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https://github.com/libSDL2pp/libSDL2pp.git
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Add first portion of live window tests
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@ -39,6 +39,7 @@ libSDL2pp.so.*
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tests/*.exe
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tests/*.exe
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tests/live_mixer
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tests/live_mixer
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tests/live_rendering
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tests/live_rendering
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tests/live_window
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tests/test_error
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tests/test_error
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tests/test_optional
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tests/test_optional
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tests/test_pointrect
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tests/test_pointrect
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@ -10,6 +10,7 @@ SET(CLI_TESTS
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# live tests require X11 display and/or audio output
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# live tests require X11 display and/or audio output
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SET(LIVE_TESTS
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SET(LIVE_TESTS
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live_rendering
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live_rendering
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live_window
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)
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)
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IF(SDL2PP_WITH_MIXER)
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IF(SDL2PP_WITH_MIXER)
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68
tests/live_window.cc
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68
tests/live_window.cc
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@ -0,0 +1,68 @@
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#include <vector>
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#include <SDL2/SDL.h>
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#include <SDL2pp/SDL2pp.hh>
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#include "testing.h"
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using namespace SDL2pp;
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static void ProcessEvents() {
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SDL_Event event;
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while (SDL_PollEvent(&event)) {
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}
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}
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BEGIN_TEST(int, char*[])
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SDL sdl(SDL_INIT_VIDEO);
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Window window("libSDL2pp test", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 320, 240, 0);
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ProcessEvents();
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{
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// Size
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EXPECT_EQUAL(window.GetSize(), Point(320, 240));
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EXPECT_EQUAL(window.GetWidth(), 320);
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EXPECT_EQUAL(window.GetHeight(), 240);
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window.SetSize(400, 300);
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EXPECT_EQUAL(window.GetSize(), Point(400, 300));
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EXPECT_EQUAL(window.GetWidth(), 400);
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EXPECT_EQUAL(window.GetHeight(), 300);
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}
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{
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// Title
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EXPECT_EQUAL(window.GetTitle(), "libSDL2pp test");
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window.SetTitle("libSDL2pp window test");
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EXPECT_EQUAL(window.GetTitle(), "libSDL2pp window test");
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}
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{
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// Drawable size
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EXPECT_EQUAL(window.GetDrawableSize(), Point(window.GetDrawableWidth(), window.GetDrawableHeight()));
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// Drawable may be larget than window size, see SDL docs
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// Should we compare with multiplies of window size?
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EXPECT_TRUE(window.GetDrawableWidth() >= window.GetWidth());
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EXPECT_TRUE(window.GetDrawableHeight() >= window.GetHeight());
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EXPECT_TRUE(window.GetDrawableWidth() > window.GetDrawableHeight());
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}
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{
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// Position
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Point old_pos = window.GetPosition();
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window.SetPosition(old_pos + Point(2, 1));
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EXPECT_EQUAL(window.GetPosition(), old_pos + Point(2, 1));
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window.SetPosition(old_pos.x + 4, old_pos.y + 2);
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EXPECT_EQUAL(window.GetPosition(), old_pos + Point(4, 2));
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}
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END_TEST()
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