mirror of
https://github.com/libSDL2pp/libSDL2pp.git
synced 2025-08-03 19:05:59 -04:00
Added event types filters
This commit is contained in:
parent
c53f01931b
commit
09268ce431
@ -163,6 +163,7 @@ SET(LIBRARY_HEADERS
|
||||
SDL2pp/Private/EventHandler.hh
|
||||
SDL2pp/Private/EventHandlerFunctor.hh
|
||||
SDL2pp/Private/EventHandlerObject.hh
|
||||
SDL2pp/Private/EventTypeFilters.hh
|
||||
SDL2pp/Private/Utility.hh
|
||||
)
|
||||
|
||||
|
@ -62,7 +62,7 @@ namespace Private {
|
||||
SDL_TextEditingEvent,
|
||||
SDL_TextInputEvent,
|
||||
SDL_TouchFingerEvent,
|
||||
SDL_UserEvent,
|
||||
//SDL_UserEvent, <- User events are a special case
|
||||
SDL_WindowEvent
|
||||
>;
|
||||
|
||||
|
107
SDL2pp/Private/EventTypeFilters.hh
Normal file
107
SDL2pp/Private/EventTypeFilters.hh
Normal file
@ -0,0 +1,107 @@
|
||||
/*
|
||||
libSDL2pp - C++11 bindings/wrapper for SDL2
|
||||
Copyright (C) 2017 Vraiment <jemc44@gmail.com>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef SDL2PP_PRIVATE_EVENTHANDLERBYTYPE_HH
|
||||
#define SDL2PP_PRIVATE_EVENTHANDLERBYTYPE_HH
|
||||
|
||||
#include <SDL2pp/Private/EventHandler.hh>
|
||||
|
||||
#include <SDL_version.h>
|
||||
|
||||
namespace SDL2pp {
|
||||
/*
|
||||
* This is code not to be used directly by users of SDL2pp.
|
||||
*/
|
||||
namespace Private {
|
||||
/*
|
||||
* Templated struct that is used to:
|
||||
* - Verify an event is of the given type
|
||||
* - Get the specific event for that given type
|
||||
*/
|
||||
template <typename EventType>
|
||||
struct EventTypeFilter {
|
||||
// Should return true if the given event is of the type EventType
|
||||
static bool ShouldHandleEvent(const SDL_Event &);
|
||||
|
||||
// Should return the member of SDL_Event that is of the given EventType
|
||||
static const EventType &GetEventByType(const SDL_Event &event);
|
||||
};
|
||||
|
||||
// SDL_Event is defined without a macro because the arguments are not used
|
||||
// this shutdowns "unnused variables" warnings on some compilers
|
||||
template <>
|
||||
struct EventTypeFilter<SDL_Event> {
|
||||
static bool ShouldHandleEvent(const SDL_Event &) {
|
||||
return true;
|
||||
}
|
||||
|
||||
static const SDL_Event &GetEventByType(const SDL_Event &event) {
|
||||
return event;
|
||||
}
|
||||
};
|
||||
|
||||
// I use a macro here to make things less verbose
|
||||
#define SDL2PP_DEFINE_EVENT_MAPPING(eventType, condition, eventObject) template<>\
|
||||
struct EventTypeFilter<eventType> {\
|
||||
static bool ShouldHandleEvent(const SDL_Event &event) {\
|
||||
return condition;\
|
||||
}\
|
||||
\
|
||||
static const eventType &GetEventByType(const SDL_Event &event) {\
|
||||
return eventObject;\
|
||||
}\
|
||||
}
|
||||
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 4)
|
||||
SDL2PP_DEFINE_EVENT_MAPPING(SDL_AudioDeviceEvent, event.type == SDL_AUDIODEVICEADDED || event.type == SDL_AUDIODEVICEREMOVED, event.adevice);
|
||||
#endif
|
||||
SDL2PP_DEFINE_EVENT_MAPPING(SDL_ControllerAxisEvent, event.type == SDL_CONTROLLERAXISMOTION, event.caxis);
