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Add method to set color component multipliers
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@ -56,6 +56,11 @@ void Texture::SetAlphaMod(Uint8 alpha) {
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throw Exception("SDL_SetTextureAlphaMod failed");
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throw Exception("SDL_SetTextureAlphaMod failed");
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}
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}
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void Texture::SetColorMod(Uint8 r, Uint8 g, Uint8 b) {
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if (SDL_SetTextureColorMod(texture_, r, g, b) != 0)
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throw Exception("SDL_SetTextureColorMod failed");
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}
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void Texture::Swap(Texture& other) noexcept {
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void Texture::Swap(Texture& other) noexcept {
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SDL_Texture* tmp = other.texture_;
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SDL_Texture* tmp = other.texture_;
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other.texture_ = texture_;
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other.texture_ = texture_;
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@ -51,6 +51,7 @@ public:
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void SetBlendMode(SDL_BlendMode blendMode);
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void SetBlendMode(SDL_BlendMode blendMode);
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void SetAlphaMod(Uint8 alpha);
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void SetAlphaMod(Uint8 alpha);
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void SetColorMod(Uint8 r, Uint8 g, Uint8 b);
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void Swap(Texture& other) noexcept;
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void Swap(Texture& other) noexcept;
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};
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};
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