Add demo for wav loading and playing

This commit is contained in:
Dmitry Marakasov 2014-11-30 00:51:25 +03:00
parent 950829f234
commit 003cbe03d1
4 changed files with 91 additions and 0 deletions

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@ -12,6 +12,9 @@ TARGET_LINK_LIBRARIES(rendertarget SDL2pp)
ADD_EXECUTABLE(audio_sine audio_sine.cc)
TARGET_LINK_LIBRARIES(audio_sine SDL2pp)
ADD_EXECUTABLE(audio_wav audio_wav.cc)
TARGET_LINK_LIBRARIES(audio_wav SDL2pp)
IF(SDL2PP_WITH_IMAGE)
ADD_EXECUTABLE(image image.cc)
TARGET_LINK_LIBRARIES(image SDL2pp)

83
demos/audio_wav.cc Normal file
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@ -0,0 +1,83 @@
/*
libSDL2pp - C++ wrapper for libSDL2
Copyright (C) 2013-2014 Dmitry Marakasov <amdmi3@amdmi3.ru>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include <iostream>
#include <stdexcept>
#include <SDL2/SDL.h>
#include <SDL2pp/SDL2pp.hh>
using namespace SDL2pp;
int Run() {
SDL sdl(SDL_INIT_AUDIO);
Wav wav(TESTDATA_DIR "/test.wav");
// Setup audio device, and provide callback which plays looped wave sound
Uint8* wav_pos = wav.GetBuffer();
AudioSpec spec(wav.GetSpec(), [&wav, &wav_pos](Uint8* stream, int len) {
// Fill provided buffer with wave contents
Uint8* stream_pos = stream;
Uint8* stream_end = stream + len;
while (stream_pos < stream_end) {
Uint8* wav_end = wav.GetBuffer() + wav.GetLength();
int copylen = std::min(wav_end - wav_pos, stream_end - stream_pos);
std::copy(wav_pos, wav_pos + copylen, stream_pos);
stream_pos += copylen;
wav_pos += copylen;
if (wav_pos >= wav_end)
wav_pos = wav.GetBuffer();
}
}
);
// Open audio device
AudioDevice dev("", 0, spec);
// Ensure SDL has set up format conversion for us
if (!spec.IsSameFormat(wav.GetSpec()))
throw std::runtime_error("WAV format is not the same as output format");
// Sound plays after this call
dev.Pause(false);
// Play for 5 seconds, after which everything is stopped and closed
SDL_Delay(5000);
return 0;
}
int main() {
try {
return Run();
} catch (Exception& e) {
std::cerr << "Error: " << e.what() << " (" << e.GetSDLError() << ")" << std::endl;
} catch (std::exception& e) {
std::cerr << "Error: " << e.what() << std::endl;
}
return -1;
}

5
testdata/README.md vendored Normal file
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Some test data was taken from third party sources:
* ```test.wav``` is (C) CC-by Martin "JaZzy Jun69le" Pesek
* https://www.freesound.org/people/junggle/sounds/30341/
* http://profiles.google.com/jun66le

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testdata/test.wav vendored Normal file

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