Implement most Surface functions

This commit is contained in:
Dmitry Marakasov 2014-12-27 21:21:51 +03:00
parent a1d01e89d4
commit 6db6d0c1bc
2 changed files with 340 additions and 0 deletions

View File

@ -19,6 +19,8 @@
3. This notice may not be removed or altered from any source distribution.
*/
#include <vector>
#include <SDL2/SDL_surface.h>
#include <SDL2pp/Surface.hh>
@ -26,6 +28,9 @@
namespace SDL2pp {
Surface::Surface(SDL_Surface* surface) : surface_(surface) {
}
Surface::Surface(Uint32 flags, int width, int height, int depth, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask) {
if ((surface_ = SDL_CreateRGBSurface(flags, width, height, depth, Rmask, Gmask, Bmask, Amask)) == nullptr)
throw Exception("SDL_CreateRGBSurface failed");
@ -59,8 +64,113 @@ SDL_Surface* Surface::Get() const {
return surface_;
}
Surface Surface::Convert(const SDL_PixelFormat& format) {
SDL_Surface* surface = SDL_ConvertSurface(surface_, &format, 0);
if (surface == nullptr)
throw Exception("SDL_ConvertPixels failed");
return surface;
}
Surface Surface::Convert(Uint32 pixel_format) {
SDL_Surface* surface = SDL_ConvertSurfaceFormat(surface_, pixel_format, 0);
if (surface == nullptr)
throw Exception("SDL_ConvertPixels failed");
return surface;
}
void Surface::Blit(const Optional<Rect>& srcrect, Surface& dst, const Rect& dstrect) {
SDL_Rect tmpdstrect = dstrect; // 4th argument is non-const; does it modify rect?
if (SDL_BlitSurface(surface_, srcrect ? &*srcrect : nullptr, dst.Get(), &tmpdstrect) != 0)
throw Exception("SDL_BlitSurface failed");
}
void Surface::BlitScaled(const Optional<Rect>& srcrect, Surface& dst, const Optional<Rect>& dstrect) {
SDL_Rect tmpdstrect; // 4th argument is non-const; does it modify rect?
if (dstrect)
tmpdstrect = *dstrect;
if (SDL_BlitScaled(surface_, srcrect ? &*srcrect : nullptr, dst.Get(), dstrect ? &tmpdstrect : nullptr) != 0)
throw Exception("SDL_BlitScaled failed");
}
Surface::LockHandle Surface::Lock() {
return LockHandle(this);
}
Rect Surface::GetClipRect() const {
SDL_Rect rect;
SDL_GetClipRect(surface_, &rect);
return Rect(rect);
}
Uint32 Surface::GetColorKey() const {
Uint32 key;
if (SDL_GetColorKey(surface_, &key) != 0)
throw Exception("SDL_GetColorKey failed");
return key;
}
Uint8 Surface::GetAlphaMod() const {
Uint8 alpha;
if (SDL_GetSurfaceAlphaMod(surface_, &alpha) != 0)
throw Exception("SDL_GetSurfaceAlphaMod failed");
return alpha;
}
SDL_BlendMode Surface::GetBlendMode() const {
SDL_BlendMode blendMode;
if (SDL_GetSurfaceBlendMode(surface_, &blendMode) != 0)
throw Exception("SDL_GetSurfaceBlendMode failed");
return blendMode;
}
void Surface::GetColorMod(Uint8& r, Uint8& g, Uint8& b) const {
if (SDL_GetSurfaceColorMod(surface_, &r, &g, &b) != 0)
throw Exception("SDL_GetSurfaceColorMod failed");
}
void Surface::SetClipRect(const Optional<Rect>& rect) {
if (SDL_SetClipRect(surface_, rect ? &*rect : nullptr) != 0)
throw Exception("SDL_SetClipRect failed");
}
void Surface::SetColorKey(int flag, Uint32 key) {
if (SDL_SetColorKey(surface_, flag, key) != 0)
throw Exception("SDL_SetColorKey failed");
}
void Surface::SetAlphaMod(Uint8 alpha) {
if (SDL_SetSurfaceAlphaMod(surface_, alpha) != 0)
throw Exception("SDL_SetSurfaceAlphaMod failed");
}
void Surface::SetBlendMode(SDL_BlendMode blendMode) {
if (SDL_SetSurfaceBlendMode(surface_, blendMode) != 0)
throw Exception("SDL_SetSurfaceBlendMode failed");
}
void Surface::SetColorMod(Uint8 r, Uint8 g, Uint8 b) {
if (SDL_SetSurfaceColorMod(surface_, r, g, b) != 0)
throw Exception("SDL_SetSurfaceColorMod failed");
}
void Surface::SetRLE(int flag) {
if (SDL_SetSurfaceRLE(surface_, flag) != 0)
throw Exception("SDL_SetSurfaceRLE failed");
}
void Surface::FillRect(const Optional<Rect>& rect, Uint32 color) {
if (SDL_FillRect(surface_, rect ? &*rect : nullptr, color) != 0)
throw Exception("SDL_FillRect failed");
}
void Surface::FillRects(const Rect* rects, int count, Uint32 color) {
std::vector<SDL_Rect> sdl_rects;
sdl_rects.reserve(count);
for (const Rect* r = rects; r != rects + count; ++r)
sdl_rects.emplace_back(*r);
if (SDL_FillRects(surface_, sdl_rects.data(), sdl_rects.size(), color) != 0)
throw Exception("SDL_FillRects failed");
}
}

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@ -23,6 +23,10 @@
