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https://github.com/libSDL2pp/libSDL2pp.git
synced 2025-08-04 03:15:59 -04:00
Merge branch 'fill-copy'
This commit is contained in:
commit
0fd5aafea3
@ -114,6 +114,86 @@ Renderer& Renderer::Copy(Texture& texture, const Optional<Rect>& srcrect, const
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return Copy(texture, srcrect, dstrect, angle, center, flip);
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return Copy(texture, srcrect, dstrect, angle, center, flip);
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}
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}
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Renderer& Renderer::FillCopy(Texture& texture, const Optional<Rect>& srcrect, const Optional<Rect>& dstrect, const Point& offset, int flip) {
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// resolve rectangles
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Rect src = srcrect ? *srcrect : Rect(0, 0, texture.GetWidth(), texture.GetHeight());
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Rect dst = dstrect ? *dstrect : Rect(0, 0, GetOutputWidth(), GetOutputHeight());
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// rectangle for single tile
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Rect start_tile(
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offset.x,
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offset.y,
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src.w,
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src.h
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);
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// ensure tile is leftmost and topmost
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if (start_tile.x + start_tile.w <= 0)
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start_tile.x += (-start_tile.x) / start_tile.w * start_tile.w;
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if (start_tile.x > 0)
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start_tile.x -= (start_tile.x + start_tile.w - 1) / start_tile.w * start_tile.w;
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if (start_tile.y + start_tile.h <= 0)
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start_tile.y += (-start_tile.y) / start_tile.h * start_tile.h;
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if (start_tile.y > 0)
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start_tile.y -= (start_tile.y + start_tile.h - 1) / start_tile.h * start_tile.h;
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// paint tile array
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for (int y = start_tile.y; y < dst.h; y += start_tile.h) {
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for (int x = start_tile.x; x < dst.w; x += start_tile.w) {
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Rect tile_src = src;
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Rect tile_dst(x, y, start_tile.w, start_tile.h);
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// clamp with dstrect
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int xunderflow = -x;
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if (xunderflow > 0) {
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tile_src.w -= xunderflow;
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tile_src.x += xunderflow;
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tile_dst.w -= xunderflow;
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tile_dst.x += xunderflow;
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}
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int yunderflow = -y;
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if (yunderflow > 0) {
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tile_src.h -= yunderflow;
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tile_src.y += yunderflow;
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tile_dst.h -= yunderflow;
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tile_dst.y += yunderflow;
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}
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int xoverflow = tile_dst.x + tile_dst.w - dst.w;
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if (xoverflow > 0) {
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tile_src.w -= xoverflow;
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tile_dst.w -= xoverflow;
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}
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int yoverflow = tile_dst.y + tile_dst.h - dst.h;
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if (yoverflow > 0) {
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tile_src.h -= yoverflow;
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tile_dst.h -= yoverflow;
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}
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// make tile_dst absolute
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tile_dst.x += dst.x;
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tile_dst.y += dst.y;
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if (flip != 0) {
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// mirror tile_src inside src to take flipping into account
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if (flip & SDL_FLIP_HORIZONTAL)
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tile_src.x = src.w - tile_src.x - tile_src.w;
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if (flip & SDL_FLIP_VERTICAL)
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tile_src.y = src.h - tile_src.y - tile_src.h;
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Copy(texture, tile_src, tile_dst, 0.0, NullOpt, flip);
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} else {
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Copy(texture, tile_src, tile_dst);
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}
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}
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}
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return *this;
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}
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Renderer& Renderer::SetDrawColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a) {
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Renderer& Renderer::SetDrawColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a) {
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if (SDL_SetRenderDrawColor(renderer_, r, g, b, a) != 0)
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if (SDL_SetRenderDrawColor(renderer_, r, g, b, a) != 0)
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throw Exception("SDL_SetRenderDrawColor");
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throw Exception("SDL_SetRenderDrawColor");
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@ -275,6 +275,29 @@ public:
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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Renderer& Copy(Texture& texture, const Optional<Rect>& srcrect, const SDL2pp::Point& dstpoint, double angle, const Optional<Point>& center = NullOpt, int flip = 0);
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Renderer& Copy(Texture& texture, const Optional<Rect>& srcrect, const SDL2pp::Point& dstpoint, double angle, const Optional<Point>& center = NullOpt, int flip = 0);
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////////////////////////////////////////////////////////////
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/// \brief Fill the target with repeated source texture
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///
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/// \param[in] texture Source texture
