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Implement most Surface functions
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@ -19,6 +19,8 @@
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include <vector>
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#include <SDL2/SDL_surface.h>
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#include <SDL2pp/Surface.hh>
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@ -26,6 +28,9 @@
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namespace SDL2pp {
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Surface::Surface(SDL_Surface* surface) : surface_(surface) {
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}
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Surface::Surface(Uint32 flags, int width, int height, int depth, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask) {
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if ((surface_ = SDL_CreateRGBSurface(flags, width, height, depth, Rmask, Gmask, Bmask, Amask)) == nullptr)
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throw Exception("SDL_CreateRGBSurface failed");
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@ -59,8 +64,113 @@ SDL_Surface* Surface::Get() const {
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return surface_;
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}
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Surface Surface::Convert(const SDL_PixelFormat& format) {
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SDL_Surface* surface = SDL_ConvertSurface(surface_, &format, 0);
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if (surface == nullptr)
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throw Exception("SDL_ConvertPixels failed");
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return surface;
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}
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Surface Surface::Convert(Uint32 pixel_format) {
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SDL_Surface* surface = SDL_ConvertSurfaceFormat(surface_, pixel_format, 0);
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if (surface == nullptr)
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throw Exception("SDL_ConvertPixels failed");
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return surface;
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}
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void Surface::Blit(const Optional<Rect>& srcrect, Surface& dst, const Rect& dstrect) {
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SDL_Rect tmpdstrect = dstrect; // 4th argument is non-const; does it modify rect?
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if (SDL_BlitSurface(surface_, srcrect ? &*srcrect : nullptr, dst.Get(), &tmpdstrect) != 0)
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throw Exception("SDL_BlitSurface failed");
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}
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void Surface::BlitScaled(const Optional<Rect>& srcrect, Surface& dst, const Optional<Rect>& dstrect) {
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SDL_Rect tmpdstrect; // 4th argument is non-const; does it modify rect?
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if (dstrect)
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tmpdstrect = *dstrect;
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if (SDL_BlitScaled(surface_, srcrect ? &*srcrect : nullptr, dst.Get(), dstrect ? &tmpdstrect : nullptr) != 0)
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throw Exception("SDL_BlitScaled failed");
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}
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Surface::LockHandle Surface::Lock() {
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return LockHandle(this);
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}
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Rect Surface::GetClipRect() const {
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SDL_Rect rect;
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SDL_GetClipRect(surface_, &rect);
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return Rect(rect);
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}
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Uint32 Surface::GetColorKey() const {
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Uint32 key;
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if (SDL_GetColorKey(surface_, &key) != 0)
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throw Exception("SDL_GetColorKey failed");
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return key;
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}
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Uint8 Surface::GetAlphaMod() const {
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Uint8 alpha;
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if (SDL_GetSurfaceAlphaMod(surface_, &alpha) != 0)
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throw Exception("SDL_GetSurfaceAlphaMod failed");
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return alpha;
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}
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SDL_BlendMode Surface::GetBlendMode() const {
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SDL_BlendMode blendMode;
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if (SDL_GetSurfaceBlendMode(surface_, &blendMode) != 0)
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throw Exception("SDL_GetSurfaceBlendMode failed");
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return blendMode;
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}
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void Surface::GetColorMod(Uint8& r, Uint8& g, Uint8& b) const {
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if (SDL_GetSurfaceColorMod(surface_, &r, &g, &b) != 0)
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throw Exception("SDL_GetSurfaceColorMod failed");
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}
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void Surface::SetClipRect(const Optional<Rect>& rect) {
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if (SDL_SetClipRect(surface_, rect ? &*rect : nullptr) != 0)
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throw Exception("SDL_SetClipRect failed");
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}
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void Surface::SetColorKey(int flag, Uint32 key) {
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if (SDL_SetColorKey(surface_, flag, key) != 0)
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throw Exception("SDL_SetColorKey failed");
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}
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void Surface::SetAlphaMod(Uint8 alpha) {
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if (SDL_SetSurfaceAlphaMod(surface_, alpha) != 0)
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throw Exception("SDL_SetSurfaceAlphaMod failed");
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}
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void Surface::SetBlendMode(SDL_BlendMode blendMode) {
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if (SDL_SetSurfaceBlendMode(surface_, blendMode) != 0)
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throw Exception("SDL_SetSurfaceBlendMode failed");
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}
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void Surface::SetColorMod(Uint8 r, Uint8 g, Uint8 b) {
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if (SDL_SetSurfaceColorMod(surface_, r, g, b) != 0)
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throw Exception("SDL_SetSurfaceColorMod failed");
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}
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void Surface::SetRLE(int flag) {
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if (SDL_SetSurfaceRLE(surface_, flag) != 0)
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throw Exception("SDL_SetSurfaceRLE failed");
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}
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void Surface::FillRect(const Optional<Rect>& rect, Uint32 color) {
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if (SDL_FillRect(surface_, rect ? &*rect : nullptr, color) != 0)
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throw Exception("SDL_FillRect failed");
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}
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void Surface::FillRects(const Rect* rects, int count, Uint32 color) {
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std::vector<SDL_Rect> sdl_rects;
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sdl_rects.reserve(count);
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for (const Rect* r = rects; r != rects + count; ++r)
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sdl_rects.emplace_back(*r);
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if (SDL_FillRects(surface_, sdl_rects.data(), sdl_rects.size(), color) != 0)
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throw Exception("SDL_FillRects failed");
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}
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}
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@ -23,6 +23,10 @@
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#define SDL2PP_SURFACE_HH
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#include <SDL2/SDL_stdinc.h>
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#include <SDL2/SDL_blendmode.h>
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#include <SDL2pp/Optional.hh>
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#include <SDL2pp/Rect.hh>
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struct SDL_Surface;
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struct SDL_PixelFormat;
