Offset by real surface size

This commit is contained in:
Dmitry Marakasov 2014-12-28 06:35:28 +03:00
parent 7ef064819b
commit 5a72312d82

View File

@ -62,13 +62,13 @@ int Run() {
// Render 3 strings
int h = 0;
render.Copy(solid_tex, NullOpt, Rect(0, 0, solid.Get()->w, solid.Get()->h));
render.Copy(solid_tex, NullOpt, Rect(0, h, solid.Get()->w, solid.Get()->h));
h += solid.Get()->h;
render.Copy(shaded_tex, NullOpt, Rect(0, 20, shaded.Get()->w, shaded.Get()->h));
render.Copy(shaded_tex, NullOpt, Rect(0, h, shaded.Get()->w, shaded.Get()->h));
h += shaded.Get()->h;
render.Copy(blended_tex, NullOpt, Rect(0, 40, blended.Get()->w, blended.Get()->h));
render.Copy(blended_tex, NullOpt, Rect(0, h, blended.Get()->w, blended.Get()->h));
render.Present();