From 1cc64cea4f02442138c29eaa386ebe1fa41f69bb Mon Sep 17 00:00:00 2001 From: Dmitry Marakasov Date: Sat, 29 Aug 2015 00:27:22 +0300 Subject: [PATCH] Cosmetic fixes for example --- examples/mixer.cc | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/examples/mixer.cc b/examples/mixer.cc index 0d340a7..8a36492 100644 --- a/examples/mixer.cc +++ b/examples/mixer.cc @@ -34,46 +34,46 @@ using namespace SDL2pp; int main() try { SDL sdl(SDL_INIT_AUDIO); SDLMixer mixerlib(MIX_INIT_OGG); - Mixer mixer(MIX_DEFAULT_FREQUENCY, MIX_DEFAULT_FORMAT, 2, 4096); + Mixer mixer(MIX_DEFAULT_FREQUENCY, MIX_DEFAULT_FORMAT, MIX_DEFAULT_CHANNELS, 4096); - Chunk chunk(TESTDATA_DIR "/test.ogg"); - - int chan; + Chunk sound(TESTDATA_DIR "/test.ogg"); mixer.ChannelFinished([](int channel){ std::cerr << "Channel " << channel << " finished playback" << std::endl; }); + int chan; + // Fade in - chan = mixer.FadeInChannel(-1, chunk, 0, 1000); + chan = mixer.FadeInChannel(-1, sound, 0, 1000); std::cerr << "Fading sound in on channel " << chan << "\n"; SDL_Delay(2000); // Mix 3 sounds - chan = mixer.PlayChannel(-1, chunk); + chan = mixer.PlayChannel(-1, sound); std::cerr << "Playing sound on channel " << chan << "\n"; SDL_Delay(250); - chan = mixer.PlayChannel(-1, chunk); + chan = mixer.PlayChannel(-1, sound); std::cerr << "Playing sound on channel " << chan << "\n"; SDL_Delay(250); - chan = mixer.PlayChannel(-1, chunk); + chan = mixer.PlayChannel(-1, sound); std::cerr << "Playing sound on channel " << chan << "\n"; SDL_Delay(2000); // Fade out - chan = mixer.PlayChannel(-1, chunk); + chan = mixer.PlayChannel(-1, sound); std::cerr << "Fading out sound on channel " << chan << "\n"; mixer.FadeOutChannel(chan, 2000); SDL_Delay(2000); - // Make sure no chunks are being played before destroying Chunk + // Make sure no sounds are being played before destroying Chunk mixer.HaltChannel(); return 0;