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synced 2025-08-03 19:05:59 -04:00
Make setters return reference to self: Texture
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@ -88,29 +88,34 @@ SDL_Texture* Texture::Get() const {
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return texture_;
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}
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void Texture::Update(const Optional<Rect>& rect, const void* pixels, int pitch) {
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Texture& Texture::Update(const Optional<Rect>& rect, const void* pixels, int pitch) {
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if (SDL_UpdateTexture(texture_, rect ? &*rect : nullptr, pixels, pitch) != 0)
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throw Exception("SDL_UpdateTexture failed");
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return *this;
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}
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void Texture::UpdateYUV(const Optional<Rect>& rect, const Uint8* yplane, int ypitch, const Uint8* uplane, int upitch, const Uint8* vplane, int vpitch) {
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Texture& Texture::UpdateYUV(const Optional<Rect>& rect, const Uint8* yplane, int ypitch, const Uint8* uplane, int upitch, const Uint8* vplane, int vpitch) {
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if (SDL_UpdateYUVTexture(texture_, rect ? &*rect : nullptr, yplane, ypitch, uplane, upitch, vplane, vpitch) != 0)
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throw Exception("SDL_UpdateYUVTexture failed");
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return *this;
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}
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void Texture::SetBlendMode(SDL_BlendMode blendMode) {
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Texture& Texture::SetBlendMode(SDL_BlendMode blendMode) {
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if (SDL_SetTextureBlendMode(texture_, blendMode) != 0)
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throw Exception("SDL_SetTextureBlendMode failed");
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return *this;
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}
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void Texture::SetAlphaMod(Uint8 alpha) {
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Texture& Texture::SetAlphaMod(Uint8 alpha) {
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if (SDL_SetTextureAlphaMod(texture_, alpha) != 0)
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throw Exception("SDL_SetTextureAlphaMod failed");
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return *this;
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}
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void Texture::SetColorMod(Uint8 r, Uint8 g, Uint8 b) {
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Texture& Texture::SetColorMod(Uint8 r, Uint8 g, Uint8 b) {
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if (SDL_SetTextureColorMod(texture_, r, g, b) != 0)
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throw Exception("SDL_SetTextureColorMod failed");
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return *this;
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}
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Texture::LockHandle Texture::Lock(const Optional<Rect>& rect) {
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@ -304,12 +304,14 @@ public:
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/// \param[in] pitch Number of bytes in a row of pixel data, including
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/// padding between lines
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///
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/// \returns Reference to self
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///
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/// \throws SDL2pp::Exception
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///
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/// \see http://wiki.libsdl.org/SDL_UpdateTexture
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///
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////////////////////////////////////////////////////////////
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void Update(const Optional<Rect>& rect, const void* pixels, int pitch);
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Texture& Update(const Optional<Rect>& rect, const void* pixels, int pitch);
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////////////////////////////////////////////////////////////
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/// \brief Update the given texture rectangle with new pixel data
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@ -323,36 +325,42 @@ public:
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/// \param[in] vplane Raw pixel data for the V plane
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/// \param[in] vpitch Number of bytes between rows of pixel data for the V plane
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///
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/// \returns Reference to self
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///
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/// \throws SDL2pp::Exception
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///
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/// \see http://wiki.libsdl.org/SDL_UpdateYUVTexture
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///
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////////////////////////////////////////////////////////////
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void UpdateYUV(const Optional<Rect>& rect, const Uint8* yplane, int ypitch, const Uint8* uplane, int upitch, const Uint8* vplane, int vpitch);
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Texture& UpdateYUV(const Optional<Rect>& rect, const Uint8* yplane, int ypitch, const Uint8* uplane, int upitch, const Uint8* vplane, int vpitch);
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////////////////////////////////////////////////////////////
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/// \brief Set the blend mode for a texture, used by SDL2pp::Renderer::Copy
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///
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/// \param[in] blendMode SDL_BlendMode to use for texture blending
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///
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/// \returns Reference to self
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///
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/// \throws SDL2pp::Exception
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///
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/// \see http://wiki.libsdl.org/SDL_SetTextureBlendMode
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///
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////////////////////////////////////////////////////////////
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void SetBlendMode(SDL_BlendMode blendMode);
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Texture& SetBlendMode(SDL_BlendMode blendMode);
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////////////////////////////////////////////////////////////
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/// \brief Set an additional alpha value multiplied into render copy operations
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///
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/// \param[in] alpha Source alpha value multiplied into copy operations
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///
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/// \returns Reference to self
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///
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/// \throws SDL2pp::Exception
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///
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/// \see http://wiki.libsdl.org/SDL_SetTextureAlphaMod
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///
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////////////////////////////////////////////////////////////
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void SetAlphaMod(Uint8 alpha = 255);
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Texture& SetAlphaMod(Uint8 alpha = 255);
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////////////////////////////////////////////////////////////
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/// \brief Set an additional color value multiplied into render copy operations
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@ -361,12 +369,14 @@ public:
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/// \param[in] g Green color value multiplied into copy operations
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/// \param[in] b Blue color value multiplied into copy operations
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///
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/// \returns Reference to self
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///
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/// \throws SDL2pp::Exception
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///
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/// \see http://wiki.libsdl.org/SDL_SetTextureColorMod
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///
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////////////////////////////////////////////////////////////
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void SetColorMod(Uint8 r = 255, Uint8 g = 255, Uint8 b = 255);
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Texture& SetColorMod(Uint8 r = 255, Uint8 g = 255, Uint8 b = 255);
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////////////////////////////////////////////////////////////
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/// \brief Lock texture for write-only pixel access
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