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Implement some Texture getters
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@ -1,6 +1,6 @@
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/*
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libSDL2pp - C++11 bindings/wrapper for SDL2
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Copyright (C) 2013-2014 Dmitry Marakasov <amdmi3@amdmi3.ru>
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Copyright (C) 2013-2015 Dmitry Marakasov <amdmi3@amdmi3.ru>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -147,4 +147,23 @@ Point Texture::GetSize() const {
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return Point(w, h);
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}
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Uint8 Texture::GetAlphaMod() const {
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Uint8 alpha;
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if (SDL_GetTextureAlphaMod(texture_, &alpha) != 0)
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throw Exception("SDL_GetTextureAlphaMod failed");
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return alpha;
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}
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SDL_BlendMode Texture::GetBlendMode() const {
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SDL_BlendMode mode;
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if (SDL_GetTextureBlendMode(texture_, &mode) != 0)
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throw Exception("SDL_GetTextureBlendMode failed");
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return mode;
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}
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void Texture::GetColorMod(Uint8& r, Uint8& g, Uint8 &b) const {
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if (SDL_GetTextureColorMod(texture_, &r, &g, &b) != 0)
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throw Exception("SDL_GetTextureBlendMode failed");
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}
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}
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@ -425,6 +425,44 @@ public:
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///
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////////////////////////////////////////////////////////////
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Point GetSize() const;
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////////////////////////////////////////////////////////////
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/// \brief Get the additional alpha value multiplied into render copy operations
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///
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/// \return Current alpha value
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///
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/// \throws SDL2pp::Exception
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///
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/// \see http://wiki.libsdl.org/SDL_GetTextureAlphaMod
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///
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////////////////////////////////////////////////////////////
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Uint8 GetAlphaMod() const;
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////////////////////////////////////////////////////////////
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/// \brief Get the blend mode used for texture copy operations
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///
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/// \return Current SDL_BlendMode
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///
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/// \throws SDL2pp::Exception
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///
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/// \see http://wiki.libsdl.org/SDL_GetTextureBlendMode
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///
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////////////////////////////////////////////////////////////
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SDL_BlendMode GetBlendMode() const;
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////////////////////////////////////////////////////////////
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/// \brief Get the additional color value multiplied into render copy operations
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///
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/// \param[out] r Variable to be filled in with the current red color value
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/// \param[out] g Variable to be filled in with the current green color value
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/// \param[out] b Variable to be filled in with the current blue color value
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///
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/// \throws SDL2pp::Exception
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///
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/// \see http://wiki.libsdl.org/SDL_GetTextureColorMod
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///
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////////////////////////////////////////////////////////////
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void GetColorMod(Uint8& r, Uint8& g, Uint8 &b) const;
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};
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}
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