mirror of
https://github.com/libSDL2pp/libSDL2pp.git
synced 2025-08-03 10:55:57 -04:00
Make setters return reference to self: Window
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40e8f71efa
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@ -75,58 +75,69 @@ int Window::GetHeight() const {
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return h;
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}
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void Window::SetTitle(const std::string& title) {
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Window& Window::SetTitle(const std::string& title) {
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SDL_SetWindowTitle(window_, title.c_str());
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return *this;
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}
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std::string Window::GetTitle() const {
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return SDL_GetWindowTitle(window_);
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}
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void Window::Maximize() {
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Window& Window::Maximize() {
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SDL_MaximizeWindow(window_);
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return *this;
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}
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void Window::Minimize() {
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Window& Window::Minimize() {
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SDL_MinimizeWindow(window_);
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return *this;
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}
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void Window::Hide() {
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Window& Window::Hide() {
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SDL_HideWindow(window_);
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return *this;
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}
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void Window::Restore() {
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Window& Window::Restore() {
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SDL_RestoreWindow(window_);
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return *this;
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}
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void Window::Raise() {
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Window& Window::Raise() {
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SDL_RaiseWindow(window_);
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return *this;
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}
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void Window::Show() {
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Window& Window::Show() {
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SDL_ShowWindow(window_);
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return *this;
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}
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void Window::SetFullscreen(int flags) {
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Window& Window::SetFullscreen(int flags) {
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if (SDL_SetWindowFullscreen(window_, flags) != 0)
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throw Exception("SDL_SetWindowFullscreen failed");
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return *this;
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}
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void Window::SetSize(int w, int h) {
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Window& Window::SetSize(int w, int h) {
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SDL_SetWindowSize(window_, w, h);
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return *this;
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}
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void Window::SetSize(const Point& size) {
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Window& Window::SetSize(const Point& size) {
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SDL_SetWindowSize(window_, size.x, size.y);
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return *this;
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}
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float Window::GetBrightness() const {
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return SDL_GetWindowBrightness(window_);
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}
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void Window::SetBrightness(float brightness) {
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Window& Window::SetBrightness(float brightness) {
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if (SDL_SetWindowBrightness(window_, brightness) != 0)
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throw Exception("SDL_SetWindowBrightness failed");
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return *this;
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}
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Point Window::GetPosition() const {
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@ -135,12 +146,14 @@ Point Window::GetPosition() const {
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return Point(x, y);
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}
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void Window::SetPosition(int x, int y) {
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Window& Window::SetPosition(int x, int y) {
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SDL_SetWindowPosition(window_, x, y);
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return *this;
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}
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void Window::SetPosition(const Point& pos) {
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Window& Window::SetPosition(const Point& pos) {
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SDL_SetWindowPosition(window_, pos.x, pos.y);
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return *this;
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}
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Point Window::GetMinimumSize() const {
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@ -149,12 +162,14 @@ Point Window::GetMinimumSize() const {
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return Point(w, h);
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}
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void Window::SetMinimumSize(int w, int h) {
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Window& Window::SetMinimumSize(int w, int h) {
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SDL_SetWindowMinimumSize(window_, w, h);
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return *this;
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}
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void Window::SetMinimumSize(const Point& size) {
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Window& Window::SetMinimumSize(const Point& size) {
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SDL_SetWindowMinimumSize(window_, size.x, size.y);
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return *this;
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}
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Point Window::GetMaximumSize() const {
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@ -163,20 +178,23 @@ Point Window::GetMaximumSize() const {
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return Point(w, h);
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}
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void Window::SetMaximumSize(int w, int h) {
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Window& Window::SetMaximumSize(int w, int h) {
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SDL_SetWindowMaximumSize(window_, w, h);
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return *this;
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}
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void Window::SetMaximumSize(const Point& size) {
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Window& Window::SetMaximumSize(const Point& size) {
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SDL_SetWindowMaximumSize(window_, size.x, size.y);
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return *this;
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}
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bool Window::GetGrab() const {
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return SDL_GetWindowGrab(window_) == SDL_TRUE;
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}
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void Window::SetGrab(bool grabbed) {
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Window& Window::SetGrab(bool grabbed) {
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SDL_SetWindowGrab(window_, grabbed ? SDL_TRUE : SDL_FALSE);
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return *this;
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}
