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https://github.com/libSDL2pp/libSDL2pp.git
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Added event types filters
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@ -163,6 +163,7 @@ SET(LIBRARY_HEADERS
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SDL2pp/Private/EventHandler.hh
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SDL2pp/Private/EventHandler.hh
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SDL2pp/Private/EventHandlerFunctor.hh
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SDL2pp/Private/EventHandlerFunctor.hh
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SDL2pp/Private/EventHandlerObject.hh
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SDL2pp/Private/EventHandlerObject.hh
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SDL2pp/Private/EventTypeFilters.hh
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SDL2pp/Private/Utility.hh
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SDL2pp/Private/Utility.hh
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)
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)
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@ -62,7 +62,7 @@ namespace Private {
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SDL_TextEditingEvent,
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SDL_TextEditingEvent,
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SDL_TextInputEvent,
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SDL_TextInputEvent,
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SDL_TouchFingerEvent,
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SDL_TouchFingerEvent,
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SDL_UserEvent,
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//SDL_UserEvent, <- User events are a special case
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SDL_WindowEvent
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SDL_WindowEvent
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>;
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>;
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107
SDL2pp/Private/EventTypeFilters.hh
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107
SDL2pp/Private/EventTypeFilters.hh
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@ -0,0 +1,107 @@
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/*
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libSDL2pp - C++11 bindings/wrapper for SDL2
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Copyright (C) 2017 Vraiment <jemc44@gmail.com>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL2PP_PRIVATE_EVENTHANDLERBYTYPE_HH
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#define SDL2PP_PRIVATE_EVENTHANDLERBYTYPE_HH
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#include <SDL2pp/Private/EventHandler.hh>
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#include <SDL_version.h>
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namespace SDL2pp {
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/*
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* This is code not to be used directly by users of SDL2pp.
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*/
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namespace Private {
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/*
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* Templated struct that is used to:
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* - Verify an event is of the given type
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* - Get the specific event for that given type
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*/
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template <typename EventType>
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struct EventTypeFilter {
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// Should return true if the given event is of the type EventType
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static bool ShouldHandleEvent(const SDL_Event &);
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// Should return the member of SDL_Event that is of the given EventType
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static const EventType &GetEventByType(const SDL_Event &event);
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};
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// SDL_Event is defined without a macro because the arguments are not used
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// this shutdowns "unnused variables" warnings on some compilers
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template <>
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struct EventTypeFilter<SDL_Event> {
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static bool ShouldHandleEvent(const SDL_Event &) {
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return true;
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}
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static const SDL_Event &GetEventByType(const SDL_Event &event) {
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return event;
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}
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};
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// I use a macro here to make things less verbose
