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* initial files * get building * proper paths & default to virtual mouse * Wrap gradle under cmake & build SDL3.aar run cmake with -DANDROID_NDK_PATH=/path/to/ndk to generate the .aar & run the gradle build if using Android Studio you will have to run the aar script manually(or do the cmake cmd) then put the normal cmake args inside '-PcmakeArgs="-DCMAKE_BUILD_TYPE=Release ...."' at `Settings > Build, Execution, Deployment > Gradle-Android Compiler > Command-line Options` Check CMakeLists.txt Android build block for more info * workflow and format * dont cmake -> gradle -> cmake * icons * prevent first start crash due to missing isle.ini dont force require gles3 (vulkan & software are options) * cleanup * cmake script & ci cleanup use a cmake script to downoad SDL3 sources for aar building * script cleanups & gradle stub for android studio handle the env var setting for the sdl3 aar build script * signing needed repository secrets: - keystore : key.jks in base64 - keystorePassword : Key store password - keyAlias : Key alias, ex key0 - keyPassword : Key Password * conditionally run action without keys * compile SDL once & cross-platformize gradle tasks * suggestions * use find_package over manual configuration * use MxString --------- Co-authored-by: Anders Jenbo <anders@jenbo.dk> Co-authored-by: Christian Semmler <mail@csemmler.com>
9 lines
172 B
C
9 lines
172 B
C
#ifndef ANDROID_CONFIG_H
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#define ANDROID_CONFIG_H
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#include "dictionary.h"
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void Android_SetupDefaultConfigOverrides(dictionary* p_dictionary);
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#endif // ANDROID_CONFIG_H
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