From 2decf5162f40c2b71710d69d5d33f248d077df4a Mon Sep 17 00:00:00 2001 From: Dmitry Marakasov Date: Sat, 1 Feb 2014 00:17:45 +0400 Subject: [PATCH] No need for SDL_RENDERER_TARGETTEXTURE here --- demos/sprites.cc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/demos/sprites.cc b/demos/sprites.cc index 51e4ed6..7da6331 100644 --- a/demos/sprites.cc +++ b/demos/sprites.cc @@ -38,7 +38,7 @@ unsigned char pixels[4 * 4 * 4] = { int Run() { SDL sdl(SDL_INIT_VIDEO); Window window("libSDL2pp demo: sprites", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_RESIZABLE); - Renderer render(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE); + Renderer render(window, -1, SDL_RENDERER_ACCELERATED); // Load sprite texture Texture sprite(render, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STATIC, 4, 4);