#define SDL2PP_SURFACE_HH
#include <SDL2/SDL_stdinc.h>
#include <SDL2/SDL_blendmode.h>
#include <SDL2pp/Optional.hh>
#include <SDL2pp/Rect.hh>
struct SDL_Surface;
struct SDL_PixelFormat;
@ -140,6 +144,16 @@ public:
////////////////////////////////////////////////////////////
const SDL_PixelFormat& GetFormat() const;
};
private:
////////////////////////////////////////////////////////////
/// \brief Create surface taking existing SDL_surface structure
///
/// \param surface Existing SDL_surface to manage
///
////////////////////////////////////////////////////////////
Surface(SDL_Surface* surface);
public:
////////////////////////////////////////////////////////////
/// \brief Create RGB surface
@ -218,6 +232,60 @@ public:
////////////////////////////////////////////////////////////
SDL_Surface* Get() const;
////////////////////////////////////////////////////////////
/// \brief Copy an existing surface into a new one that is
/// optimized for blitting to a surface of a specified pixel format
///
/// \param format SDL_PixelFormat structure that the new surface is optimized for
///
/// \throws SDL2pp::Exception
///
/// \see http://wiki.libsdl.org/SDL_ConvertSurface
///
////////////////////////////////////////////////////////////
Surface Convert(const SDL_PixelFormat& format);
////////////////////////////////////////////////////////////
/// \brief Copy an existing surface to a new surface of the specified format
///
/// \param pixel_format One of the enumerated values in SDL_PixelFormatEnum
///
/// \throws SDL2pp::Exception
///
/// \see http://wiki.libsdl.org/SDL_PixelFormatEnum
/// \see http://wiki.libsdl.org/SDL_ConvertSurfaceFormat
///
////////////////////////////////////////////////////////////
Surface Convert(Uint32 pixel_format);
////////////////////////////////////////////////////////////
/// \brief Fast surface copy to a destination surface
///
/// \param srcrect Rectangle to be copied, or NullOpt to copy the entire surface
/// \param dst Blit target surface
/// \param srcrect Rectangle that is copied into
///
/// \throws SDL2pp::Exception
///
/// \see http://wiki.libsdl.org/SDL_BlitSurface
///
////////////////////////////////////////////////////////////
void Blit(const Optional<Rect>& srcrect, Surface& dst, const Rect& dstrect);
////////////////////////////////////////////////////////////
/// \brief Scaled surface copy to a destination surface
///
/// \param srcrect Rectangle to be copied, or NullOpt to copy the entire surface
/// \param dst Blit target surface
/// \param srcrect Rectangle that is copied into, or NullOpt to copy into entire surface
///
/// \throws SDL2pp::Exception
///
/// \see http://wiki.libsdl.org/SDL_BlitScaled
///
////////////////////////////////////////////////////////////
void BlitScaled(const Optional<Rect>& srcrect, Surface& dst, const Optional<Rect>& dstrect);
////////////////////////////////////////////////////////////
/// \brief Lock surface for direct pixel access
///
@ -229,6 +297,168 @@ public:
///
////////////////////////////////////////////////////////////
LockHandle Lock();
////////////////////////////////////////////////////////////
/// \brief Get the clipping rectangle for a surface
///
/// \return Rect filled in with the clipping rectangle for the surface
///
/// \see http://wiki.libsdl.org/SDL_GetClipRect
///
////////////////////////////////////////////////////////////
Rect GetClipRect() const;
////////////////////////////////////////////////////////////
/// \brief Get the color key (transparent pixel) for a surface
///
/// \return Transparent pixel value
///
/// \throws SDL2pp::Exception
///
/// \see http://wiki.libsdl.org/SDL_GetColorKey
///
////////////////////////////////////////////////////////////
Uint32 GetColorKey() const;
////////////////////////////////////////////////////////////
/// \brief Get the additional alpha value used in blit operations
///
/// \return Current alpha value
///
/// \throws SDL2pp::Exception
///
/// \see http://wiki.libsdl.org/SDL_GetSurfaceAlphaMod
///
////////////////////////////////////////////////////////////
Uint8 GetAlphaMod() const;
////////////////////////////////////////////////////////////
/// \brief Get blend mode used for blit operations
///
