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35 lines
797 B
C++
35 lines
797 B
C++
#pragma once
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#include "extensions/extensions.h"
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#include "legotextureinfo.h"
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#include <array>
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#include <map>
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#include <vector>
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namespace Extensions
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{
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class TextureLoader {
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public:
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static void Initialize();
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static bool PatchTexture(LegoTextureInfo* p_textureInfo);
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static std::map<std::string, std::string> options;
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static std::vector<std::string> excludedFiles;
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static bool enabled;
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static constexpr std::array<std::pair<std::string_view, std::string_view>, 1> defaults = {
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{{"texture loader:texture path", "/textures"}}
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};
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private:
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static SDL_Surface* FindTexture(const char* p_name);
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};
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#ifdef EXTENSIONS
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constexpr auto PatchTexture = &TextureLoader::PatchTexture;
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#else
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constexpr decltype(&TextureLoader::PatchTexture) PatchTexture = nullptr;
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#endif
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}; // namespace Extensions
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