From 4be68384ff3ec150b3847cd03452ef73e23d3648 Mon Sep 17 00:00:00 2001 From: Dmitry Marakasov Date: Fri, 28 Aug 2015 23:46:13 +0300 Subject: [PATCH] Extend example --- examples/mixer.cc | 24 +++++++++++++++++++++--- 1 file changed, 21 insertions(+), 3 deletions(-) diff --git a/examples/mixer.cc b/examples/mixer.cc index 38cc8df..0d340a7 100644 --- a/examples/mixer.cc +++ b/examples/mixer.cc @@ -40,20 +40,38 @@ int main() try { int chan; + mixer.ChannelFinished([](int channel){ + std::cerr << "Channel " << channel << " finished playback" << std::endl; + }); + + // Fade in + chan = mixer.FadeInChannel(-1, chunk, 0, 1000); + std::cerr << "Fading sound in on channel " << chan << "\n"; + + SDL_Delay(2000); + + // Mix 3 sounds chan = mixer.PlayChannel(-1, chunk); std::cerr << "Playing sound on channel " << chan << "\n"; - SDL_Delay(500); + SDL_Delay(250); chan = mixer.PlayChannel(-1, chunk); std::cerr << "Playing sound on channel " << chan << "\n"; - SDL_Delay(1000); + SDL_Delay(250); chan = mixer.PlayChannel(-1, chunk); std::cerr << "Playing sound on channel " << chan << "\n"; - SDL_Delay(4500); + SDL_Delay(2000); + + // Fade out + chan = mixer.PlayChannel(-1, chunk); + std::cerr << "Fading out sound on channel " << chan << "\n"; + mixer.FadeOutChannel(chan, 2000); + + SDL_Delay(2000); // Make sure no chunks are being played before destroying Chunk mixer.HaltChannel();