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Fix audiodevice test checks
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@ -28,21 +28,21 @@ BEGIN_TEST(int, char*[])
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{
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// Default state
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EXPECT_TRUE(device.GetStatus(), SDL_AUDIO_PAUSED);
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EXPECT_EQUAL(device.GetStatus(), SDL_AUDIO_PAUSED);
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EXPECT_TRUE(callback_requests == 0);
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long saved_reqs = callback_requests;
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// Unpause
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device.Pause(false);
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EXPECT_TRUE(device.GetStatus(), SDL_AUDIO_PLAYING);
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EXPECT_EQUAL(device.GetStatus(), SDL_AUDIO_PLAYING);
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SDL_Delay(1000);
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EXPECT_TRUE(callback_requests > saved_reqs);
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// Pause
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device.Pause(true);
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EXPECT_TRUE(device.GetStatus(), SDL_AUDIO_PLAYING);
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EXPECT_EQUAL(device.GetStatus(), SDL_AUDIO_PAUSED);
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saved_reqs = callback_requests;
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