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@ -140,6 +144,16 @@ public:
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////////////////////////////////////////////////////////////
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const SDL_PixelFormat& GetFormat() const;
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};
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private:
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////////////////////////////////////////////////////////////
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/// \brief Create surface taking existing SDL_surface structure
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///
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/// \param surface Existing SDL_surface to manage
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///
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////////////////////////////////////////////////////////////
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Surface(SDL_Surface* surface);
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public:
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////////////////////////////////////////////////////////////
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/// \brief Create RGB surface
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@ -218,6 +232,60 @@ public:
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////////////////////////////////////////////////////////////
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SDL_Surface* Get() const;
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////////////////////////////////////////////////////////////
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/// \brief Copy an existing surface into a new one that is
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/// optimized for blitting to a surface of a specified pixel format
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///
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/// \param format SDL_PixelFormat structure that the new surface is optimized for
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///
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/// \throws SDL2pp::Exception
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///
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/// \see http://wiki.libsdl.org/SDL_ConvertSurface
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///
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////////////////////////////////////////////////////////////
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Surface Convert(const SDL_PixelFormat& format);
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////////////////////////////////////////////////////////////
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/// \brief Copy an existing surface to a new surface of the specified format
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///
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/// \param pixel_format One of the enumerated values in SDL_PixelFormatEnum
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///
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/// \throws SDL2pp::Exception
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///
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/// \see http://wiki.libsdl.org/SDL_PixelFormatEnum
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/// \see http://wiki.libsdl.org/SDL_ConvertSurfaceFormat
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///
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////////////////////////////////////////////////////////////
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Surface Convert(Uint32 pixel_format);
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////////////////////////////////////////////////////////////
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/// \brief Fast surface copy to a destination surface
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///
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/// \param srcrect Rectangle to be copied, or NullOpt to copy the entire surface
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/// \param dst Blit target surface
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/// \param srcrect Rectangle that is copied into
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///
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/// \throws SDL2pp::Exception
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///
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/// \see http://wiki.libsdl.org/SDL_BlitSurface
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///
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////////////////////////////////////////////////////////////
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void Blit(const Optional<Rect>& srcrect, Surface& dst, const Rect& dstrect);
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////////////////////////////////////////////////////////////
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/// \brief Scaled surface copy to a destination surface
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///
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/// \param srcrect Rectangle to be copied, or NullOpt to copy the entire surface
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/// \param dst Blit target surface
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/// \param srcrect Rectangle that is copied into, or NullOpt to copy into entire surface
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///
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/// \throws SDL2pp::Exception
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///
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/// \see http://wiki.libsdl.org/SDL_BlitScaled
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///
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////////////////////////////////////////////////////////////
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void BlitScaled(const Optional<Rect>& srcrect, Surface& dst, const Optional<Rect>& dstrect);
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////////////////////////////////////////////////////////////
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/// \brief Lock surface for direct pixel access
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///
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@ -229,6 +297,168 @@ public:
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///
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////////////////////////////////////////////////////////////
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LockHandle Lock();
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////////////////////////////////////////////////////////////
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/// \brief Get the clipping rectangle for a surface
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///
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/// \return Rect filled in with the clipping rectangle for the surface
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///
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/// \see http://wiki.libsdl.org/SDL_GetClipRect
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///
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////////////////////////////////////////////////////////////
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Rect GetClipRect() const;
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////////////////////////////////////////////////////////////
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/// \brief Get the color key (transparent pixel) for a surface
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///
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/// \return Transparent pixel value
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///
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/// \throws SDL2pp::Exception
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///
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/// \see http://wiki.libsdl.org/SDL_GetColorKey
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///
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////////////////////////////////////////////////////////////
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Uint32 GetColorKey() const;
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////////////////////////////////////////////////////////////
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/// \brief Get the additional alpha value used in blit operations
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///
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/// \return Current alpha value
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///
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/// \throws SDL2pp::Exception
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///
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/// \see http://wiki.libsdl.org/SDL_GetSurfaceAlphaMod
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///
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////////////////////////////////////////////////////////////
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Uint8 GetAlphaMod() const;
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////////////////////////////////////////////////////////////
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/// \brief Get blend mode used for blit operations
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///
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/// \return Current SDL_BlendMode
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///
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/// \throws SDL2pp::Exception
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///
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/// \see http://wiki.libsdl.org/SDL_GetSurfaceBlendMode
