isle-portable/miniwin/sdl3gpu/include/miniwin_d3drmtexture_sdl3gpu.h

9 lines
285 B
C

#pragma once
#include "miniwin_d3drmobject_sdl3gpu.h"
struct Direct3DRMTexture_SDL3GPUImpl : public Direct3DRMObjectBase_SDL3GPUImpl<IDirect3DRMTexture2> {
HRESULT QueryInterface(const GUID& riid, void** ppvObject) override;
HRESULT Changed(BOOL pixels, BOOL palette) override;
};