mirror of
https://github.com/libSDL2pp/libSDL2pp.git
synced 2025-08-04 03:15:59 -04:00
Add audio demo
This commit is contained in:
parent
2be68a9ebb
commit
4e68627f12
@ -9,6 +9,9 @@ TARGET_LINK_LIBRARIES(lines SDL2pp)
|
||||
ADD_EXECUTABLE(rendertarget rendertarget.cc)
|
||||
TARGET_LINK_LIBRARIES(rendertarget SDL2pp)
|
||||
|
||||
ADD_EXECUTABLE(audio_sine audio_sine.cc)
|
||||
TARGET_LINK_LIBRARIES(audio_sine SDL2pp)
|
||||
|
||||
IF(SDL2PP_WITH_IMAGE)
|
||||
ADD_EXECUTABLE(image image.cc)
|
||||
TARGET_LINK_LIBRARIES(image SDL2pp)
|
||||
|
67
demos/audio_sine.cc
Normal file
67
demos/audio_sine.cc
Normal file
@ -0,0 +1,67 @@
|
||||
/*
|
||||
libSDL2pp - C++ wrapper for libSDL2
|
||||
Copyright (C) 2013-2014 Dmitry Marakasov <amdmi3@amdmi3.ru>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include <iostream>
|
||||
|
||||
#include <SDL2/SDL.h>
|
||||
|
||||
#include <SDL2pp/SDL2pp.hh>
|
||||
|
||||
using namespace SDL2pp;
|
||||
|
||||
int Run() {
|
||||
SDL sdl(SDL_INIT_AUDIO);
|
||||
|
||||
const int samplerate = 48000;
|
||||
float frequency = 2093.00f; // C7 tone
|
||||
int64_t nsample = 0;
|
||||
|
||||
// Setup audio device, and provide callback which plays sine wave with specified frequency
|
||||
AudioSpec spec(samplerate, AUDIO_S16SYS, 1, 4096, [&nsample, frequency, samplerate](Uint8* stream, int len) {
|
||||
// fill provided buffer with sine wave
|
||||
for (Uint8* ptr = stream; ptr < stream + len; ptr += 2)
|
||||
*(Uint16*)ptr = (Uint16)(32766.0f * sin(nsample++ / (float)samplerate * frequency));
|
||||
}
|
||||
);
|
||||
|
||||
// Open audio device
|
||||
AudioDevice dev("", 0, spec);
|
||||
|
||||
// Sound plays after this call
|
||||
dev.Pause(false);
|
||||
|
||||
// Play for 1 second, after which everything is stopped and closed
|
||||
SDL_Delay(1000);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int main() {
|
||||
try {
|
||||
return Run();
|
||||
} catch (Exception& e) {
|
||||
std::cerr << "Error: " << e.what() << " (" << e.GetSDLError() << ")" << std::endl;
|
||||
} catch (std::exception& e) {
|
||||
std::cerr << "Error: " << e.what() << std::endl;
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user