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86 lines
2.3 KiB
C++
86 lines
2.3 KiB
C++
#ifndef VIEWROI_H
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#define VIEWROI_H
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#include "decomp.h"
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#include "realtime/orientableroi.h"
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#include "tgl/tgl.h"
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#include "viewlodlist.h"
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/*
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ViewROI objects represent view objects, collections of view objects,
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etc. Basically, anything which can be placed in a scene and manipilated
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by the view manager is a ViewROI.
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*/
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// VTABLE: LEGO1 0x100dbe70
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// VTABLE: BETA10 0x101c3908
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// SIZE 0xe4
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class ViewROI : public OrientableROI {
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public:
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enum {
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c_lodLevelUnset = -1,
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c_lodLevelInvisible = -2,
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};
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// FUNCTION: BETA10 0x1018c5e0
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ViewROI(Tgl::Renderer* pRenderer, ViewLODList* lodList)
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{
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SetLODList(lodList);
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geometry = pRenderer->CreateGroup();
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m_lodLevel = c_lodLevelUnset;
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}
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// FUNCTION: LEGO1 0x100a9e20
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// FUNCTION: BETA10 0x1018c680
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~ViewROI() override
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{
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// SetLODList() will decrease refCount of LODList
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SetLODList(0);
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delete geometry;
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}
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// FUNCTION: BETA10 0x1007b540
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void SetLODList(ViewLODList* lodList)
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{
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// ??? inherently type unsafe - kind of... because, now, ROI
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// does not expose SetLODs() ...
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// solution: create pure virtual LODListBase* ROI::GetLODList()
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// and let derived ROI classes hold the LODList
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if (lods) {
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reinterpret_cast<ViewLODList*>(lods)->Release();
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}
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lods = lodList;
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if (lods) {
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reinterpret_cast<ViewLODList*>(lods)->AddRef();
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}
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}
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float IntrinsicImportance() const override; // vtable+0x04
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void UpdateWorldData() override; // vtable+0x1c
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void SetLocal2WorldWithWorldDataUpdate(const Matrix4& p_transform) override; // vtable+0x20
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void UpdateWorldDataWithTransform(const Matrix4& p_transform) override; // vtable+0x24
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virtual Tgl::Group* GetGeometry(); // vtable+0x30
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virtual const Tgl::Group* GetGeometry() const; // vtable+0x34
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int GetLodLevel() { return m_lodLevel; }
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void SetLodLevel(int p_lodLevel) { m_lodLevel = p_lodLevel; }
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static unsigned char SetLightSupport(unsigned char p_lightSupport);
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protected:
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void UpdateWorldDataWithTransformAndChildren(const Matrix4& parent2world) override; // vtable+0x28
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void SetGeometryTransformation();
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Tgl::Group* geometry; // 0xdc
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int m_lodLevel; // 0xe0
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};
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// SYNTHETIC: LEGO1 0x100aa250
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// ViewROI::`scalar deleting destructor'
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#endif // VIEWROI_H
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