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35 lines
1.3 KiB
C
35 lines
1.3 KiB
C
#ifndef DECOMP_H
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#define DECOMP_H
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#ifndef NDEBUG
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// Disable size assertions for debug builds because the sizes differ between debug and release builds.
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// The release LEGO1.DLL is what we ultimately want to decompile, so this is what we assert against.
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#undef ENABLE_DECOMP_ASSERTS
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#endif
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#if defined(ENABLE_DECOMP_ASSERTS)
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#define DECOMP_STATIC_ASSERT(V) \
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namespace \
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{ \
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typedef int foo[(V) ? 1 : -1]; \
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}
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#define DECOMP_SIZE_ASSERT(T, S) DECOMP_STATIC_ASSERT(sizeof(T) == S)
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#else
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#define DECOMP_STATIC_ASSERT(V)
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#define DECOMP_SIZE_ASSERT(T, S)
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#endif
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#ifndef sizeOfArray
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#define sizeOfArray(arr) (sizeof(arr) / sizeof(arr[0]))
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#endif
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typedef unsigned char undefined;
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typedef unsigned short undefined2;
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typedef unsigned int undefined4;
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static_assert(sizeof(undefined) == 1, "sizeof(undefined) == 1");
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static_assert(sizeof(undefined2) == 2, "sizeof(undefined2) == 2");
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static_assert(sizeof(undefined4) == 4, "sizeof(undefined4) == 4");
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#endif // DECOMP_H
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