isle-portable/CONFIG/config.cpp
2025-07-23 21:23:43 -07:00

484 lines
14 KiB
C++

#include "config.h"
#include "MainDlg.h"
#include "detectdx5.h"
#include <mxdirectx/legodxinfo.h>
#include <mxdirectx/mxdirect3d.h>
#ifdef MINIWIN
#include "miniwin/direct.h"
#include "miniwin/process.h"
#else
#include <direct.h> // _chdir
#include <process.h> // _spawnl
#endif
#include <QApplication>
#include <QCommandLineParser>
#include <QMessageBox>
#include <SDL3/SDL.h>
#include <iniparser.h>
DECOMP_SIZE_ASSERT(CWinApp, 0xc4)
DECOMP_SIZE_ASSERT(CConfigApp, 0x108)
DECOMP_STATIC_ASSERT(offsetof(CConfigApp, m_display_bit_depth) == 0xd0)
// FUNCTION: CONFIG 0x00402c40
CConfigApp::CConfigApp()
{
char* prefPath = SDL_GetPrefPath("isledecomp", "isle");
char* iniConfig;
if (prefPath) {
m_iniPath = std::string{prefPath} + "isle.ini";
}
else {
m_iniPath = "isle.ini";
}
SDL_free(prefPath);
}
// FUNCTION: CONFIG 0x00402dc0
bool CConfigApp::InitInstance()
{
if (!SDL_Init(SDL_INIT_VIDEO)) {
QString err = QString{"SDL failed to initialize ("} + SDL_GetError() + ")";
QMessageBox::warning(nullptr, "SDL initialization error", err);
return false;
}
if (!DetectDirectX5()) {
QMessageBox::warning(
nullptr,
"Missing DirectX",
"\"LEGO\xc2\xae Island\" is not detecting DirectX 5 or later. Please quit all other applications and try "
"again."
);
return false;
}
m_device_enumerator = new LegoDeviceEnumerate;
SDL_Window* window = SDL_CreateWindow("Test window", 640, 480, SDL_WINDOW_HIDDEN | SDL_WINDOW_OPENGL);
HWND hWnd;
#ifdef MINIWIN
hWnd = reinterpret_cast<HWND>(window);
#else
hWnd = (HWND) SDL_GetPointerProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_WIN32_HWND_POINTER, NULL);
#endif
if (m_device_enumerator->DoEnumerate(hWnd)) {
return FALSE;
}
SDL_DestroyWindow(window);
m_aspect_ratio = 0;
m_exf_x_res = m_x_res = 640;
m_exf_y_res = m_y_res = 480;
m_exf_fps = 60.00f;
m_frame_delta = 10.0f;
m_driver = NULL;
m_device = NULL;
m_full_screen = TRUE;
m_exclusive_full_screen = FALSE;
m_transition_type = 3; // 3: Mosaic
m_wide_view_angle = TRUE;
m_use_joystick = TRUE;
m_music = TRUE;
m_flip_surfaces = FALSE;
m_3d_video_ram = FALSE;
m_joystick_index = -1;
m_display_bit_depth = 16;
m_msaa = 1;
m_anisotropy = 1;
m_haptic = TRUE;
m_touch_scheme = 2;
m_texture_load = TRUE;
m_texture_path = "/textures/";
int totalRamMiB = SDL_GetSystemRAM();
if (totalRamMiB < 12) {
m_ram_quality_limit = 2;
m_3d_sound = FALSE;
m_model_quality = 0;
m_texture_quality = 1;
m_max_lod = 1.5f;
m_max_actors = 5;
}
else if (totalRamMiB < 20) {
m_ram_quality_limit = 1;
m_3d_sound = FALSE;
m_model_quality = 1;
m_texture_quality = 1;
m_max_lod = 2.5f;
m_max_actors = 10;
}
else {
m_ram_quality_limit = 0;
m_model_quality = 2;
m_3d_sound = TRUE;
m_texture_quality = 1;
m_max_lod = 3.5f;
m_max_actors = 20;
}
return true;
}
// FUNCTION: CONFIG 0x004033d0
bool CConfigApp::IsDeviceInBasicRGBMode() const
{
/*
* BUG: should be:
* return !GetHardwareDeviceColorModel() && (m_device->m_HELDesc.dcmColorModel & D3DCOLOR_RGB);
*/
return GetHardwareDeviceColorModel() == D3DCOLOR_NONE && m_device->m_HELDesc.dcmColorModel == D3DCOLOR_RGB;
}
// FUNCTION: CONFIG 0x00403400
D3DCOLORMODEL CConfigApp::GetHardwareDeviceColorModel() const
{
return m_device->m_HWDesc.dcmColorModel;
}
// FUNCTION: CONFIG 0x00403410
bool CConfigApp::IsPrimaryDriver() const
{
return m_driver == &m_device_enumerator->m_ddInfo.front();
}
// FUNCTION: CONFIG 0x00403430
bool CConfigApp::ReadRegisterSettings()