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///
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////////////////////////////////////////////////////////////
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SDL_BlendMode GetBlendMode() const;
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////////////////////////////////////////////////////////////
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/// \brief Get the additional color value multiplied into blit operations
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///
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/// \param r Variable to be filled in with the current red color value
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/// \param g Variable to be filled in with the current green color value
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/// \param b Variable to be filled in with the current blue color value
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///
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/// \throws SDL2pp::Exception
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///
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/// \see http://wiki.libsdl.org/SDL_GetSurfaceColorMod
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///
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////////////////////////////////////////////////////////////
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void GetColorMod(Uint8& r, Uint8& g, Uint8& b) const;
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////////////////////////////////////////////////////////////
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/// \brief Set the clipping rectangle for a surface
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///
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/// \param rect SDL22::Rect representing the clipping rectangle, or NullOpt to disable clipping
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///
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/// \throws SDL2pp::Exception
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///
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/// \see http://wiki.libsdl.org/SDL_SetClipRect
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///
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////////////////////////////////////////////////////////////
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void SetClipRect(const Optional<Rect>& rect = NullOpt);
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////////////////////////////////////////////////////////////
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/// \brief Set the color key (transparent pixel) in a surface
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///
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/// \param flag True to enabled color key, false to disable
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/// \param key Transparent pixel value
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///
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/// \throws SDL2pp::Exception
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///
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/// \see http://wiki.libsdl.org/SDL_SetColorKey
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///
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////////////////////////////////////////////////////////////
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void SetColorKey(int flag, Uint32 key);
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////////////////////////////////////////////////////////////
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/// \brief Set an additional alpha value used in blit operations
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///
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/// \param alpha Alpha value multiplied into blit operations
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///
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/// \throws SDL2pp::Exception
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///
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/// \see http://wiki.libsdl.org/SDL_SetSurfaceAlphaMod
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///
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////////////////////////////////////////////////////////////
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void SetAlphaMod(Uint8 alpha = 255);
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////////////////////////////////////////////////////////////
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/// \brief Set the blend mode used for blit operations
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///
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/// \param blendMode SDL_BlendMode to use for blit blending
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///
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/// \throws SDL2pp::Exception
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///
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/// \see http://wiki.libsdl.org/SDL_SetSurfaceBlendMode
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///
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////////////////////////////////////////////////////////////
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void SetBlendMode(SDL_BlendMode blendMode);
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////////////////////////////////////////////////////////////
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/// \brief Set an additional color value multiplied into blit operations
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///
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/// \param r Red color value multiplied into blit operations
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/// \param g Green color value multiplied into blit operations
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/// \param b Blue color value multiplied into blit operations
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///
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/// \throws SDL2pp::Exception
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///
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/// \see http://wiki.libsdl.org/SDL_SetSurfaceColorMod
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///
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////////////////////////////////////////////////////////////
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void SetColorMod(Uint8 r = 255, Uint8 g = 255, Uint8 b = 255);
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////////////////////////////////////////////////////////////
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/// \brief Set the RLE acceleration hint for a surface
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///
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/// \param flag 0 to disable, non-zero to enable RLE acceleration
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///
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/// \throws SDL2pp::Exception
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///
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/// \see http://wiki.libsdl.org/SDL_SetSurfaceRLE
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///
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////////////////////////////////////////////////////////////
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void SetRLE(int flag);
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////////////////////////////////////////////////////////////
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/// \brief Perform a fast fill of a rectangle with a specific color
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///
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/// \param rect Rectangle to fill, or NullOpt to fill the entire surface
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/// \param color Color to fill with
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///
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/// \throws SDL2pp::Exception
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///
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/// \see http://wiki.libsdl.org/SDL_FillRect
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///
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////////////////////////////////////////////////////////////
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void FillRect(const Optional<Rect>& rect, Uint32 color);
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////////////////////////////////////////////////////////////
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/// \brief Perform a fast fill of a set of rectangles with a specific color
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///
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/// \param rects Array rectangles to be filled
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/// \param count Number of rectangles in the array
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/// \param color Color to fill with
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///
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/// \throws SDL2pp::Exception
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///
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/// \see http://wiki.libsdl.org/SDL_FillRects
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///
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////////////////////////////////////////////////////////////
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void FillRects(const Rect* rects, int count, Uint32 color);
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};
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}
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