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Add mutating Union method
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@ -159,6 +159,18 @@ Rect Rect::GetUnion(const Rect& rect) const {
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);
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}
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Rect& Rect::Union(const Rect& rect) {
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int nx = std::min(x, rect.x);
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int ny = std::min(y, rect.y);
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int nx2 = std::max(GetX2(), rect.GetX2());
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int ny2 = std::max(GetY2(), rect.GetY2());
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x = nx;
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y = ny;
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SetX2(nx2);
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SetY2(ny2);
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return *this;
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}
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Optional<Rect> Rect::GetIntersection(const Rect& rect) const {
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if (!Intersects(rect))
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return NullOpt;
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@ -336,6 +336,16 @@ public:
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////////////////////////////////////////////////////////////
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Rect GetUnion(const Rect& rect) const;
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////////////////////////////////////////////////////////////
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/// \brief Union rect with another rect
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///
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/// \param[in] rect Rect to union with
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///
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/// \returns Reference to self
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///
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////////////////////////////////////////////////////////////
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Rect& Union(const Rect& rect);
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////////////////////////////////////////////////////////////
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/// \brief Calculate intersection with another rect
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///
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@ -233,6 +233,11 @@ BEGIN_TEST()
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EXPECT_TRUE(Rect(30, 20, 1, 1).GetUnion(Rect(10, 40, 1, 1)) == Rect::FromCorners(10, 20, 30, 40));
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EXPECT_TRUE(Rect(10, 40, 1, 1).GetUnion(Rect(30, 20, 1, 1)) == Rect::FromCorners(10, 20, 30, 40));
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EXPECT_TRUE(Rect(30, 40, 1, 1).GetUnion(Rect(10, 20, 1, 1)) == Rect::FromCorners(10, 20, 30, 40));
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EXPECT_TRUE(Rect(10, 20, 1, 1).Union(Rect(30, 40, 1, 1)) == Rect::FromCorners(10, 20, 30, 40));
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EXPECT_TRUE(Rect(30, 20, 1, 1).Union(Rect(10, 40, 1, 1)) == Rect::FromCorners(10, 20, 30, 40));
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EXPECT_TRUE(Rect(10, 40, 1, 1).Union(Rect(30, 20, 1, 1)) == Rect::FromCorners(10, 20, 30, 40));
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EXPECT_TRUE(Rect(30, 40, 1, 1).Union(Rect(10, 20, 1, 1)) == Rect::FromCorners(10, 20, 30, 40));
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}
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{
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