{
int tmp = -1;
#define NOT_FOUND (-2)
dictionary* dict = iniparser_load(m_iniPath.c_str());
if (!dict) {
dict = dictionary_new(0);
}
const char* device3D = iniparser_getstring(dict, "isle:3D Device ID", nullptr);
if (device3D) {
tmp = m_device_enumerator->ParseDeviceName(device3D);
if (tmp >= 0) {
tmp = m_device_enumerator->GetDevice(tmp, m_driver, m_device);
}
}
if (tmp != 0) {
m_device_enumerator->FUN_1009d210();
tmp = m_device_enumerator->GetBestDevice();
m_device_enumerator->GetDevice(tmp, m_driver, m_device);
}
m_base_path = iniparser_getstring(dict, "isle:diskpath", m_base_path.c_str());
m_cd_path = iniparser_getstring(dict, "isle:cdpath", m_cd_path.c_str());
m_save_path = iniparser_getstring(dict, "isle:savepath", m_save_path.c_str());
m_display_bit_depth = iniparser_getint(dict, "isle:Display Bit Depth", -1);
m_flip_surfaces = iniparser_getboolean(dict, "isle:Flip Surfaces", m_flip_surfaces);
m_full_screen = iniparser_getboolean(dict, "isle:Full Screen", m_full_screen);
m_exclusive_full_screen = iniparser_getboolean(dict, "isle:Exclusive Full Screen", m_exclusive_full_screen);
m_transition_type = iniparser_getint(dict, "isle:Transition Type", m_transition_type);
m_touch_scheme = iniparser_getint(dict, "isle:Touch Scheme", m_touch_scheme);
m_3d_video_ram = iniparser_getboolean(dict, "isle:Back Buffers in Video RAM", m_3d_video_ram);
m_wide_view_angle = iniparser_getboolean(dict, "isle:Wide View Angle", m_wide_view_angle);
m_3d_sound = iniparser_getboolean(dict, "isle:3DSound", m_3d_sound);
m_draw_cursor = iniparser_getboolean(dict, "isle:Draw Cursor", m_draw_cursor);
m_model_quality = iniparser_getint(dict, "isle:Island Quality", m_model_quality);
m_texture_quality = iniparser_getint(dict, "isle:Island Texture", m_texture_quality);
m_use_joystick = iniparser_getboolean(dict, "isle:UseJoystick", m_use_joystick);
m_haptic = iniparser_getboolean(dict, "isle:Haptic", m_haptic);
m_music = iniparser_getboolean(dict, "isle:Music", m_music);
m_joystick_index = iniparser_getint(dict, "isle:JoystickIndex", m_joystick_index);
m_max_lod = iniparser_getdouble(dict, "isle:Max LOD", m_max_lod);
m_max_actors = iniparser_getint(dict, "isle:Max Allowed Extras", m_max_actors);
m_msaa = iniparser_getint(dict, "isle:MSAA", m_msaa);
m_anisotropy = iniparser_getint(dict, "isle:Anisotropic", m_anisotropy);
m_texture_load = iniparser_getboolean(dict, "extensions:texture loader", m_texture_load);
m_texture_path = iniparser_getstring(dict, "texture loader:texture path", m_texture_path.c_str());
m_aspect_ratio = iniparser_getint(dict, "isle:Aspect Ratio", m_aspect_ratio);
m_x_res = iniparser_getint(dict, "isle:Horizontal Resolution", m_x_res);
m_y_res = iniparser_getint(dict, "isle:Vertical Resolution", m_y_res);
m_exf_x_res = iniparser_getint(dict, "isle:Exclusive X Resolution", m_exf_x_res);
m_exf_y_res = iniparser_getint(dict, "isle:Exclusive Y Resolution", m_exf_y_res);
m_exf_fps = iniparser_getdouble(dict, "isle:Exclusive Framerate", m_exf_fps);
m_frame_delta = iniparser_getdouble(dict, "isle:Frame Delta", m_frame_delta);
iniparser_freedict(dict);
return true;
}
// FUNCTION: CONFIG 0x00403630
bool CConfigApp::ValidateSettings()
{
BOOL is_modified = FALSE;
if (IsDeviceInBasicRGBMode()) {
if (m_3d_video_ram) {
m_3d_video_ram = FALSE;
is_modified = TRUE;
}
if (m_flip_surfaces) {
m_flip_surfaces = FALSE;
is_modified = TRUE;
}
if (m_display_bit_depth != 16) {
m_display_bit_depth = 16;
is_modified = TRUE;