/// \return Current SDL_BlendMode
///
/// \throws SDL2pp::Exception
///
/// \see http://wiki.libsdl.org/SDL_GetSurfaceBlendMode
///
////////////////////////////////////////////////////////////
SDL_BlendMode GetBlendMode() const;
////////////////////////////////////////////////////////////
/// \brief Get the additional color value multiplied into blit operations
///
/// \param r Variable to be filled in with the current red color value
/// \param g Variable to be filled in with the current green color value
/// \param b Variable to be filled in with the current blue color value
///
/// \throws SDL2pp::Exception
///
/// \see http://wiki.libsdl.org/SDL_GetSurfaceColorMod
///
////////////////////////////////////////////////////////////
void GetColorMod(Uint8& r, Uint8& g, Uint8& b) const;
////////////////////////////////////////////////////////////
/// \brief Set the clipping rectangle for a surface
///
/// \param rect SDL22::Rect representing the clipping rectangle, or NullOpt to disable clipping
///
/// \throws SDL2pp::Exception
///
/// \see http://wiki.libsdl.org/SDL_SetClipRect
///
////////////////////////////////////////////////////////////
void SetClipRect(const Optional<Rect>& rect = NullOpt);
////////////////////////////////////////////////////////////
/// \brief Set the color key (transparent pixel) in a surface
///
/// \param flag True to enabled color key, false to disable
/// \param key Transparent pixel value
///
/// \throws SDL2pp::Exception
///
/// \see http://wiki.libsdl.org/SDL_SetColorKey
///
////////////////////////////////////////////////////////////
void SetColorKey(int flag, Uint32 key);
////////////////////////////////////////////////////////////
/// \brief Set an additional alpha value used in blit operations
///
/// \param alpha Alpha value multiplied into blit operations
///
/// \throws SDL2pp::Exception
///
/// \see http://wiki.libsdl.org/SDL_SetSurfaceAlphaMod
///
////////////////////////////////////////////////////////////
void SetAlphaMod(Uint8 alpha = 255);
////////////////////////////////////////////////////////////
/// \brief Set the blend mode used for blit operations
///
/// \param blendMode SDL_BlendMode to use for blit blending
///
/// \throws SDL2pp::Exception
///
/// \see http://wiki.libsdl.org/SDL_SetSurfaceBlendMode
///
////////////////////////////////////////////////////////////
void SetBlendMode(SDL_BlendMode blendMode);
////////////////////////////////////////////////////////////
/// \brief Set an additional color value multiplied into blit operations
///
/// \param r Red color value multiplied into blit operations
/// \param g Green color value multiplied into blit operations
/// \param b Blue color value multiplied into blit operations
///
/// \throws SDL2pp::Exception
///
/// \see http://wiki.libsdl.org/SDL_SetSurfaceColorMod
///
////////////////////////////////////////////////////////////
void SetColorMod(Uint8 r = 255, Uint8 g = 255, Uint8 b = 255);
////////////////////////////////////////////////////////////
/// \brief Set the RLE acceleration hint for a surface
///
/// \param flag 0 to disable, non-zero to enable RLE acceleration
///
/// \throws SDL2pp::Exception
///
/// \see http://wiki.libsdl.org/SDL_SetSurfaceRLE
///
////////////////////////////////////////////////////////////
void SetRLE(int flag);
////////////////////////////////////////////////////////////
/// \brief Perform a fast fill of a rectangle with a specific color
///
/// \param rect Rectangle to fill, or NullOpt to fill the entire surface
/// \param color Color to fill with
///
/// \throws SDL2pp::Exception
///
/// \see http://wiki.libsdl.org/SDL_FillRect
///
////////////////////////////////////////////////////////////
void FillRect(const Optional<Rect>& rect, Uint32 color);
////////////////////////////////////////////////////////////
/// \brief Perform a fast fill of a set of rectangles with a specific color
///
/// \param rects Array rectangles to be filled
/// \param count Number of rectangles in the array
/// \param color Color to fill with
///
/// \throws SDL2pp::Exception
///
/// \see http://wiki.libsdl.org/SDL_FillRects
///
////////////////////////////////////////////////////////////
void FillRects(const Rect* rects, int count, Uint32 color);
};
}