
* Texture pixel data is passed through as const data * Use SDL_Surface/SDL_Palette in LegoImage * Use SDL_Process to run subprocess * Pass SDL_Window handle to SDL_ShowSimpleMessageBox this makes sure the message dialog is shown as modal dialog and is on top * Log errors during initialization * Show SDL error during initialization * Include <climits> for INT_MAX * Replace _access with SDL_GetPathInfo * Use SDL_RemovePath instead of DeleteFile * Use SDL_RenamePath instead of MoveFile * Use MxS32 in legoutils.cpp * Update LEGO1/lego/legoomni/src/common/legoutils.cpp * Naming --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
LEGO Island, portable
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This initiative is a work-in-progress portable version of LEGO Island (Version 1.1, English) based on the decompilation project. Our primary goal is to transform the codebase to achieve platform independence, thereby enhancing compatibility across various systems while preserving the original game's experience as faithfully as possible.
Please note: this project is dedicated to achieving platform independence without altering the core gameplay, adding new features, enhancing visual quality, or rewriting code for improvement's sake. While those are worthwhile objectives, they are not within the scope of this project.
Status
Supported platforms
Platform | Implementation status |
---|---|
Windows | ✅ |
Linux | ❌ |
macOS | ❌ |
Library substitutions
To achieve our goal of platform independence, we need to replace any Windows-only libraries with platform-independent alternatives. This ensures that our codebase remains versatile and compatible across various systems. The following table serves as an overview of major libraries / subsystems and their chosen replacements. For any significant changes or additions, it's recommended to discuss them with the team on the Matrix chat first to ensure consistency and alignment with our project's objectives.
Library/subsystem | Substitution | Status | |
---|---|---|---|
Window, Events | SDL3 | WIP | Remarks |
Windows Registry (Configuration) | libiniparser | ✅ | Remarks |
Filesystem | SDL3 | ✅ | Remarks |
Threads, Mutexes (Synchronization) | SDL3 | ✅ | Remarks |
Keyboard/Mouse, DirectInput (Input) | SDL3 | ✅ | Remarks |
Joystick/Gamepad, DirectInput (Input) | SDL3 | ✅ | Remarks |
WinMM, DirectSound (Audio) | SDL3, miniaudio | ✅ | Remarks |
DirectDraw (2D video) | SDL3 | ❌ | Remarks |
Smacker | libsmacker | ✅ | Remarks |
Direct3D (3D video) | SDL3, OpenGL ES (TBD) | ❌ | Remarks |
Direct3D Retained Mode | Custom re-implementation (TBD) | ❌ | Remarks |
SmartHeap | Default memory allocator | - | - |
Building
This project uses the CMake build system, which allows for a high degree of versatility regarding compilers and development environments. Please refer to the GitHub action for guidance.
Contributing
If you're interested in helping or contributing to this project, check out the CONTRIBUTING page.