diff --git a/examples/mixer_effects.cc b/examples/mixer_effects.cc index 191999d..28286a9 100644 --- a/examples/mixer_effects.cc +++ b/examples/mixer_effects.cc @@ -38,18 +38,16 @@ int main() try { Chunk sound(TESTDATA_DIR "/test.ogg"); - int chan; - // Panning std::cerr << "Panning: left" << std::endl; mixer.SetPanning(MIX_CHANNEL_POST, 255, 0); - chan = mixer.PlayChannel(-1, sound); + mixer.PlayChannel(-1, sound); SDL_Delay(2000); mixer.HaltChannel(-1); std::cerr << "Panning: right" << std::endl; mixer.SetPanning(MIX_CHANNEL_POST, 0, 255); - chan = mixer.PlayChannel(-1, sound); + mixer.PlayChannel(-1, sound); SDL_Delay(2000); mixer.HaltChannel(-1); @@ -58,19 +56,19 @@ int main() try { // Distance std::cerr << "Distance: somewhat far" << std::endl; mixer.SetDistance(MIX_CHANNEL_POST, 128); - chan = mixer.PlayChannel(-1, sound); + mixer.PlayChannel(-1, sound); SDL_Delay(2000); mixer.HaltChannel(-1); std::cerr << "Distance: further" << std::endl; mixer.SetDistance(MIX_CHANNEL_POST, 192); - chan = mixer.PlayChannel(-1, sound); + mixer.PlayChannel(-1, sound); SDL_Delay(2000); mixer.HaltChannel(-1); std::cerr << "Distance: even further" << std::endl; mixer.SetDistance(MIX_CHANNEL_POST, 224); - chan = mixer.PlayChannel(-1, sound); + mixer.PlayChannel(-1, sound); SDL_Delay(2000); mixer.HaltChannel(-1); @@ -79,25 +77,25 @@ int main() try { // Position std::cerr << "Position: closest left" << std::endl; mixer.SetPosition(MIX_CHANNEL_POST, 270, 0); - chan = mixer.PlayChannel(-1, sound); + mixer.PlayChannel(-1, sound); SDL_Delay(2000); mixer.HaltChannel(-1); std::cerr << "Position: somewhat far front" << std::endl; mixer.SetPosition(MIX_CHANNEL_POST, 0, 128); - chan = mixer.PlayChannel(-1, sound); + mixer.PlayChannel(-1, sound); SDL_Delay(2000); mixer.HaltChannel(-1); std::cerr << "Position: further right" << std::endl; mixer.SetPosition(MIX_CHANNEL_POST, 90, 192); - chan = mixer.PlayChannel(-1, sound); + mixer.PlayChannel(-1, sound); SDL_Delay(2000); mixer.HaltChannel(-1); std::cerr << "Position: even further back" << std::endl; mixer.SetPosition(MIX_CHANNEL_POST, 180, 224); - chan = mixer.PlayChannel(-1, sound); + mixer.PlayChannel(-1, sound); SDL_Delay(2000); mixer.HaltChannel(-1); @@ -107,7 +105,7 @@ int main() try { std::cerr << "Reverse stereo" << std::endl; mixer.SetReverseStereo(MIX_CHANNEL_POST); - chan = mixer.PlayChannel(-1, sound); + mixer.PlayChannel(-1, sound); SDL_Delay(2000); mixer.HaltChannel(-1);