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#define SDL2PP_DEFINE_EVENT_MAPPING(eventType, condition, eventObject) template<>\
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struct EventTypeFilter<eventType> {\
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static bool ShouldHandleEvent(const SDL_Event &event) {\
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return condition;\
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}\
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\
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static const eventType &GetEventByType(const SDL_Event &event) {\
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return eventObject;\
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}\
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}
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#if SDL_VERSION_ATLEAST(2, 0, 4)
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SDL2PP_DEFINE_EVENT_MAPPING(SDL_AudioDeviceEvent, event.type == SDL_AUDIODEVICEADDED || event.type == SDL_AUDIODEVICEREMOVED, event.adevice);
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#endif
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SDL2PP_DEFINE_EVENT_MAPPING(SDL_ControllerAxisEvent, event.type == SDL_CONTROLLERAXISMOTION, event.caxis);
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SDL2PP_DEFINE_EVENT_MAPPING(SDL_ControllerButtonEvent, event.type == SDL_CONTROLLERBUTTONDOWN || event.type == SDL_CONTROLLERBUTTONUP, event.cbutton);
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SDL2PP_DEFINE_EVENT_MAPPING(SDL_ControllerDeviceEvent, event.type == SDL_CONTROLLERDEVICEADDED || event.type == SDL_CONTROLLERDEVICEREMOVED || event.type == SDL_CONTROLLERDEVICEREMAPPED, event.cdevice);
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SDL2PP_DEFINE_EVENT_MAPPING(SDL_DollarGestureEvent, event.type == SDL_DOLLARGESTURE || event.type == SDL_DOLLARRECORD, event.dgesture);
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#if SDL_VERSION_ATLEAST(2, 0, 5)
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SDL2PP_DEFINE_EVENT_MAPPING(SDL_DropEvent, event.type == SDL_DROPFILE || event.type == SDL_DROPTEXT || event.type == SDL_DROPBEGIN || event.type == SDL_DROPCOMPLETE, event.drop);
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#else
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SDL2PP_DEFINE_EVENT_MAPPING(SDL_DropEvent, event.type == SDL_DROPFILE || event.type == SDL_DROPTEXT, event.drop);
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#endif
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SDL2PP_DEFINE_EVENT_MAPPING(SDL_JoyAxisEvent, event.type == SDL_JOYAXISMOTION, event.jaxis);
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SDL2PP_DEFINE_EVENT_MAPPING(SDL_JoyBallEvent, event.type == SDL_JOYBALLMOTION, event.jball);
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SDL2PP_DEFINE_EVENT_MAPPING(SDL_JoyButtonEvent, event.type == SDL_JOYBUTTONDOWN || event.type == SDL_JOYBUTTONUP, event.jbutton);
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SDL2PP_DEFINE_EVENT_MAPPING(SDL_JoyDeviceEvent, event.type == SDL_JOYDEVICEADDED || event.type == SDL_JOYDEVICEREMOVED, event.jdevice);
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SDL2PP_DEFINE_EVENT_MAPPING(SDL_JoyHatEvent, event.type == SDL_JOYHATMOTION, event.jhat);
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SDL2PP_DEFINE_EVENT_MAPPING(SDL_KeyboardEvent, event.type == SDL_KEYDOWN || event.type == SDL_KEYUP, event.key);
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SDL2PP_DEFINE_EVENT_MAPPING(SDL_MouseButtonEvent, event.type == SDL_MOUSEBUTTONDOWN || event.type == SDL_MOUSEBUTTONUP, event.button);
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SDL2PP_DEFINE_EVENT_MAPPING(SDL_MouseMotionEvent, event.type == SDL_MOUSEMOTION, event.motion);
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SDL2PP_DEFINE_EVENT_MAPPING(SDL_MouseWheelEvent, event.type == SDL_MOUSEWHEEL, event.wheel);
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SDL2PP_DEFINE_EVENT_MAPPING(SDL_MultiGestureEvent, event.type == SDL_MULTIGESTURE, event.mgesture);
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SDL2PP_DEFINE_EVENT_MAPPING(SDL_QuitEvent, event.type == SDL_QUIT, event.quit);
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SDL2PP_DEFINE_EVENT_MAPPING(SDL_SysWMEvent, event.type == SDL_SYSWMEVENT, event.syswm);
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SDL2PP_DEFINE_EVENT_MAPPING(SDL_TextEditingEvent, event.type == SDL_TEXTEDITING, event.edit);
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SDL2PP_DEFINE_EVENT_MAPPING(SDL_TextInputEvent, event.type == SDL_TEXTINPUT, event.text);
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SDL2PP_DEFINE_EVENT_MAPPING(SDL_TouchFingerEvent, event.type == SDL_FINGERMOTION || event.type == SDL_FINGERDOWN || event.type == SDL_FINGERUP, event.tfinger);
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//SDL2PP_DEFINE_EVENT_MAPPING(SDL_UserEvent, event.type == SDL_USEREVENT, event.user); <- This won't work
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SDL2PP_DEFINE_EVENT_MAPPING(SDL_WindowEvent, event.type == SDL_WINDOWEVENT, event.window);
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#undef SDL2PP_DEFINE_EVENT_MAPPING
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}
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}
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#endif
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