
commit a41a442f5aba5fa2f22efc46e66b055f8e99b04e Author: MishaProductions <106913236+MishaProductions@users.noreply.github.com> Date: Fri Jun 30 08:10:54 2023 +0300 Update .editorconfig Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com> commit 5768cf4a0cf58778cd1265220936081c43c91769 Author: Misha <mishakeys20@gmail.com> Date: Fri Jun 30 08:04:37 2023 +0300 add legoutil commit 7d6b00c831d01688749d6cadb8b8ea683d18a52d Author: Misha <mishakeys20@gmail.com> Date: Fri Jun 30 08:02:17 2023 +0300 Update CMakeLists.txt commit d9b49087f8681a858b7d32b38cc937160b5a5ab0 Author: Misha <mishakeys20@gmail.com> Date: Fri Jun 30 08:01:06 2023 +0300 Update CMakeLists.txt commit d5a2891965b0e3c992c92e7782c4cc54fc7ae7af Author: Misha <mishakeys20@gmail.com> Date: Fri Jun 30 07:59:03 2023 +0300 Update CMakeLists.txt commit 519253bff43426d2b4cbb916f0fecba8fd677695 Merge: 6cefa2e 13df3f9 Author: Misha <mishakeys20@gmail.com> Date: Fri Jun 30 07:57:15 2023 +0300 Merge remote-tracking branch 'upstream/master' into legobackgroundcolor commit 6cefa2e9e259f57033d6e50f9be0af5de6e2df61 Author: Misha <mishakeys20@gmail.com> Date: Thu Jun 29 16:51:53 2023 +0300 add back stuff to mak file after merge commit c2b16eb8ff2e99b160bf5d5b75df7960da8f2877 Merge: 3c8add2 07912eb Author: Misha <mishakeys20@gmail.com> Date: Thu Jun 29 16:49:51 2023 +0300 Merge remote-tracking branch 'upstream/master' into legobackgroundcolor commit 3c8add2f1979f1ac2372f06c2025cda4104c2db2 Author: Misha <mishakeys20@gmail.com> Date: Thu Jun 29 13:34:15 2023 +0300 Update legobackgroundcolor.cpp commit 6879f30e79caaef23319488b729283cda6f46c25 Author: Misha <mishakeys20@gmail.com> Date: Wed Jun 28 18:22:35 2023 +0300 add fixme + rename MxStringVariable functions commit a883f37b9d67c57bc336812bf83ee85c363f8931 Author: Misha <mishakeys20@gmail.com> Date: Wed Jun 28 18:15:42 2023 +0300 address review commit a919eeb7f48b31554b8edf499c131f570b1529bf Author: Misha <mishakeys20@gmail.com> Date: Wed Jun 28 08:19:45 2023 +0300 Update mxbackgroundcolor.cpp commit 710c1dd5ea53212c43e1564480f27370f28ca7e4 Author: Misha <mishakeys20@gmail.com> Date: Wed Jun 28 08:11:13 2023 +0300 add back mak file commit 25e9bbbfb0d330e70570f59823b2e88f159ad49d Merge: 78b0e8d 2d9af63 Author: Misha <mishakeys20@gmail.com> Date: Wed Jun 28 08:09:03 2023 +0300 Merge remote-tracking branch 'upstream/master' into legobackgroundcolor commit 78b0e8dd625add18ea9a62dcd72a820e1a0beab5 Author: Misha <mishakeys20@gmail.com> Date: Tue Jun 27 18:35:58 2023 +0300 improve accuracy commit 4c2e1ca95c4463da20266f61299370fa0ecda9f4 Author: Misha <mishakeys20@gmail.com> Date: Mon Jun 26 13:50:40 2023 +0300 improve accuracy commit 7dd3469ca330254e0177c838991b9436bb3c90c2 Author: Misha <mishakeys20@gmail.com> Date: Mon Jun 26 13:24:11 2023 +0300 ConvertColor wip commit b0288803a834a9e4f41486bb60c81935b94a4cd2 Merge: 3d16867 0b47f3f Author: MishaProductions <106913236+MishaProductions@users.noreply.github.com> Date: Mon Jun 26 09:42:08 2023 +0300 Merge branch 'isledecomp:master' into legobackgroundcolor commit 3d16867a901862d66aec632e269061c81e7d443d Author: Misha <mishakeys20@gmail.com> Date: Sun Jun 25 17:03:14 2023 +0300 90% match commit 2208573eb2cf73465c2a5b49a63db66dd8f6f841 Author: Misha <mishakeys20@gmail.com> Date: Sun Jun 25 12:23:47 2023 +0300 improve accuracy + add editorconfig commit 288f8614281788fd3a19f07a7732b06337253e34 Author: Misha <mishakeys20@gmail.com> Date: Sun Jun 25 07:57:14 2023 +0300 fix makefile commit 3590e59a3a9f021b0de3833e80d320238255bc46 Author: Misha <mishakeys20@gmail.com> Date: Sun Jun 25 07:51:35 2023 +0300 Update isle.mak commit fb52ad57813214a8af9ef21fdb9ef39005961778 Author: Misha <mishakeys20@gmail.com> Date: Sun Jun 25 07:47:06 2023 +0300 fix build commit 791cf1301af1e194025908d8812edaa4faf0f3cf Merge: b9ecd15 64d2b9e Author: Misha <mishakeys20@gmail.com> Date: Sun Jun 25 07:42:09 2023 +0300 Merge remote-tracking branch 'upstream/master' into legobackgroundcolor commit b9ecd15ca60b6d4c26fe10405e80b08bbf02d62e Author: Misha <mishakeys20@gmail.com> Date: Sun Jun 25 07:40:22 2023 +0300 undo change commit 6327a797bce26c277c21c71e5ec56a446f227aa5 Author: Misha <mishakeys20@gmail.com> Date: Sat Jun 24 21:48:08 2023 +0300 delete accidently committed files commit 7ae1c05df962ff64029c3264aaf824801a3055cc Author: Misha <mishakeys20@gmail.com> Date: Sat Jun 24 21:47:05 2023 +0300 implement SetColorString commit 323a2ee0e7a4c767d80535f2f0e3a8036124da05 Author: Misha <mishakeys20@gmail.com> Date: Sat Jun 24 20:47:03 2023 +0300 constructor and some methods are matching commit 0ce6fab3d085b2e2e68c95bdff59557c483486fe Author: Misha <mishakeys20@gmail.com> Date: Sat Jun 24 20:38:10 2023 +0300 constructor is almost matching
LEGO Island Decompilation
Development Vlog | Contributing | Matrix | Forums | Patreon
This is a work-in-progress decompilation of LEGO Island version 1.1. It aims to be as accurate as possible, matching the recompiled instructions to the original machine code as much as possible. The goal is to provide a workable codebase that can be modified, improved, and ported to other platforms later on.
