173 lines
3.6 KiB
C++

#include "impl.h"
#include <assert.h>
#ifdef MINIWIN
#include "miniwin/d3drm.h"
#else
#include <d3drmwin.h>
#endif
using namespace TglImpl;
// FUNCTION: LEGO1 0x100a2bf0
// FUNCTION: BETA10 0x1016ddf0
void* DeviceImpl::ImplementationDataPtr()
{
return reinterpret_cast<void*>(&m_data);
}
// FUNCTION: BETA10 0x1016dea0
inline unsigned int DeviceGetWidth(IDirect3DRMDevice2* pDevice)
{
return pDevice->GetWidth();
}
// FUNCTION: LEGO1 0x100a2c00
// FUNCTION: BETA10 0x1016de40
unsigned int DeviceImpl::GetWidth()
{
assert(m_data);
return DeviceGetWidth(m_data);
}
// FUNCTION: BETA10 0x1016df20
inline unsigned int DeviceGetHeight(IDirect3DRMDevice2* pDevice)
{
return pDevice->GetHeight();
}
// FUNCTION: LEGO1 0x100a2c10
// FUNCTION: BETA10 0x1016dec0
unsigned int DeviceImpl::GetHeight()
{
assert(m_data);
return DeviceGetHeight(m_data);
}
// FUNCTION: BETA10 0x1016dfa0
inline Result DeviceSetColorModel(IDirect3DRMDevice2* pDevice, ColorModel)
{
return Success;
}
// FUNCTION: LEGO1 0x100a2c20
// FUNCTION: BETA10 0x1016df40
Result DeviceImpl::SetColorModel(ColorModel p_model)
{
assert(m_data);
return DeviceSetColorModel(m_data, p_model);
}
// FUNCTION: BETA10 0x1016e020
inline Result DeviceSetShadingModel(IDirect3DRMDevice2* pDevice, ShadingModel model)
{
D3DRMRENDERQUALITY renderQuality = Translate(model);
return ResultVal(pDevice->SetQuality(renderQuality));
}
// FUNCTION: LEGO1 0x100a2c30
// FUNCTION: BETA10 0x1016dfc0
Result DeviceImpl::SetShadingModel(ShadingModel model)
{
assert(m_data);
return DeviceSetShadingModel(m_data, model);
}
// FUNCTION: BETA10 0x1016e140
inline Result DeviceSetShadeCount(IDirect3DRMDevice2* pDevice, unsigned int shadeCount)
{
return ResultVal(pDevice->SetShades(shadeCount));
}
// FUNCTION: LEGO1 0x100a2ca0
// FUNCTION: BETA10 0x1016e0e0
Result DeviceImpl::SetShadeCount(unsigned int shadeCount)
{
assert(m_data);
return DeviceSetShadeCount(m_data, shadeCount);
}
// FUNCTION: BETA10 0x1016e1d0
inline Result DeviceSetDither(IDirect3DRMDevice2* pDevice, int dither)
{
return ResultVal(pDevice->SetDither(dither));
}
// FUNCTION: LEGO1 0x100a2cc0
// FUNCTION: BETA10 0x1016e170
Result DeviceImpl::SetDither(int dither)
{
assert(m_data);
return DeviceSetDither(m_data, dither);
}
// FUNCTION: BETA10 0x1016e260
inline void DeviceHandleActivate(IDirect3DRMDevice2* pDevice, WORD wParam)
{
IDirect3DRMWinDevice* winDevice;
Result result = ResultVal(pDevice->QueryInterface(IID_IDirect3DRMWinDevice, (LPVOID*) &winDevice));
if (Succeeded(result)) {
winDevice->HandleActivate(wParam);
int refCount = winDevice->Release();
assert(refCount == 1);
}
}
// FUNCTION: LEGO1 0x100a2ce0
// FUNCTION: BETA10 0x1016e200
void DeviceImpl::HandleActivate(WORD wParam)
{
assert(m_data);
DeviceHandleActivate(m_data, wParam);
}
// FUNCTION: BETA10 0x1016e360
inline void DeviceHandlePaint(IDirect3DRMDevice2* pDevice, void* p_data)
{
IDirect3DRMWinDevice* winDevice;
Result result = ResultVal(pDevice->QueryInterface(IID_IDirect3DRMWinDevice, (LPVOID*) &winDevice));
if (Succeeded(result)) {
HDC hdc = (HDC) p_data;
winDevice->HandlePaint(hdc);
int refCount = winDevice->Release();
assert(refCount == 1);
}
}
// FUNCTION: LEGO1 0x100a2d20
// FUNCTION: BETA10 0x1016e300
void DeviceImpl::HandlePaint(void* p_data)
{
assert(m_data);
DeviceHandlePaint(m_data, p_data);
}
// FUNCTION: BETA10 0x1016e460
inline Result DeviceUpdate(IDirect3DRMDevice2* pDevice)
{
return ResultVal(pDevice->Update());
}
// FUNCTION: LEGO1 0x100a2d60
// FUNCTION: BETA10 0x1016e400
Result DeviceImpl::Update()
{
assert(m_data);
return DeviceUpdate(m_data);
}
// GLOBAL: LEGO1 0x100dd1d0
// GLOBAL: BETA10 0x101c30b0
// IID_IDirect3DRMWinDevice