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/// \param[in] srcrect Source rectangle, NullOpt for the entire texture
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/// \param[in] dstrect Destination rectangle, NullOpt for the entire
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/// rendering target
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/// \param[in] offset Offset of tiled texture in pixels relative to
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/// dstrect
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/// \param[in] flip SDL_RendererFlip value stating which flipping
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/// actions should be performed on the texture
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///
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/// \returns Reference to self
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///
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/// \throws SDL2pp::Exception
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///
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/// \see http://wiki.libsdl.org/SDL_RendererFlip
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/// \see http://wiki.libsdl.org/SDL_RenderCopy
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/// \see http://wiki.libsdl.org/SDL_RenderCopyEx
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///
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////////////////////////////////////////////////////////////
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Renderer& FillCopy(Texture& texture, const Optional<Rect>& srcrect = NullOpt, const Optional<Rect>& dstrect = NullOpt, const Point& offset = Point(0, 0), int flip = 0);
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// \brief Set color user for drawing operations
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/// \brief Set color user for drawing operations
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///
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///
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@ -18,6 +18,9 @@ TARGET_LINK_LIBRARIES(audio_wav SDL2pp)
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IF(SDL2PP_WITH_IMAGE)
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IF(SDL2PP_WITH_IMAGE)
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ADD_EXECUTABLE(image image.cc)
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ADD_EXECUTABLE(image image.cc)
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TARGET_LINK_LIBRARIES(image SDL2pp)
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TARGET_LINK_LIBRARIES(image SDL2pp)
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ADD_EXECUTABLE(fill fill.cc)
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TARGET_LINK_LIBRARIES(fill SDL2pp)
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ENDIF(SDL2PP_WITH_IMAGE)
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ENDIF(SDL2PP_WITH_IMAGE)
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IF(SDL2PP_WITH_TTF)
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IF(SDL2PP_WITH_TTF)
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84
examples/fill.cc
Normal file
84
examples/fill.cc
Normal file
@ -0,0 +1,84 @@
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/*
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libSDL2pp - C++11 bindings/wrapper for SDL2
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Copyright (C) 2013-2015 Dmitry Marakasov <amdmi3@amdmi3.ru>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include <iostream>
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#include <cmath>
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_image.h>
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#include <SDL2pp/SDL.hh>
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#include <SDL2pp/SDLImage.hh>
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#include <SDL2pp/Window.hh>
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#include <SDL2pp/Renderer.hh>
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#include <SDL2pp/Texture.hh>
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#include <SDL2pp/Surface.hh>
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using namespace SDL2pp;
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int Run() {
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SDL sdl(SDL_INIT_VIDEO);
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SDLImage image(IMG_INIT_PNG); // optional
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Window window("libSDL2pp demo: fill", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_RESIZABLE);
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Renderer render(window, -1, SDL_RENDERER_ACCELERATED);
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// Load sprite texture; sprite1 and sprite2 are actually the same
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// however first one is loaded directly into texture, and second
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// one is loaded through an intermediary surface
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Surface surf(TESTDATA_DIR "/crate.png");
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Texture sprite(render, TESTDATA_DIR "/crate.png");
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while (1) {
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// Process input
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SDL_Event event;
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while (SDL_PollEvent(&event))
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if (event.type == SDL_QUIT || (event.type == SDL_KEYDOWN && (event.key.keysym.sym == SDLK_ESCAPE || event.key.keysym.sym == SDLK_q)))
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return 0;
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// Clear screen
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render.SetDrawColor(255, 255, 255);
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render.Clear();
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// Fill
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float dx = sin(SDL_GetTicks() / 5000.0 * M_PI) * 32;
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float dy = cos(SDL_GetTicks() / 10000.0 * M_PI) * 32;
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render.FillCopy(sprite, NullOpt, Rect(32, 32, window.GetWidth() - 64, window.GetHeight() - 64), SDL2pp::Point(dx, dy), SDL_FLIP_HORIZONTAL);
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render.Present();
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// Frame limiter
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SDL_Delay(1);
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}
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return 0;
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}
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int main() {
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try {
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return Run();
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} catch (std::exception& e) {
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std::cerr << "Error: " << e.what() << std::endl;
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}
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return -1;
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}
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BIN
testdata/crate.png
vendored
Normal file
BIN
testdata/crate.png
vendored
Normal file
Binary file not shown.
After Width: | Height: | Size: 176 B |
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