Fix reversed SDL_QueueAudio return value check

This commit is contained in:
Dmitry Marakasov 2016-04-14 20:52:10 +03:00
parent b26842cf98
commit 94e06e22fc

View File

@ -112,7 +112,7 @@ AudioDevice::LockHandle AudioDevice::Lock() {
#ifdef SDL2PP_WITH_2_0_4
AudioDevice& AudioDevice::QueueAudio(const void* data, Uint32 len) {
if (SDL_QueueAudio(device_id_, data, len) == 0)
if (SDL_QueueAudio(device_id_, data, len) != 0)
throw Exception("SDL_QueueAudio");
return *this;
}