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Implement bunch of Window methods
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@ -120,4 +120,63 @@ void Window::SetSize(const Point& size) {
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SDL_SetWindowSize(window_, size.x, size.y);
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}
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float Window::GetBrightness() const {
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return SDL_GetWindowBrightness(window_);
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}
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void Window::SetBrightness(float brightness) {
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if (SDL_SetWindowBrightness(window_, brightness) != 0)
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throw Exception("SDL_SetWindowBrightness failed");
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}
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Point Window::GetPosition() const {
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int x, y;
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SDL_GetWindowPosition(window_, &x, &y);
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return Point(x, y);
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}
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void Window::SetPosition(int x, int y) {
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SDL_SetWindowPosition(window_, x, y);
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}
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void Window::SetPosition(const Point& pos) {
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SDL_SetWindowPosition(window_, pos.x, pos.y);
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}
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Point Window::GetMinimumSize() const {
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int w, h;
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SDL_GetWindowMinimumSize(window_, &w, &h);
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return Point(w, h);
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}
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void Window::SetMinimumSize(int w, int h) {
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SDL_SetWindowMinimumSize(window_, w, h);
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}
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void Window::SetMinimumSize(const Point& size) {
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SDL_SetWindowMinimumSize(window_, size.x, size.y);
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}
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Point Window::GetMaximumSize() const {
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int w, h;
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SDL_GetWindowMaximumSize(window_, &w, &h);
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return Point(w, h);
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}
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void Window::SetMaximumSize(int w, int h) {
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SDL_SetWindowMaximumSize(window_, w, h);
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}
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void Window::SetMaximumSize(const Point& size) {
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SDL_SetWindowMaximumSize(window_, size.x, size.y);
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}
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bool Window::GetGrab() const {
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return SDL_GetWindowGrab(window_) == SDL_TRUE;
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}
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void Window::SetGrab(bool grabbed) {
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SDL_SetWindowGrab(window_, grabbed ? SDL_TRUE : SDL_FALSE);
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}
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}
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135
SDL2pp/Window.hh
135
SDL2pp/Window.hh
@ -270,6 +270,141 @@ public:
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///
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////////////////////////////////////////////////////////////
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void SetSize(const Point& size);
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////////////////////////////////////////////////////////////
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/// \brief Get the brightness (gamma multiplier) for the display that owns a given window
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///
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/// \returns Brightness for the display where 0.0 is completely dark and 1.0 is normal brightness
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///
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/// \see http://wiki.libsdl.org/SDL_GetWindowBrightness
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///
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////////////////////////////////////////////////////////////
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float GetBrightness() const;
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////////////////////////////////////////////////////////////
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/// \brief Set the brightness (gamma multiplier) for the display that owns a given window
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///
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/// \param[in] brightness Brightness value to set where 0.0 is completely dark and 1.0 is normal brightness
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///
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/// \throws SDL2pp::Exception
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///
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/// \see http://wiki.libsdl.org/SDL_SetWindowBrightness
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///
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////////////////////////////////////////////////////////////
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void SetBrightness(float brightness);
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////////////////////////////////////////////////////////////
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/// \brief Get the position of a window
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///
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/// \returns Point representing window position
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///
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/// \see http://wiki.libsdl.org/SDL_GetWindowPosition
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///
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////////////////////////////////////////////////////////////
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Point GetPosition() const;
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////////////////////////////////////////////////////////////
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/// \brief Set the position of a window
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///
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/// \param[in] x X coordinate of the window, SDL_WINDOWPOS_CENTERED, or SDL_WINDOWPOS_UNDEFINED
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/// \param[in] y Y coordinate of the window, SDL_WINDOWPOS_CENTERED, or SDL_WINDOWPOS_UNDEFINED
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///
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/// \see http://wiki.libsdl.org/SDL_SetWindowPosition
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///
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////////////////////////////////////////////////////////////
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void SetPosition(int x, int y);
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////////////////////////////////////////////////////////////
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/// \brief Set the position of a window
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///
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/// \param[in] pos Point representin position of the a window
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///
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/// \see http://wiki.libsdl.org/SDL_SetWindowPosition
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///
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////////////////////////////////////////////////////////////
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void SetPosition(const Point& pos);
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////////////////////////////////////////////////////////////
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/// \brief Get the minimum size of a window's client area
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///
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/// \returns Point representing minimum area of window's client area
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///
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/// \see http://wiki.libsdl.org/SDL_GetWindowMinimumSize
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///
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////////////////////////////////////////////////////////////
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Point GetMinimumSize() const;
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////////////////////////////////////////////////////////////
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/// \brief Set the minimum size of a window's client area
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///
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/// \param[in] w Minimum width of the window in pixels
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/// \param[in] h Minimum height of the window in pixels
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///
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/// \see http://wiki.libsdl.org/SDL_SetWindowMinimumSize
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///
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////////////////////////////////////////////////////////////
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void SetMinimumSize(int w, int h);
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////////////////////////////////////////////////////////////
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/// \brief Set the minimum size of a window's client area
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///
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/// \param[in] size Minimum area of the window in pixels
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///
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/// \see http://wiki.libsdl.org/SDL_SetWindowMinimumSize
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///
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////////////////////////////////////////////////////////////
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void SetMinimumSize(const Point& size);
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////////////////////////////////////////////////////////////
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/// \brief Get the maximum size of a window's client area
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///
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/// \returns Point representing maximum area of window's client area
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///
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/// \see http://wiki.libsdl.org/SDL_GetWindowMaximumSize
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///
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////////////////////////////////////////////////////////////
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Point GetMaximumSize() const;
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////////////////////////////////////////////////////////////
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/// \brief Set the maximum size of a window's client area
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///
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/// \param[in] w Maximum width of the window in pixels
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/// \param[in] h Maximum height of the window in pixels
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///
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/// \see http://wiki.libsdl.org/SDL_SetWindowMaximumSize
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///
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////////////////////////////////////////////////////////////
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void SetMaximumSize(int w, int h);
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////////////////////////////////////////////////////////////
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/// \brief Set the maximum size of a window's client area
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///
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/// \param[in] size Maximum area of the window in pixels
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///
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/// \see http://wiki.libsdl.org/SDL_SetWindowMaximumSize
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///
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////////////////////////////////////////////////////////////
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void SetMaximumSize(const Point& size);
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////////////////////////////////////////////////////////////
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/// \brief Get a window's input grab mode
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///
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/// \returns True if input is grabbed, flase otherwise
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///
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/// \see http://wiki.libsdl.org/SDL_GetWindowGrab
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///
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////////////////////////////////////////////////////////////
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bool GetGrab() const;
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////////////////////////////////////////////////////////////
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/// \brief Set a window's input grab mode
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///
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/// \param[in] grabbed True to grab input, false to release input
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///
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/// \see http://wiki.libsdl.org/SDL_SetWindowGrab
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///
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////////////////////////////////////////////////////////////
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void SetGrab(bool grabbed);
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};
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}
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