}
}
if (GetHardwareDeviceColorModel() == D3DCOLOR_NONE) {
m_draw_cursor = FALSE;
is_modified = TRUE;
}
else {
if (!m_3d_video_ram) {
m_3d_video_ram = TRUE;
is_modified = TRUE;
}
if (m_full_screen && !m_flip_surfaces) {
m_flip_surfaces = TRUE;
is_modified = TRUE;
}
}
if (m_flip_surfaces) {
if (!m_3d_video_ram) {
m_3d_video_ram = TRUE;
is_modified = TRUE;
}
}
if ((m_display_bit_depth != 8 && m_display_bit_depth != 16) && (m_display_bit_depth != 0 || m_full_screen)) {
m_display_bit_depth = 16;
is_modified = TRUE;
}
if (m_model_quality < 0 || m_model_quality > 2) {
m_model_quality = 1;
is_modified = TRUE;
}
if (m_texture_quality < 0 || m_texture_quality > 1) {
m_texture_quality = 0;
is_modified = TRUE;
}
if (m_max_lod < 0.0f || m_max_lod > 6.0f) {
m_max_lod = 3.5f;
is_modified = TRUE;
}
if (m_max_actors < 5 || m_max_actors > 40) {
m_max_actors = 20;
is_modified = TRUE;
}
if (!m_use_joystick) {
m_use_joystick = true;
is_modified = TRUE;
}
if (m_touch_scheme < 0 || m_touch_scheme > 2) {
m_touch_scheme = 2;
is_modified = TRUE;
}
if (m_exclusive_full_screen && !m_full_screen) {
m_full_screen = TRUE;
is_modified = TRUE;
}
if (!(m_msaa & (m_msaa - 1))) { // Check if MSAA is power of 2 (1, 2, 4, 8, etc)
m_msaa = exp2(round(log2(m_msaa))); // Closest power of 2
is_modified = TRUE;
}
if (m_msaa > 16) {
m_msaa = 16;
is_modified = TRUE;
}
else if (m_msaa < 1) {
m_msaa = 1;
is_modified = TRUE;
}
if (!(m_anisotropy & (m_anisotropy - 1))) { // Check if anisotropy is power of 2 (1, 2, 4, 8, etc)
m_anisotropy = exp2(round(log2(m_anisotropy))); // Closest power of 2
is_modified = TRUE;
}
if (m_anisotropy > 16) {
m_anisotropy = 16;
is_modified = TRUE;
}
else if (m_anisotropy < 1) {
m_anisotropy = 1;
is_modified = TRUE;
}
return is_modified;
}
// FUNCTION: CONFIG 0x004037a0
DWORD CConfigApp::GetConditionalDeviceRenderBitDepth() const
{
if (IsDeviceInBasicRGBMode()) {
return 0;
}
if (GetHardwareDeviceColorModel() != D3DCOLOR_NONE) {
return 0;
}
return (m_device->m_HELDesc.dwDeviceRenderBitDepth & DDBD_8) == DDBD_8;
}
// FUNCTION: CONFIG 0x004037e0
DWORD CConfigApp::GetDeviceRenderBitStatus() const
{
if (GetHardwareDeviceColorModel() != D3DCOLOR_NONE) {
return (m_device->m_HWDesc.dwDeviceRenderBitDepth & DDBD_16) == DDBD_16;
}
else {
return (m_device->m_HELDesc.dwDeviceRenderBitDepth & DDBD_16) == DDBD_16;
}
}
// FUNCTION: CONFIG 0x00403810
bool CConfigApp::AdjustDisplayBitDepthBasedOnRenderStatus()
{
if (m_display_bit_depth == 8) {
if (GetConditionalDeviceRenderBitDepth()) {
return FALSE;
}
}
if (m_display_bit_depth == 16) {
if (GetDeviceRenderBitStatus()) {
return FALSE;
}
}
if (GetConditionalDeviceRenderBitDepth()) {
m_display_bit_depth = 8;
return TRUE;
}
if (GetDeviceRenderBitStatus()) {
m_display_bit_depth = 16;
return TRUE;
}
m_display_bit_depth = 16;
return TRUE;
}
// FUNCTION: CONFIG 00403890
void CConfigApp::WriteRegisterSettings() const
{
char buffer[128];
#define SetIniBool(DICT, NAME, VALUE) iniparser_set(DICT, NAME, VALUE ? "true" : "false")
#define SetIniInt(DICT, NAME, VALUE) \
do { \
sprintf(buffer, "%d", VALUE); \
iniparser_set(DICT, NAME, buffer); \
} while (0)
m_device_enumerator->FormatDeviceName(buffer, m_driver, m_device);
dictionary* dict = dictionary_new(0);
iniparser_set(dict, "isle", NULL);
iniparser_set(dict, "extensions", NULL);
iniparser_set(dict, "texture loader", NULL);
if (m_device_enumerator->FormatDeviceName(buffer, m_driver, m_device) >= 0) {
