isle-portable/miniwin/CMakeLists.txt

151 lines
5.5 KiB
CMake

add_library(miniwin STATIC EXCLUDE_FROM_ALL
# Core
src/windows/windows.cpp
src/mfc/mfc.cpp
# DDraw
src/ddraw/ddraw.cpp
src/ddraw/ddpalette.cpp
src/ddraw/ddsurface.cpp
# D3DRM
src/d3drm/d3drm.cpp
src/d3drm/d3drmdevice.cpp
src/d3drm/d3drmframe.cpp
src/d3drm/d3drmlight.cpp
src/d3drm/d3drmmesh.cpp
src/d3drm/d3drmtexture.cpp
src/d3drm/d3drmviewport.cpp
# D3DRM backends
src/d3drm/backends/sdl3gpu/renderer.cpp
src/d3drm/backends/sdl3gpu/shaders/generated/ShaderIndex.cpp
)
# Force reported render mods from MiniWin
target_compile_definitions(miniwin PRIVATE MINIWIN_PIXELFORMAT=SDL_PIXELFORMAT_RGB565)
target_compile_definitions(miniwin PUBLIC MINIWIN)
target_include_directories(miniwin
PUBLIC
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>
PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}/src/internal
${CMAKE_CURRENT_SOURCE_DIR}/src/d3drm/backends/sdl3gpu/shaders/generated
)
target_link_libraries(miniwin PRIVATE SDL3::SDL3)
# Shader stuff
set(shader_src_dir "${CMAKE_CURRENT_SOURCE_DIR}/src/d3drm/backends/sdl3gpu/shaders/src")
set(shader_gen_dir "${CMAKE_CURRENT_SOURCE_DIR}/src/d3drm/backends/sdl3gpu/shaders/generated")
set(py_gencshadersource "${CMAKE_CURRENT_SOURCE_DIR}/src/d3drm/backends/sdl3gpu/shaders/gencshadersource.py")
set(miniwin_shaders
"${shader_src_dir}/PositionColor.vert.hlsl"
"${shader_src_dir}/SolidColor.frag.hlsl"
)
set(miniwin_shaders_DEPENDS
"${shader_src_dir}/Common.hlsl"
)
if(ISLE_COMPILE_SHADERS)
set(compiled_bindir "${CMAKE_CURRENT_BINARY_DIR}/shaders/compiled")
set(generated_dirs "${compiled_bindir}/dxil" "${compiled_bindir}/msl" "${compiled_bindir}/spirv")
add_custom_command(OUTPUT ${generated_dirs}
COMMAND "${CMAKE_COMMAND}" -E make_directory ${generated_dirs}
)
add_custom_target(create-generated-shader-directories DEPENDS ${generated_dirs})
endif()
target_sources(miniwin PRIVATE ${py_gencshadersource})
set(shader_variables )
set(shader_headers )
set(shader_stages )
foreach(shader_src IN LISTS miniwin_shaders)
get_filename_component(filename_wle "${shader_src}" NAME_WLE)
get_filename_component(shader_name "${filename_wle}" NAME_WLE)
get_filename_component(src_format_ext "${shader_src}" LAST_EXT)
get_filename_component(src_stage_ext "${filename_wle}" LAST_EXT)
string(MAKE_C_IDENTIFIER "${filename_wle}" shader_variable)
set(shader_json "${shader_src}.json")
if(src_format_ext STREQUAL ".hlsl")
set(src_format "HLSL")
else()
message(FATAL_ERROR "Unknown source format (${src_format_ext})")
endif()
if(src_stage_ext STREQUAL ".vert")
set(shader_stage "vertex")
elseif(src_stage_ext STREQUAL ".frag")
set(shader_stage "fragment")
elseif(src_stage_ext STREQUAL ".comp")
set(shader_stage "compute")
message(FATAL_ERROR "Compute shaders are not (yet) supported")
else()
message(FATAL_ERROR "Unknown stage (${src_stage_ext})")
endif()
set(dxil "${compiled_bindir}/dxil/${filename_wle}.dxil")
set(msl "${compiled_bindir}/msl/${filename_wle}.msl")
set(spirv "${compiled_bindir}/spirv/${filename_wle}.spv")
set(shader_filename "${filename_wle}.h")
set(shader_header "${shader_gen_dir}/${shader_filename}")
if(ISLE_COMPILE_SHADERS)
add_custom_command(OUTPUT "${dxil}"
COMMAND "${SDL_SHADERCROSS_BIN}" "${shader_src}" -o "${dxil}"
-s "${src_format}" -d "DXIL" -t "${shader_stage}"
DEPENDS create-generated-shader-directories "${shader_src}" ${miniwin_shaders_DEPENDS})
add_custom_command(OUTPUT "${msl}"
COMMAND "${SDL_SHADERCROSS_BIN}" "${shader_src}" -o "${msl}"
-s "${src_format}" -d "MSL" -t "${shader_stage}"
DEPENDS create-generated-shader-directories "${shader_src}" ${miniwin_shaders_DEPENDS})
add_custom_command(OUTPUT "${spirv}"
COMMAND "${SDL_SHADERCROSS_BIN}" "${shader_src}" -o "${spirv}"
-s "${src_format}" -d "SPIRV" -t "${shader_stage}"
DEPENDS create-generated-shader-directories "${shader_src}" ${miniwin_shaders_DEPENDS})
add_custom_command(OUTPUT "${shader_header}"
COMMAND Python3::Interpreter "${py_gencshadersource}" "header" "--output" "${shader_header}"
"--stage" "${shader_stage}" "--variable" "${shader_variable}"
"--dxil" "${dxil}" "--msl" "${msl}" "--spirv" "${spirv}"
DEPENDS "${py_gencshadersource}" "${dxil}" "${msl}" "${spirv}")
endif()
target_sources(miniwin PRIVATE "${shader_header}")
list(APPEND shader_names "${shader_name}")
list(APPEND shader_variables "${shader_variable}")
list(APPEND shader_headers "${shader_header}")
list(APPEND shader_stages "${shader_stage}")
list(APPEND shader_jsons "${shader_json}")
endforeach()
set(index_cpp "${shader_gen_dir}/ShaderIndex.cpp")
set(index_h "${shader_gen_dir}/ShaderIndex.h")
if(ISLE_COMPILE_SHADERS)
add_custom_command(OUTPUT "${index_h}" "${index_cpp}"
COMMAND Python3::Interpreter "${py_gencshadersource}" "index"
"--output" "${index_cpp}"
"--header" "${index_h}"
"--shader-names" ${shader_names}
"--shader-variables" ${shader_variables}
"--shader-headers" ${shader_headers}
"--shader-stages" ${shader_stages}
"--shader-jsons" ${shader_jsons}
DEPENDS "${py_gencshadersource}" ${shader_headers} ${shader_jsons})
endif()
target_sources(miniwin PRIVATE "${index}" "${index_cpp}")
# Minimfc lib
add_library(minimfc STATIC EXCLUDE_FROM_ALL
src/mfc/mfc.cpp
)
target_include_directories(minimfc
PUBLIC $<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>
PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/src/internal
)
target_compile_definitions(minimfc PUBLIC MINIMFC)
target_link_libraries(minimfc PRIVATE SDL3::SDL3 miniwin)