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Define default ctors/assignments in source files to avoid using objects of incomplete type in them
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@ -50,6 +50,8 @@ Point::Point(const Point& other) {
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}
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}
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}
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}
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Point::Point(Point&&) noexcept = default;
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Point& Point::operator=(const Point& other) {
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Point& Point::operator=(const Point& other) {
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if (other.point_.get()) {
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if (other.point_.get()) {
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point_.reset(new SDL_Point);
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point_.reset(new SDL_Point);
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@ -59,6 +61,8 @@ Point& Point::operator=(const Point& other) {
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return *this;
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return *this;
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}
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}
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Point& Point::operator=(Point&&) noexcept = default;
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bool Point::operator==(const Point& other) const {
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bool Point::operator==(const Point& other) const {
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if (!point_ || !other.point_)
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if (!point_ || !other.point_)
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return point_ == other.point_; // true only if both null
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return point_ == other.point_; // true only if both null
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@ -52,9 +52,9 @@ public:
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static Point Null();
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static Point Null();
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Point(const Point& other);
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Point(const Point& other);
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Point(Point&&) noexcept = default;
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Point(Point&&) noexcept;
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Point& operator=(const Point& other);
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Point& operator=(const Point& other);
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Point& operator=(Point&&) noexcept = default;
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Point& operator=(Point&&) noexcept;
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bool operator==(const Point& other) const;
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bool operator==(const Point& other) const;
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bool operator!=(const Point& other) const;
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bool operator!=(const Point& other) const;
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@ -54,6 +54,8 @@ Rect::Rect(const Rect& other) {
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}
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}
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}
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}
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Rect::Rect(Rect&&) noexcept = default;
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Rect& Rect::operator=(const Rect& other) {
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Rect& Rect::operator=(const Rect& other) {
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if (other.rect_.get()) {
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if (other.rect_.get()) {
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rect_.reset(new SDL_Rect);
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rect_.reset(new SDL_Rect);
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@ -65,6 +67,8 @@ Rect& Rect::operator=(const Rect& other) {
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return *this;
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return *this;
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}
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}
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Rect& Rect::operator=(Rect&&) noexcept = default;
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bool Rect::operator==(const Rect& other) const {
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bool Rect::operator==(const Rect& other) const {
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if (!rect_ || !other.rect_)
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if (!rect_ || !other.rect_)
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return rect_ == other.rect_; // true only if both null
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return rect_ == other.rect_; // true only if both null
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@ -44,9 +44,9 @@ public:
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static Rect FromCenter(int cx, int cy, int w, int h);
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static Rect FromCenter(int cx, int cy, int w, int h);
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Rect(const Rect& other);
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Rect(const Rect& other);
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Rect(Rect&&) noexcept = default;
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Rect(Rect&&) noexcept;
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Rect& operator=(const Rect& other);
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Rect& operator=(const Rect& other);
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Rect& operator=(Rect&&) noexcept = default;
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Rect& operator=(Rect&&) noexcept;
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bool operator==(const Rect& other) const;
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bool operator==(const Rect& other) const;
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bool operator!=(const Rect& other) const;
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bool operator!=(const Rect& other) const;
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