iniparser_set(dict, "isle:3D Device ID", buffer);
}
iniparser_set(dict, "isle:diskpath", m_base_path.c_str());
iniparser_set(dict, "isle:cdpath", m_cd_path.c_str());
iniparser_set(dict, "isle:savepath", m_save_path.c_str());
SetIniInt(dict, "isle:Display Bit Depth", m_display_bit_depth);
SetIniInt(dict, "isle:MSAA", m_msaa);
SetIniInt(dict, "isle:Anisotropic", m_anisotropy);
SetIniBool(dict, "isle:Flip Surfaces", m_flip_surfaces);
SetIniBool(dict, "isle:Full Screen", m_full_screen);
SetIniBool(dict, "isle:Exclusive Full Screen", m_exclusive_full_screen);
SetIniBool(dict, "isle:Wide View Angle", m_wide_view_angle);
SetIniInt(dict, "isle:Transition Type", m_transition_type);
SetIniInt(dict, "isle:Touch Scheme", m_touch_scheme);
SetIniBool(dict, "isle:3DSound", m_3d_sound);
SetIniBool(dict, "isle:Music", m_music);
SetIniBool(dict, "isle:Haptic", m_haptic);
SetIniBool(dict, "isle:UseJoystick", m_use_joystick);
SetIniInt(dict, "isle:JoystickIndex", m_joystick_index);
SetIniBool(dict, "isle:Draw Cursor", m_draw_cursor);
SetIniBool(dict, "extensions:texture loader", m_texture_load);
iniparser_set(dict, "texture loader:texture path", m_texture_path.c_str());
SetIniBool(dict, "isle:Back Buffers in Video RAM", m_3d_video_ram);
SetIniInt(dict, "isle:Island Quality", m_model_quality);
SetIniInt(dict, "isle:Island Texture", m_texture_quality);
iniparser_set(dict, "isle:Max LOD", std::to_string(m_max_lod).c_str());
SetIniInt(dict, "isle:Max Allowed Extras", m_max_actors);
SetIniInt(dict, "isle:Aspect Ratio", m_aspect_ratio);
SetIniInt(dict, "isle:Horizontal Resolution", m_x_res);
SetIniInt(dict, "isle:Vertical Resolution", m_y_res);
SetIniInt(dict, "isle:Exclusive X Resolution", m_exf_x_res);
SetIniInt(dict, "isle:Exclusive Y Resolution", m_exf_y_res);
iniparser_set(dict, "isle:Exclusive Framerate", std::to_string(m_exf_fps).c_str());
iniparser_set(dict, "isle:Frame Delta", std::to_string(m_frame_delta).c_str());
#undef SetIniBool
#undef SetIniInt
FILE* iniFP = fopen(m_iniPath.c_str(), "wb");
if (iniFP) {
iniparser_dump_ini(dict, iniFP);
qInfo() << "New config written at" << QString::fromStdString(m_iniPath);
fclose(iniFP);
}
else {
QMessageBox::warning(nullptr, "Failed to save ini", "Failed to save ini");
}
iniparser_freedict(dict);
}
// FUNCTION: CONFIG 0x00403a90
int CConfigApp::ExitInstance()
{
if (m_device_enumerator) {
delete m_device_enumerator;
m_device_enumerator = NULL;
}
SDL_Quit();
return 0;
}
void CConfigApp::SetIniPath(const std::string& p_path)
{
m_iniPath = p_path;
}
const std::string& CConfigApp::GetIniPath() const
{
return m_iniPath;
}
// GLOBAL: CONFIG 0x00408e50
CConfigApp g_theApp;
int main(int argc, char* argv[])
{
QApplication app(argc, argv);
QCoreApplication::setApplicationName("config");
QCoreApplication::setApplicationVersion("1.0");
QCommandLineParser parser;
parser.setApplicationDescription("Configure LEGO Island");
parser.addHelpOption();
parser.addVersionOption();
QCommandLineOption iniOption(
QStringList() << "ini",
QCoreApplication::translate("config", "Set INI path."),
QCoreApplication::translate("config", "path")
);
parser.addOption(iniOption);
parser.process(app);
if (parser.isSet(iniOption)) {
g_theApp.SetIniPath(parser.value(iniOption).toStdString());
}
qInfo() << "Ini path =" << QString::fromStdString(g_theApp.GetIniPath());
int result = 1;
if (g_theApp.InitInstance()) {
CMainDialog main_dialog;
main_dialog.show();
result = app.exec();
}
g_theApp.ExitInstance();
return result;
}