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https://github.com/libSDL2pp/libSDL2pp.git
synced 2025-08-03 19:05:59 -04:00
Use more meaningful function names
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6dd5817471
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7916195c15
@ -93,11 +93,11 @@ int Mixer::FadeInChannel(int channel, const Chunk& chunk, int loops, int ms, int
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return chan;
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return chan;
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}
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}
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void Mixer::Pause(int channel) {
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void Mixer::PauseChannel(int channel) {
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Mix_Pause(channel);
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Mix_Pause(channel);
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}
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}
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void Mixer::Resume(int channel) {
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void Mixer::ResumeChannel(int channel) {
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Mix_Resume(channel);
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Mix_Resume(channel);
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}
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}
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@ -117,15 +117,15 @@ void Mixer::ChannelFinished(ChannelFinishedHandler channel_finished) {
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Mix_ChannelFinished(channel_finished);
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Mix_ChannelFinished(channel_finished);
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}
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}
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int Mixer::Playing(int channel) const {
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int Mixer::IsChannelPlaying(int channel) const {
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return Mix_Playing(channel);
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return Mix_Playing(channel);
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}
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}
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int Mixer::Paused(int channel) const {
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int Mixer::IsChannelPaused(int channel) const {
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return Mix_Paused(channel);
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return Mix_Paused(channel);
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}
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}
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int Mixer::FadingChannel(int which) const {
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int Mixer::IsChannelFading(int which) const {
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return Mix_FadingChannel(which);
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return Mix_FadingChannel(which);
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}
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}
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@ -254,7 +254,7 @@ public:
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/// \see https://www.libsdl.org/projects/SDL_mixer/docs/SDL_mixer.html#SEC32
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/// \see https://www.libsdl.org/projects/SDL_mixer/docs/SDL_mixer.html#SEC32
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///
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///
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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void Pause(int channel = -1);
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void PauseChannel(int channel = -1);
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// \brief Resume a paused channel
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/// \brief Resume a paused channel
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@ -264,7 +264,7 @@ public:
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/// \see https://www.libsdl.org/projects/SDL_mixer/docs/SDL_mixer.html#SEC33
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/// \see https://www.libsdl.org/projects/SDL_mixer/docs/SDL_mixer.html#SEC33
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///
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///
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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void Resume(int channel = -1);
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void ResumeChannel(int channel = -1);
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// \brief Stop playing on a channel
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/// \brief Stop playing on a channel
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@ -332,7 +332,7 @@ public:
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/// \see https://www.libsdl.org/projects/SDL_mixer/docs/SDL_mixer.html#SEC38
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/// \see https://www.libsdl.org/projects/SDL_mixer/docs/SDL_mixer.html#SEC38
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///
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///
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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int Playing(int channel) const;
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int IsChannelPlaying(int channel) const;
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// \brief Get the pause status of a channel
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/// \brief Get the pause status of a channel
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@ -348,7 +348,7 @@ public:
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/// \see https://www.libsdl.org/projects/SDL_mixer/docs/SDL_mixer.html#SEC39
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/// \see https://www.libsdl.org/projects/SDL_mixer/docs/SDL_mixer.html#SEC39
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///
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///
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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int Paused(int channel) const;
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int IsChannelPaused(int channel) const;
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// \brief Get the fade status of a channel
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/// \brief Get the fade status of a channel
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@ -360,7 +360,7 @@ public:
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/// \see https://www.libsdl.org/projects/SDL_mixer/docs/SDL_mixer.html#SEC40
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/// \see https://www.libsdl.org/projects/SDL_mixer/docs/SDL_mixer.html#SEC40
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///
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///
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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int FadingChannel(int which) const;
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int IsChannelFading(int which) const;
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// TODO: Groups
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// TODO: Groups
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// TODO: Music
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// TODO: Music
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