45:25 +02:00
Christian Semmler
12d4d6a89a
Update README.md [skip ci]
2025-06-30 19:45:07 -07:00
Joshua Peisach
1ff768935e
3DS Port ( #450 )
...
* [WIP] 3ds port
Recommit of everything after the 2d renderer merge
* VERY AWESOME FEATURE FRFR
* Stopped CPU suicide and app crashing for now
* put in Texture3DS function thing
* Fix clear color
* Implement 2D rendering via Citro3D
* Set 3dsx smdh metadata
* Render world content, sort of
* Push mesh dynamically
* Remove Citro3D init hacks
* Clean up Citro3D implementation
* Try to upload meshes and convert matricies
* Fix 3D rendering
* Apply optimizations
* Implement lighting
* Set 3dsx smdh metadata
* Revert "Apply optimizations"
This reverts commit 6660082fefb2cebbeeec8428abd8508099f93ad4.
* Apply optimizations
* Added a cleaner icon (#4 )
* Fix pure buffer clear frames (#9 )
* Disable OpenGL on 3DS (#10 )
* Fix tiled textures and improve UI image quality (#11 )
* Create 3DS default config overrides
* 3ds: implement apt hooks
* remove unused import
* Apply suggestions from code review
Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
* Update miniwin/src/d3drm/backends/citro3d/renderer.cpp
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
* Separate 3DS apt hook code + move cmake 3ds into ISLE_BUILD_APP
* miniwin: use citro3dd if debugging
* Optimize texture encoding (#12 )
* Cleanup
* Set correct mipmap level for UI textures (#13 )
* cpack: include the .3dsx
* Add 3DS CI
* Fix CI
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
* syntax
* Refactor c3d renderer (#14 )
* Refactor c3d renderer
* format
* Apply suggestions from code review
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
---------
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
* n3ds: just distribute the .3dsx
* upload 3dsx
* Skip uploading 3DS artifacts
* Update ci.yml
* Update ci.yml
* Remove extraneous ifdef
---------
Co-authored-by: MaxBrick <maximusbrick@gmail.com>
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
Co-authored-by: Steven <139715581+StevenSYS@users.noreply.github.com>
Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
2025-07-01 02:43:10 +00:00
Anders Jenbo
586327b584
Destry shader before the context ( #463 )
2025-07-01 04:15:02 +02:00
Anders Jenbo
e2ff65cf91
Expose window during device probing ( #462 )
2025-07-01 02:23:13 +02:00
Fabian Neundorf
f825b053ff
Clear unknown in mxutilities.h
( #1598 )
...
Also change the parameter name to mask as it better represents the
usage.
2025-07-01 00:29:23 +02:00
Anders Jenbo
ab48ce60b0
OpenGL ES 2.0 Only lookup shader locations once ( #460 )
2025-06-30 23:38:44 +02:00
Anders Jenbo
225adda309
Rendering refactoring ( #459 )
...
* Hint texture intent to renderer
* improve transparancy for 32bit rendering
* Align OpenGL ES 2.0 with SDL_GPU's 2D rendering
2025-06-30 22:51:26 +02:00
Korbo
f0df3cd0ef
Clear a few unknowns in act 3 ( #1597 )
...
* Clear a few unknowns in act 3
* fix build error
* fix other build error
* requested changes
2025-06-30 12:20:53 -07:00
Anonymous Maarten
a258a89b1f
cmake: fix typo of architecture used in binary artifact ( #455 )
2025-06-30 00:06:21 +00:00
Anonymous Maarten
79462824e8
Fix continuous release ( #454 )
2025-06-29 23:35:24 +00:00
Anonymous Maarten
daa0bd1a32
ci: combine ci and release workflow ( #453 )
2025-06-29 22:50:28 +00:00
Damglador
54694a4611
AppImage packaging ( #439 )
...
* AppImage packaging
* Add flags to specify location of required local files
`--build=path` specifies where on the system is the directory with pre-build game binaries (must have binaries `isle` and `isle-config` in `path/bin` and game-specific libraries in `path/lib`)
`--apprun=path` specifies where the apprun is
`--desktop-file=path` same for the desktop file
* Move to packaging/linux
* Move building to appimage/build and ignore it in git
* Use local icon. Option to specify location for it
* Cleaning
* Attempt at Github automation
* Update CMakeLists.txt
* Fix build
* I guess it doesn't need quotes
* Update CMakeLists.txt
* Update release.yml
* Work around for liblego1.so loading, fix arguments
* Create testing.yml
* Update testing.yml
* I should pay more attention to what docs say
* Fix copy-pasting mistake
* Add AppImage packaging to the Release workflow
* Try fixing filepicker
* Delete testing.yml
* Fix releases
Can't specify where linuxdeploy leaves the file without specifying the name of the file, which I don't want to do, so just move the file in `dist` after packaging.
* Remove unnecessary changes
* Add qt6-xdgdesktopportal-platformtheme as deps
Needed to call the xdg filepicker, basically desktop-specific filepicker. Hopefully this will allow to use it in AppImage
* Get back flatpak in release
* Update release.yml
* Remove libglew-dev from apt install
* Fix duplicate upload artifact
* Update release.yml
Co-authored-by: Christian Semmler <mail@csemmler.com>
* Remove *.AppImage pattern in Download All Artifacts
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
2025-06-29 22:53:54 +02:00
Brenden Davidson
6e7347621c
Flatpak Build Support ( #407 )
2025-06-29 19:04:08 +00:00
Christian Semmler
77bbbfe2ca
(Pepper) Fix building variant switch bug ( #451 )
...
* (Pepper) Fix building variant switch bug
* Add comment
2025-06-29 18:15:42 +02:00
Christian Semmler
99be9c8767
Merge remote-tracking branch 'isle/master'
2025-06-29 08:56:06 -07:00