mirror of
https://github.com/libSDL2pp/libSDL2pp.git
synced 2025-08-03 10:55:57 -04:00
Merge branch 'master' of github.com:AMDmi3/libSDL2pp
This commit is contained in:
commit
151f9704ac
6
.gitignore
vendored
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6
.gitignore
vendored
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@ -0,0 +1,6 @@
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# Ignore files generated by cmake
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CMakeCache.txt
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CMakeFiles/
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Makefile
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cmake_install.cmake
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libSDL2pp.so
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@ -28,6 +28,9 @@ namespace SDL2pp {
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Exception::Exception(const char* what) : what_(what), sdl_error_(SDL_GetError()) {
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}
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Exception::~Exception() noexcept {
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}
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const char* Exception::what() const noexcept {
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return what_;
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}
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@ -33,6 +33,7 @@ private:
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public:
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Exception(const char* what = "");
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virtual ~Exception() noexcept;
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const char* what() const noexcept;
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const char* GetSDLError() const noexcept;
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};
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@ -45,7 +45,7 @@ private:
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public:
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Point(int x, int y);
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~Point();
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virtual ~Point();
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static Point Null();
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@ -37,7 +37,7 @@ private:
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public:
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Rect(int x, int y, int w, int h);
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~Rect();
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virtual ~Rect();
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static Rect Null();
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@ -170,7 +170,7 @@ void Renderer::DrawRects(const Rect* rects, int count) {
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void Renderer::FillRect(int x1, int y1, int x2, int y2) {
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SDL_Rect rect = {x1, y1, x2 - x1 + 1, y2 - y1 + 1};
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if (SDL_RenderDrawRect(renderer_, &rect) != 0)
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if (SDL_RenderFillRect(renderer_, &rect) != 0)
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throw Exception("SDL_RenderFillRect failed");
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}
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@ -183,7 +183,7 @@ void Renderer::FillRect(const Point& p1, const Point& p2) {
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void Renderer::FillRect(const Rect& r) {
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if (r.IsNull())
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return;
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if (SDL_RenderDrawRect(renderer_, r.Get()) != 0)
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if (SDL_RenderFillRect(renderer_, r.Get()) != 0)
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throw Exception("SDL_RenderFillRect failed");
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}
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@ -42,7 +42,7 @@ private:
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public:
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Renderer(Window& window, int index, Uint32 flags);
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~Renderer();
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virtual ~Renderer();
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Renderer(const Renderer& other) = delete;
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Renderer(Renderer&& other) = delete;
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@ -29,7 +29,7 @@ namespace SDL2pp {
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class SDL {
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public:
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SDL(Uint32 flags);
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~SDL();
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virtual ~SDL();
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SDL(const SDL& other) = delete;
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SDL(SDL&& other) = delete;
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@ -38,7 +38,7 @@ private:
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public:
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Texture(Renderer& renderer, Uint32 format, int access, int w, int h);
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~Texture();
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virtual ~Texture();
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Texture(const Texture& other) = delete;
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Texture(Texture&& other) = delete;
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@ -34,7 +34,7 @@ private:
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public:
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Window(const char* title, int x, int y, int w, int h, Uint32 flags);
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~Window();
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virtual ~Window();
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Window(const Window& other) = delete;
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Window(Window&& other) = delete;
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