|
||||
SDL2PP_DEFINE_EVENT_MAPPING(SDL_ControllerButtonEvent, event.type == SDL_CONTROLLERBUTTONDOWN || event.type == SDL_CONTROLLERBUTTONUP, event.cbutton);
|
||||
SDL2PP_DEFINE_EVENT_MAPPING(SDL_ControllerDeviceEvent, event.type == SDL_CONTROLLERDEVICEADDED || event.type == SDL_CONTROLLERDEVICEREMOVED || event.type == SDL_CONTROLLERDEVICEREMAPPED, event.cdevice);
|
||||
SDL2PP_DEFINE_EVENT_MAPPING(SDL_DollarGestureEvent, event.type == SDL_DOLLARGESTURE || event.type == SDL_DOLLARRECORD, event.dgesture);
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 5)
|
||||
SDL2PP_DEFINE_EVENT_MAPPING(SDL_DropEvent, event.type == SDL_DROPFILE || event.type == SDL_DROPTEXT || event.type == SDL_DROPBEGIN || event.type == SDL_DROPCOMPLETE, event.drop);
|
||||
#else
|
||||
SDL2PP_DEFINE_EVENT_MAPPING(SDL_DropEvent, event.type == SDL_DROPFILE || event.type == SDL_DROPTEXT, event.drop);
|
||||
#endif
|
||||
SDL2PP_DEFINE_EVENT_MAPPING(SDL_JoyAxisEvent, event.type == SDL_JOYAXISMOTION, event.jaxis);
|
||||
SDL2PP_DEFINE_EVENT_MAPPING(SDL_JoyBallEvent, event.type == SDL_JOYBALLMOTION, event.jball);
|
||||
SDL2PP_DEFINE_EVENT_MAPPING(SDL_JoyButtonEvent, event.type == SDL_JOYBUTTONDOWN || event.type == SDL_JOYBUTTONUP, event.jbutton);
|
||||
SDL2PP_DEFINE_EVENT_MAPPING(SDL_JoyDeviceEvent, event.type == SDL_JOYDEVICEADDED || event.type == SDL_JOYDEVICEREMOVED, event.jdevice);
|
||||
SDL2PP_DEFINE_EVENT_MAPPING(SDL_JoyHatEvent, event.type == SDL_JOYHATMOTION, event.jhat);
|
||||
SDL2PP_DEFINE_EVENT_MAPPING(SDL_KeyboardEvent, event.type == SDL_KEYDOWN || event.type == SDL_KEYUP, event.key);
|
||||
SDL2PP_DEFINE_EVENT_MAPPING(SDL_MouseButtonEvent, event.type == SDL_MOUSEBUTTONDOWN || event.type == SDL_MOUSEBUTTONUP, event.button);
|
||||
SDL2PP_DEFINE_EVENT_MAPPING(SDL_MouseMotionEvent, event.type == SDL_MOUSEMOTION, event.motion);
|
||||
SDL2PP_DEFINE_EVENT_MAPPING(SDL_MouseWheelEvent, event.type == SDL_MOUSEWHEEL, event.wheel);
|
||||
SDL2PP_DEFINE_EVENT_MAPPING(SDL_MultiGestureEvent, event.type == SDL_MULTIGESTURE, event.mgesture);
|
||||
SDL2PP_DEFINE_EVENT_MAPPING(SDL_QuitEvent, event.type == SDL_QUIT, event.quit);
|
||||
SDL2PP_DEFINE_EVENT_MAPPING(SDL_SysWMEvent, event.type == SDL_SYSWMEVENT, event.syswm);
|
||||
SDL2PP_DEFINE_EVENT_MAPPING(SDL_TextEditingEvent, event.type == SDL_TEXTEDITING, event.edit);
|
||||
SDL2PP_DEFINE_EVENT_MAPPING(SDL_TextInputEvent, event.type == SDL_TEXTINPUT, event.text);
|
||||
SDL2PP_DEFINE_EVENT_MAPPING(SDL_TouchFingerEvent, event.type == SDL_FINGERMOTION || event.type == SDL_FINGERDOWN || event.type == SDL_FINGERUP, event.tfinger);
|
||||
//SDL2PP_DEFINE_EVENT_MAPPING(SDL_UserEvent, event.type == SDL_USEREVENT, event.user); <- This won't work
|
||||
SDL2PP_DEFINE_EVENT_MAPPING(SDL_WindowEvent, event.type == SDL_WINDOWEVENT, event.window);
|
||||
|
||||
#undef SDL2PP_DEFINE_EVENT_MAPPING
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
Loading…
x
Reference in New Issue
Block a user