Status
Currently ISLE.EXE
is completely decompiled and behaves identically to the original. A handful of stubborn instructions are not yet matching, however we anticipate they will as more of the overall codebase is implemented.
LEGO1.DLL
is still very much incomplete and cannot be used at this time. Instead, if you want to test this, it is recommended to pair the recompiled ISLE.EXE
with the LEGO1.DLL
from the original game.
Building
This projects uses the CMake build system, which allows for a high degree of versatility regarding compilers and development environments. For the most accurate results, it is recommended to use Microsoft Visual C++ 4.20 (the same compiler used to build the original game). Since we're trying to match this to the original executable as closely as possible, all contributions will be graded with the output of this compiler.
These instructions will outline how to compile this repository into an accurate instruction-matching binary with Visual C++ 4.2. If you wish, you can try using other compilers, but this is at your own risk and won't be covered in this guide.
Prerequisites
You will need the following software installed:
- Microsoft Visual C++ 4.2. This can be found on many abandonware sites, but the installer can be a little iffy on modern versions of Windows. For convenience, I made a portable version that can be downloaded and used quickly instead.
- DirectX 5 SDK. Similarly, this can be found on many abandonware sites.
- CMake. A copy is often included with the "Desktop development with C++" workload in newer versions of Visual Studio, however it can also be installed as a standalone app.
Compiling From Command Line
- Open a Command Prompt (
cmd
). - From Visual C++ 4.2, run
BIN/VCVARS32.BAT x86
to populate the path and other environment variables for compiling with MSVC. - Make a folder for compiled objects to go, such as a
build
folder inside the source repository (the folder you cloned/downloaded to). - In your Command Prompt,
cd
to the build folder. - Configure the project with CMake by running:
cmake <path-to-source> -G "NMake Makefiles" -DCMAKE_BUILD_TYPE=RelWithDebInfo
- Replace
<path-to-source>
with the source repository. Can be..
if your build folder is inside the source repository. RelWithDebInfo
is recommended because it will produce debug symbols useful for further decompilation work. However, you can change this toRelease
if you don't need them.Debug
builds are not recommended because they are unlikely to be compatible with the retailLEGO1.DLL
, which is currently the only way to really use this decomp.NMake Makefiles
is most recommended because it will be immediately compatible with Visual C++ 4.2. For faster builds, you can useNinja
(if you have it installed), however due to limitations in Visual C++ 4.2, you can only buildRelease
builds this way (debug symbols cannot be generated withNinja
).
- Build the project by running
nmake
orcmake --build <build-folder>
- When this is done, there should a recompiled
ISLE.EXE
andLEGO1.DLL
in the build folder.
If you have a CMake-compatible IDE, it should be pretty straightforward to use this repository, as long as you can use VCVARS32.BAT
and set the generator to NMake Makefiles
.
Usage
Simply place the compiled ISLE.EXE
into LEGO Island's install folder (usually C:\Program Files\LEGO Island
or C:\Program Files (x86)\LEGO Island
). Unless you're a developer, disregard the compiled LEGO1.DLL
for now as it is too incomplete to be usable. Alternatively, LEGO Island can run from any directory as long as ISLE.EXE
and LEGO1.DLL
are in the same directory, and the registry keys point to the correct location for the asset files.
Contributing
If you're interested in helping/contributing to this project, check out the CONTRIBUTING page.
Additional Information
Which version of LEGO Island do I have?
Right click on LEGO1.DLL
, select Properties
, and switch to the Details
tab. Under Version
you should either see 1.0.0.0
(1.0) or 1.1.0.0
(1.1). Additionally, you can look at the game disc files; 1.0's files will all say August 8, 1997, and 1.1's files will all say September 8, 1997. Version 1.1 is by far the most common, especially if you're not using the English or Japanese versions, so that's most likely the version you have.
SmartHeap
Both ISLE.EXE
and LEGO1.DLL
were originally statically linked with SmartHeap, a drop-in replacement for malloc/free that presumably provides better heap memory management on the old low-memory (16MB) systems this game was designed for. Unfortunately, acquiring SmartHeap legally is expensive, and the chances of acquiring the exact same version used by Mindscape in the late 90s is very low. Since it's a drop-in binary-compatible replacement, this decomp can just stick with the standard malloc/free functions while still achieving matching assembly on a per-function level, however the resulting binaries will never be byte accurate as a result of this. If you notice significant size disparities, particularly in ISLE.EXE, the lack of statically linked SmartHeap libraries is why.