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}
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@ -175,10 +175,12 @@ public:
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///
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/// \param[in] title New window title in UTF-8 encoding
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///
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/// \returns Reference to self
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///
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/// \see http://wiki.libsdl.org/SDL_SetWindowTitle
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///
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////////////////////////////////////////////////////////////
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void SetTitle(const std::string& title);
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Window& SetTitle(const std::string& title);
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////////////////////////////////////////////////////////////
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/// \brief Get window title
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@ -193,62 +195,76 @@ public:
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////////////////////////////////////////////////////////////
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/// \brief Make a window as large as possible
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///
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/// \returns Reference to self
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///
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/// \see http://wiki.libsdl.org/SDL_MaximizeWindow
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///
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////////////////////////////////////////////////////////////
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void Maximize();
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Window& Maximize();
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////////////////////////////////////////////////////////////
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/// \brief Minimize a window to an iconic representation
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///
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/// \returns Reference to self
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///
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/// \see http://wiki.libsdl.org/SDL_MinimizeWindow
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///
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////////////////////////////////////////////////////////////
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void Minimize();
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Window& Minimize();
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////////////////////////////////////////////////////////////
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/// \brief Hide a window
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///
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/// \returns Reference to self
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///
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/// \see http://wiki.libsdl.org/SDL_HideWindow
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///
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////////////////////////////////////////////////////////////
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void Hide();
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Window& Hide();
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////////////////////////////////////////////////////////////
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/// \brief Restore the size and position of a minimized or maximized window
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///
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/// \returns Reference to self
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///
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/// \see http://wiki.libsdl.org/SDL_RestoreWindow
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///
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////////////////////////////////////////////////////////////
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void Restore();
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Window& Restore();
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////////////////////////////////////////////////////////////
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/// \brief Raise a window above other windows and set the input focus
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///
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/// \returns Reference to self
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///
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/// \see http://wiki.libsdl.org/SDL_RaiseWindow
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///
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////////////////////////////////////////////////////////////
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void Raise();
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Window& Raise();
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////////////////////////////////////////////////////////////
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/// \brief Show a window
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///
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/// \returns Reference to self
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///
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/// \see http://wiki.libsdl.org/SDL_ShowWindow
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///
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////////////////////////////////////////////////////////////
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void Show();
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Window& Show();
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////////////////////////////////////////////////////////////
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/// \brief Set a window's fullscreen state
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///
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/// \param[in] flags SDL_WINDOW_FULLSCREEN, SDL_WINDOW_FULLSCREEN_DESKTOP or 0
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///
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/// \returns Reference to self
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///
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/// \throws SDL2pp::Exception
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///
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/// \see http://wiki.libsdl.org/SDL_SetWindowFullscreen
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///
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////////////////////////////////////////////////////////////
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void SetFullscreen(int flags);
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Window& SetFullscreen(int flags);
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////////////////////////////////////////////////////////////
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/// \brief Set the size of a window's client area
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@ -256,20 +272,24 @@ public:
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/// \param[in] w Width of the window in pixels
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/// \param[in] h Height of the window in pixels
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///
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/// \returns Reference to self
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///
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/// \see http://wiki.libsdl.org/SDL_SetWindowSize
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///
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////////////////////////////////////////////////////////////
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void SetSize(int w, int h);
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Window& SetSize(int w, int h);
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////////////////////////////////////////////////////////////
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/// \brief Set the size of a window's client area
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///
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/// \param[in] size Point representing window dimensions
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///
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/// \returns Reference to self
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///
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/// \see http://wiki.libsdl.org/SDL_SetWindowSize
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///
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////////////////////////////////////////////////////////////
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void SetSize(const Point& size);
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Window& SetSize(const Point& size);
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////////////////////////////////////////////////////////////
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/// \brief Get the brightness (gamma multiplier) for the display that owns a given window
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@ -286,12 +306,14 @@ public:
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///
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/// \param[in] brightness Brightness value to set where 0.0 is completely dark and 1.0 is normal brightness
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///
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/// \returns Reference to self
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///
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/// \throws SDL2pp::Exception
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///
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/// \see http://wiki.libsdl.org/SDL_SetWindowBrightness
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///
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////////////////////////////////////////////////////////////
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void SetBrightness(float brightness);
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Window& SetBrightness(float brightness);
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////////////////////////////////////////////////////////////
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/// \brief Get the position of a window
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@ -309,20 +331,24 @@ public:
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/// \param[in] x X coordinate of the window, SDL_WINDOWPOS_CENTERED, or SDL_WINDOWPOS_UNDEFINED
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/// \param[in] y Y coordinate of the window, SDL_WINDOWPOS_CENTERED, or SDL_WINDOWPOS_UNDEFINED
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///
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/// \returns Reference to self
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///
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/// \see http://wiki.libsdl.org/SDL_SetWindowPosition
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///
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////////////////////////////////////////////////////////////
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void SetPosition(int x, int y);
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Window& SetPosition(int x, int y);
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////////////////////////////////////////////////////////////
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/// \brief Set the position of a window
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///
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/// \param[in] pos Point representin position of the a window
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///
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/// \returns Reference to self
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///
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/// \see http://wiki.libsdl.org/SDL_SetWindowPosition
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///
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////////////////////////////////////////////////////////////
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void SetPosition(const Point& pos);
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Window& SetPosition(const Point& pos);
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////////////////////////////////////////////////////////////
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/// \brief Get the minimum size of a window's client area
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@ -340,20 +366,24 @@ public:
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/// \param[in] w Minimum width of the window in pixels
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/// \param[in] h Minimum height of the window in pixels
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///
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/// \returns Reference to self
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///
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/// \see http://wiki.libsdl.org/SDL_SetWindowMinimumSize
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///
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////////////////////////////////////////////////////////////
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void SetMinimumSize(int w, int h);
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Window& SetMinimumSize(int w, int h);
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////////////////////////////////////////////////////////////
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/// \brief Set the minimum size of a window's client area
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///
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/// \param[in] size Minimum area of the window in pixels
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///
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/// \returns Reference to self
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///
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/// \see http://wiki.libsdl.org/SDL_SetWindowMinimumSize
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///
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////////////////////////////////////////////////////////////
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void SetMinimumSize(const Point& size);
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Window& SetMinimumSize(const Point& size);
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////////////////////////////////////////////////////////////
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/// \brief Get the maximum size of a window's client area
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@ -371,20 +401,24 @@ public:
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/// \param[in] w Maximum width of the window in pixels
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/// \param[in] h Maximum height of the window in pixels
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///
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/// \returns Reference to self
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///
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/// \see http://wiki.libsdl.org/SDL_SetWindowMaximumSize
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///
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////////////////////////////////////////////////////////////
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void SetMaximumSize(int w, int h);
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Window& SetMaximumSize(int w, int h);
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////////////////////////////////////////////////////////////
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/// \brief Set the maximum size of a window's client area
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///
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/// \param[in] size Maximum area of the window in pixels
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///
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/// \returns Reference to self
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///
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/// \see http://wiki.libsdl.org/SDL_SetWindowMaximumSize
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///
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////////////////////////////////////////////////////////////
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void SetMaximumSize(const Point& size);
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Window& SetMaximumSize(const Point& size);
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////////////////////////////////////////////////////////////
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/// \brief Get a window's input grab mode
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@ -401,10 +435,12 @@ public:
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///
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/// \param[in] grabbed True to grab input, false to release input
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///
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/// \returns Reference to self
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///
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/// \see http://wiki.libsdl.org/SDL_SetWindowGrab
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///
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////////////////////////////////////////////////////////////
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void SetGrab(bool grabbed);
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Window& SetGrab(bool grabbed);
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};
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}
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